Templates & Exclusive Jutsu

Every good shinobi uses an array of special techniques, or Jutsu, in the world of Naruto. Here is where you can explore the arts of Jutsu making and create for your character valuable techniques. Make sure to as always read the stickies and heed the moderators of this section.
★This is a replacement for the original section. Below you can find a link to the original Jutsu Section. But please use this section for any New creations.
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Templates & Exclusive Jutsu

PostPosted by shuu » Sat Oct 01, 2011 6:21 pm

Templates:
All templates may be reordered, re-coded, and edited so long all the required information is there and it is legible. The mods have the final say on what is acceptable in that regard. Each template is accompanied by an explanation.

  • Jutsu Templates
    Spoiler:
    Name: [The name of the Technique]
    Rank: [E - S Rank]
    Range: [Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)]
    Jutsu Type: [Genjutsu/Taijutsu/Ninjutsu/Fuuinjutsu]
    Elemental Affinity: [Does your technique have an element type?]
    Clan: [url][Clan link here][/url]
    Description: [A description of your technique. Has no length limit but after reading it everyone should know more or less how the technique works.]


    Code: Select all
    [b][u]Name[/u]:[/b]
    [b][u]Rank[/u]:[/b]
    [b][u]Range[/u]:[/b]
    [b][u]Jutsu Type[/u]:[/b]
    [b][u]Elemental Affinity[/u]:[/b]
    [b][u]Clan[/u]:[/b] [url=][/url]
    [b][u]Description[/u]:[/b]

  • Summoning Template
    Spoiler:
    Name: [Name of the contract. For example, Naruto and Jiraiyas "Mount Myōboku Toads" ]
    Species: [The species contained within the contract.]
    Ranks: [The ranks contained within. If you only have a 'C' summon, list 'C'. If you have C, B, and A, list 'C-A'. Etc.]
    Elements: [The elements contained within your contract.]
    Story: [How your character came to achieve his contract. This should have some importance, but this section can be omitted.)
    The above template is only listed once; the below is used for individual summons.

    Name: [Name of Summoning]
    Rank: [E - S]
    Physical Description: [What does your Summoning look like? Be descriptive.]
    Species: [What Species of Animal; The important word here is species, for this you chose a single species of animals that composes your summoning contract]
    Elemental Affinity: [Does your summon have an element?]
    Clan: [Is it Clan related?]

    Code: Select all
    [u][b]Name[/u]:[/b]
    [u][b]Species[/u]:[/b]
    [u][b]Ranks[/u]:[/b]
    [u][b]Elements[/u]:[/b]
    [u][b]Story[/u]:[/b]

    [u][b]Name[/u]:[/b]
    [u][b]Rank[/u]:[/b]
    [u][b]Physical Description[/u]:[/b] 
    [u][b]Species[/u]:[/b]
    [u][b]Elemental Affinity[/u]:[/b] 
    [u][b]Clan[/u]:[/b]
    [u][b]Jutsu List[/u]:[/b]

    The following technique is a widely used jutsu that is used to summon. It is not the only technique to do so, but is the most widely used and is taught in nearly all ninja academies.
    Code: Select all
    [u][b]Name[/u]:[/b] Kuchiyose no Jutsu - Spiritualism Technique
    [u][b]Rank[/u]:[/b] C-Rank
    [u][b]Range[/u]:[/b] Supplementary
    [u][b]Jutsu Type[/u]:[/b] Ninjutsu
    [u][b]Elemental Affinity[/u]:[/b] -
    [u][b]Clan[/u]:[/b] -

    [u][b]Description[/u]:[/b] A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
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Re: Templates.

PostPosted by shuu » Sat Oct 01, 2011 6:22 pm

Anyone who is in a corresponding village or organization can copy/paste these jutsu into their pages; these exist as a useful group or pre-approved jutsu that allow someone to quickly get to work without having to type up a huge list of techniques for themselves.

Konohagakure Exclusive Moves
Konoha Dai Senpuu - Leaf Great Whirlwind
Konoha Gouriki Senpuu - Leaf Strong Whirlwind
Konoha Kage Buyou - Leaf Shadow Dance
Konoha Reppuu - Leaf Violent Wind
Konoha Senpuu - Leaf Whirlwind
Konoha Shoufuu - Leaf Rising Wind

Bunshin Bakuha - Shadow Clone Explosion
Kage Bunshin no Jutsu - Shadow Clone Technique
Kanashibari no Jutsu - Temporary Body Paralysis Technique


Shuriken Kage Bunshin no Jutsu - Shuriken Shadow Clone Technique
Tajuu Kage Bunshin no Jutsu - Multiple Shadow Clone Technique

Name: Ninpo: Shoyaku no Jutsu - Ninja Art: Elemental Streak Technique
Rank: C
Range: Close (0m ~ 5m), Medium (5m ~ 10m)
Jutsu Type: Nin/Taijutsu
Elemental Affinity: All
Description: This jutsu was created in Konohagakure, as an exclusive technique. It is supplementary, and will appear when the user makes the signs, and performs Taijutsu. The technique depends on the users Elemental Affinity, so for instance, the user was a Lightning user, if they did a sumersalting kick through the air, the ground where the kick landed on would suffer from Lightning Chakra damage. But how it gets is name, is the streak of the element they leave behind after dealing the blow. If a Fire user were to throw a punch, they would have to leave a trail of smoke where the punch was trailed. If used with a weapon, then the weapon will receive the bonuses that the users Taijutsu does. The actual damage this jutsu does depends on the Elemental Affinity, so follows:

  • Fire: Burning strikes
  • Water: Soaking strikes
  • Earth: Hardened strikes
  • Lightning: Shocking strikes
  • Wind: Sharpened strikes

Further information can be found in the Konoha Ninja Academy

Suna Exclusive Moves
Suna Techniques wrote:[.Note: While these are village exclusive techniques, any and all elemental restrictions apply, meaning that you can only perform the technique if you have the element required for it. Additionally, some techniques require specific specialization skills, such as a puppetry specialization for anything using chakra strings.

Since many of these technique are canon and because some people tend not to get too creatively away from canon, special permission form the Kazekage can be offered for non-Suna players that wish to use these technique. None of these technique should be used as a Genin's 1 B-ranked technique without being modified for such a purpose, as these have been made under the assumption that C-ranked is for Genin skill, B-rank is for Chuunin skill, and A-ranked is for Jounin skill. Thusly, even a Chuunin using these for A-ranked moves may have to be reconsidered at the mod's discretion].

Name: Soushuuha [Manipulate Advancing Blades]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu [Puppetry]
Elemental Affinity: -
Clan: -
Description: This technique allows the user to hover multiple small objects, usually kunai, in the air while they prepare an attack. Once set, the user will unleash these kunai all at once, allowing for a torrent of kunai to be launched at once, much faster then if each blade had been thrown individually. This technique is usually done with the user of chakra strings being drawn between the user and the weapons in use, though channeling chakra into a regular string that then has kunai threaded onto it can also allow the user to perform this technique. At Genin level this technique can be used on 10 objects at once. At Chuunin this increases to 20, and at Jounin this technique can be used on 50 objects concurrently.

Name: Saton: Daisan no Me [Sand Release: The Third Eye]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a simple technique that allows the user to see beyond normal range of sight. To perform this technique the user will have to form a few hand-signs before closing one of their eyes, usually holding two fingers over it for concentration. By channeling Saton natured chakra into nearby sand, the sand will form up into a eyeball of floating sand. What this eyeball sees is then relayed back to the user. To maintain this technique requires concentration, and the user will not be able to do much while using this eye, as they do not maintain their own natural vision along side this new vision very well.

Name: Saton: Suna Shigure [Sand Release: Sand Shower]
Rank: C
Range: Close-Far Range (0-30m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a low-level sand technique. To perform this technique the user will have to form a few hand-signs while channeling Saton natured chakra into nearby sand. This technique cases small clumps of sand to levitate within the air. These clumps can be used for pushing things, or lifting small objects, though not anything as large as a human. Mostly, they act as distraction tactics for more powerful techniques.

Name: Saton: Suna Shuriken [Sand Release: Sand Projectile]
Rank: C-B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a simple offensive sand technique. To perform this technique the user will form a few hand-signs while channeling Saton natured chakra into nearby sand. This technique will case small clumps of disk-like sand to shoot out quickly in a straight path towards the opponent. At Genin level this technique can only be used to create 10 shuriken at once, which will have a concussion force. For a Chuunin 20 shuriken can be created, and the force becomes greater, enough to break bone if a direct hit to a limb is made. Finally, for a Jounin this technique can create 30 shuriken at once, though the force of them all will be about the same as a Chuunin. However, if the Jounin chooses to create fewer shuriken, the force becomes greater, and anything below 15 shuriken could rip parts out of trees, let alone cause severe damage to the opponent. Applying this much force though increases the chakra cost to this technique.

Name: Saton: Suna Bunshin no Jutsu [Sand Release: Sand Clone Technqiue]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This technique creates a clone of the user out of sand. After performing a single hand-signs and channeling Saton natured chakra into nearby sand, the user will cause the sand to rise and form up into an exact clone of the user. The clone will be fully visible, but will not be able to perform jutsu beyond simple taijutsu. While the clone that forms is an exact copy of the user, if it is struck it will not fully disappear, as it is very solid. Instead, the clone will simply show its injury by taking on a sandy appearance, though if it can recollect the sand lost the appearance can again become that of a complete copy. to destroy the clone substantial damage has to be delivered to the torso or head. However, being sand, the user can also control the clone so that it becomes an imperfect copy, taking on the sandy appearance in order to create a quick sand like nature at the point of impact with an opponent's limb, allowing the user to trap the opponent's limb within the compressed sand to keep the opponent immobile long enough for a more powerful technique to be performed.

Name: Saton: Sabaku Fuyuu [Sand Release: Desert Sand Floating]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an effective sand technique. To perform this technique the user will have to form several hand-signs before channeling Saton natured chakra into nearby sand. This technique will compress the sand beneath the user into a solid chunk of sand that is then levitated by the user's control over their sand chakra. With this technique is is possible to create a platform above the ground on which the user can stand. At Genin, this technique can only create a platform that is 2 meters in diameter, and can only levitate it 10 feet from the ground. However, at Chuunin this increases to a 5 meter diameter platform that can go 30 feet into the air, and at Jounin the platform can be far larger, and levitate to far greater heights. It is also possible to use this technique to create a platform under a target, and through this would not be an effective means of combat, it would serve well at levitating an ally alongside the user.

Name: Saton: Sabaku Kyuu [Sand Release: Desert Coffin]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an effective trapping sand technique. To perform this technique the user will need to form several hand-signs while channeling Saton nature chakra into nearby sand. This technique will cause sand to rise up from the ground and wrap around the target, restraining them in place. To control this sand the user will have to extent their hand in the direction of the manipulated sand. With this technique the user can either aim to limitedly restrain the target, such as wrapping around the legs or the arms, or aim at fully restricting the movement of the target, by causing the sand to rise up the to fully encase the target in sand. To fully incase the target is a skill that can only be performed by a Chuunin or higher shinobi. This sand can apply enormous pressure on the target, enough to break bones when used by anyone Chuunin or higher.

Name: Saton: Suna no Mayu [Sand Release: Cocoon of Sand]
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an ultimate defense technique, as it aims at protecting the user from all directions. To perform this technique the user will have to form several hand-signs while channeling Saton natured chakra into nearby sand. This technique cases sand to rise up and surround the user in the form of a sphere, compressing the sand to form into a thick defense. This defense is better then other sand style defenses of the same rank, and is strong enough to withstand 3 B-ranked techniques. However, a powerful A-ranked move can break through the defense, though if the move is something similar to a punch it will only create a small whole in the defense. The downside to this technique is that it prevents the user from seeing past the inside of this sphere without some other means of perception.

Name: Saton: Mugen Sajin Daitoppa [Sand Release: Infinite Dust Great Breakthrough]
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is powerful sand technique that is also effective for use by a Saton user within a non-desert environment. To perform this technique the user will need to form several hand-signs as they collect Saton natured chakra into their lungs. After this the user will blow out a dust-laden gust, the range of which can be fully seen by the abundant amount of sand within the wind. The wind is only enough to push the opponent back, along with potentially blinding them temporarily by the sand that is produce. However, the most effective part of this technique is that it produces sand, which can then be used by the user for other techniques. However, this sand is scattered throughout the area, and so it can be hard to channel charka into if let set for long. The user will need to collect this sand for another technique within two minutes of using this move in order to perform another technique quickly, else it will take far longer to have their chakra spread out to all the various grains in the area. This technique has the downside of harming the user's throat as through they had just swallowed a cup of sand.

Name: Saton: Sabaku Rou [Sand Release: Desert Prison]
Rank: B
Range: Close-Far Range (0-50m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a powerful sand technique that serves well in defense and offense. In essence this is a larger scale version of Saton: Sabaku Kyuu [Sand Release: Desert Coffin]. To perform this technique the user will have to form several hand-signs while channeling Saton natured chakra into a large quantity of sand. This will cause the sand to rise up and strike out towards the target, aiming at creating a sphere of solid sand to encase the target, trapping their movement. This sphere can take on a good quantity of damage, and so it makes it harder for the opponent to escape before such a move as Saton: Sabaku Taisou [Sand Release: Desert Imperial Funeral] is performed. Furthermore, this move can also be used to encase the user, forming a sturdy defense, though blocking the user's vision.

Name: Saton: Suna no Yoroi [Sand Release: Armor of Sand]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an extremely effective defensive sand technique. This technique utilizes existing sand to protect the user with an almost invisible layer of sand that covers the entire body. This technique uses a good deal of chakra to hold the sandy ash to the user's body, but provides an exoskeleton like defense against physical attacks. However, the great downside to this technique is that it makes the user heavier, and it extremely slows down movement when the sand becomes wet, making it impossible to stay afloat in water with this move active. Furthermore, this technique has a large chakra cost to maintain, the user paying the cost of this technique each move it it maintained for.

Name: Saton: Sabaku Sousou [Sand Release: Desert Funeral]
Rank: A
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This technique is a follow up move to Saton: Sabaku Kyuu [Sand Release: Desert Coffin]. Once the opponent is trapped with the Desert Coffin, the user of this technique will channel more chakra into the sand holding down their opponent before clinching their hand shut, causing the sand to instantly constricted and crush the target into oblivion. This move is extremely fast, so fast that the opponent does not even feel pain in being crushed out of existence. This is a devastating technique, especially because there is so much pressure applied here that the technique is followed by a brief rain of the opponents blood falling like droplets in the sky.

Name: Saton: Sabaku Taisou [Sand Release: Desert Imperial Funeral]
Rank: A
Range: Close-Far Range (0-50m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an extremely powerful sand technique. In essence this is a far larger scale version of Saton: Sabaku Sousou [Sand Release: Desert Funeral]. To perform this technique the user will form several hand-signs and channel Saton chakra into a wide area of sand. By slamming their hands down upon the ground, causing the sand to compress with enough force to obliterate anything within it. Thusly, this can be made into a killing move by using another sand move to trap the target before using this one to obliterate them. However, this technique can only be used on the normal earth, though not with the intent to crush anyone. Instead, by flowing their chakra into the ground and slamming their hand onto that earth for this technique, the user will convert a large area of normal earth into sand.

Name: Saton: Suna no Tate [Sand Release: Shield of Sand]
Rank: A
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a powerful technique for both defense and offense. To perform this technique the user will have to form several hand-signs while channeling Saton natured chakra into nearby sand. The shield that this technique creates is by no means instant for a normal user. Through the control of chakra and sand, the user can control the seemingly flying sand in a way to form a shield around her entirely or in just a selected area. However, since this ash is dependant on the user's will, the user must know of where the attack they wish to block is coming from in order to be able to intercept it. This technique requires motion from the user's body, such as rising one's arm to cause sand to block against the incoming attack. Because of this, it becomes difficult to perform other techniques while using this shield, except for other Saton technique. Enough force it is possible to break past this shield, which is not perfect by any means. Furthermore, the shield will not work when wet, as the sand becomes clumpy and slow.

Name: Saton: Kuusa Bouheki [Sand Release: Sky Sand Protective Wall]
Rank: B-A
Range: Close-Far Range (0-50m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an advanced sand technique with a defensive purpose. To perform this technique the user will have to form several hand-signs while channeling Saton natured chakra into nearby sand. Since this technique requires sand to be present, the size of the wall created is somewhat limited by the amount of sand present. However, this technique will cause nearby sand to seemingly levitate as it compresses into a thick defensive wall. At B-rank the wall is only large enough to protect the user, usually being used in a single direction in order to maximize the defense. So long as they are only defending from a single direction the wall will be strong enough to withstand 2 B-ranked technique before its defenses give in, provided that these techniques are not of the Radiation element. However, if the user expands the wall to create a dome, or other form of wall to defend form more then one direction, this technique can only perform against 1 B-ranked technique. At an A-ranked level, this technique can be used to create a wall so large that it could defend a portion of the village against a powerful technique. Furthermore, it would be possible to use this technique to levitate the same size wall and then drop it upon the area, thereby dosing a large area in sand enough to bury a target in.

Name: Saton: Gokusamaishou [Sand Release: Sand Prison Barial]
Rank: C-A
Range: Close-Far Range (0-20m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is a powerful sand technique that aims at trapping one's opponent within sand. At a C-ranked or B-ranked level this technique can only be used in an environment where sand is abundant, which pretty much means the desert within the Land of Wind. After performing a series of hand-signs, the user will channel Saton natured chakra into the ground, causing the surface of the ground to loosen beneath the target creating a quick-sand trap. At C-ranked this technique does nothing more then create a normal patch of quick-sand, thusly the opponent is not automatically pulled under, and how far they sink purely depends upon how much they struggle, and the pit will only be 4 feet deep. At B-ranked, the pit becomes deeper, and the ground is loosened so that the opponent is pull beneath it up to the neck level, allowing the user to attack with a more powerful technique. Finally, at an A-ranked level, the sand trap can be made up to a 200 foot depth. At this level the user will be able to completely submerse the opponent in sand, using the pressure of the sand to suffocate the opponent even as several bones of their body are broken. Furthermore, at an A-ranked level, the environment does not need to be a sandy one, for the user will be able to refine the earth below the opponent to convert it into sand. However, to convert normal earth into sand will consume up more chakra then normal, and will always cause this technique to take a longer time to perform.

Name: Saton: Ryuusa Bakuryuu [Sand Release: Quicksand Waterfall Current]
Rank: A
Range: Close-Far Range (0-40m)
Jutsu Type: Ninjutsu
Elemental Affinity: Saton :: Sand
Clan: --
Description: This is an extremely advanced sand technique that requires a massive amount of sand. If the user is not within a desert environment, this technique technique is done in two phases, which will exhaust the user far more then normal means, as the user will first have to convert a mass quantity of normal earth into sand, more then doubling the chakra cost of this technique while also increasing the time it takes to perform this technique. To perform this technique the user will have to form several hand-signs before channeling Saton natured chakra into a wide area of sand. Through the ebbing and flowing motion of their arms, the user will cause a massive amount of sand to rise up in the form of a wave, which then crashes down upon the targets. This technique has the potential to burry the opponent in enough sand that the pressure alone will prevent them from moving. However, it also has the potential to turn a wide area into a desert-like setting, though at a high cost of chakra.

[.Note: The following techniques can only be learned with the permission of the Kazekage.]

Name: Souen: Hitomi Kokuu [Manipulation Performance: Human Body SKillful Achievement]
Rank: A
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu [Puppetry]
Elemental Affinity: --
Clan: --
Description: Sunagakure was the birthplace of the Puppet Master Technique, and while since its creation the technique has spread throughout the land, this particular puppetry technique has been guarded as a Sunagakure secret technique. This technique can only be performed by a master puppeteer. By attaching chakra strings to a living target, the user is able to combine their expert manipulation with the power and cunning of the target. This combination benefits both combatants when used correctly. It allows allows the puppet master access to the puppet bearing unique skills, and allows the taret to move more intelligently and skillfully in battle. This technique only works correctly on an ally, as the target has to agree to being used as a puppet in order for the user to access their jutsu and skill. However, this move can also be used against an opponent, though not as effectively. When used on a conscious opponent, the technique does little more then aim to hamper the target's movements, potentially pulling the target away from a goal. However, it would be possible for the user to utilize the jutsu of an opponent temporarily so long as the target is incapacitated, and thusly could not fight back from the chakra strings until they wake up.

Name: Kishou Tensi [One's Life Ressurrection]
Rank: S
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu [Medical]
Elemental Affinity: --
Clan: --
Description: This is a secret technique developed by the Sunagakure Shinobi Chiyo. With this technique, the user is able to transfer their life into another individual's body. To perform this technique the user will need to place both of their palms onto the target, which will then cause a bluish glowing orb to appear around the user's hands. The ultimate realization of this technique is the revival of a dead target. However, to do this the user will exchange one life for another, essentially sacrificing their own life to save that of another. However, if the target of this technique is not dead, the user is able to transfer a fragment of their life into the target's body, enough so that the target is stabilized after receiving a grave injury. If the user's full life is not transferred then their life will still be shortened in length from performing this technique. It is important to note that this technique does not heal the target, and so if the target recently died from an injury further medical treatment would be required in order to make the user's sacrifice not end in vain. Chiyo once claimed that this technique was so powerful that it could even bring life back into a hitokugutsu. However, this was probably speculation on her behalf, and if this is true only the strongest of users could perform such an ability.


Additional Exclusive Techniques | Medical & Kenjutsu
Kasaigakure Exclusive Moves
Name: Haijin Inpei no Jutsu � Concealing Ash Technique
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: a Ninjutsu Technique utilized by Kasai shinobi. After forming the necessary hand seals, the area around the user�s target will begin to be surrounded by sweltering heat and thick drifting ash like that out of a volcano. The ninja will then use the low visibility to enhance their chances on landing successful attack as well as use the heat to fatigue their opponent quicker. This technique requires almost the full concentration of the user�s chakra and if any other technique is used, it is dispelled immediately


Name: Daiennetsu Genko - Hell-Fist
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Jutsu Type: Taijutsu
Elemental Affinity:Katon - Fire
Description: a Taijutsu technique utilizing the Fire Element. The user will first focus chakra into their hands, and concentrates it into actual flame around their fists. This is normally a difficult task, but skill in Ninjutsu makes it easier. The fire is used to add burning damage to the user's taijutsu strikes, as well as allowing them harm the opponent through certain kinds of armor.


Name: Katon: Guren - Crimson Lotus Flower
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Description: Rotating a larger weapon such as a staff or umbrella above their head, the user begins to gather flames into a ring of flames. They must use their weapon to distance themselves from the gathering flames, as attempting to hold the flames within their hands will result in severe burns. After gathering roughly a six-foot disc of pure fire, the Ninja releases the blazing wheel towards their target.


Name: Rekka Kabe no Jutsu - Conflagration Wall Technique
Rank: B
Range: Close (0m ~ 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Description: a Ninjutsu technique utilizing the fire element. After forming the needed hand seals, the user will expel a large burst of flames from their body. The fire will surround the user and close allies and move at a high rate of speed forming a protective wall vortex. The vortex's heat is strong enough to destroy incoming attacks. The vortex can be disrupted if doused with water or if sufficient explosive force is expended outside the protective shell.


Name: Chakra Hinin Heki - Chakra Denial Barrier
Rank: A
Range: Close (0m ~ 5m)
Type: Ninjutsu
Element: None
Description: The user gathers their chakra into their palm, extending it then outward in a conical shape. This requires intense focus, and the ninja cannot do anything else during this time. Once the target area is surrounded in chakra, the chakra collapses around them, and solidified into an orb. This orb cannot be broken, but drains a massive amount of chakra and doesn�t allow many elemental attacks to escape.


Name: Shounetsujigoku Hou - Inferno Release
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Element: Fire
Description: a Ninjutsu technique utilizing the Fire Element. The user focuses as much fire energy as they can into their body, then expels it suddenly with as much force as they can. This blasts everything in the area with an intense wave of fire, burning clothes and small sticks, but not lasting long enough to cause permanent damage. Releasing the fire through a single hand in a conical blast can also focus this technique, although this requires lots of concentration. After performing this technique, the user will be fatigued and unable to use Fire jutsu for some time.


Name: Kazanbai Bunshin no Jutsu - Volcanic Ash Clone
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Description: a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals the user will create a copy of himself or herself from the extra dust or ash on the ground. This clone is stronger then typical bunshin in that it actually has substance and therefore can take one or two hits before dispelling. Dispelling the clones, however, does not always result in victory and is not always the best idea. When the Kazanbai Bunshin dispels it explodes into a shower of hot ash and gases that can start fires and blind anyone standing too close.


Name: Kuitsukusu Shounetsujigoku - Consuming Inferno
Rank: A
Range: Close (0m ~ 5m)
Type: Teamwork Ninjutsu
Element: Fire
Description: a Ninjutsu technique utilizing the Fire Element. One user makes a Chakra Hinin Heki around the target. The orb is usually just a few feet across. The other user will place his hand in the field before it is finalized and then uses Shounetsujigoku Hou inside the ball, instantly nuking whatever was inside and burning it so badly that no evidence remains. This is how Kasai deals with things that other villages would want to know. It's a slightly time-consuming process, so it's not good against a struggling opponent. It's used mainly to eradicate bodies that we don't want other people getting a hold of.


Name: Kazanbai Bunshin Daibakuha - Volcanic Ash Clone Great Explosion
Rank: A
Range: Close (0m ~ 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Description: a Ninjutsu technique utilizing Fire chakra and a Kazanbai Bunshin. At first glance the clone appears to be a normal Kazanbai Bunshin, but the ninja can detonate the clone at any time to form a very large explosion of hot ash and embers. The blast created is considerable, and could potentially kill an attacker engaged in hand-to-hand combat.

Kumogakure Exclusive Moves
Note: * Mean's you must be at LEAST that rank to use the jutsu

Name: Raiton: Daibakaryuu no Jutsu - Lightning Element: Great Exploding Current no Jutsu
Rank: A (jounin technique)
Range: 0~10/15 meters
Jutsu Type:Ninjutsu
Elemental Affinity: Lightning
Clan: Raikou ninja only
Description: This technique is another Kumogakure technique. The user uses excessively large quantities of chakra in an effort to bring out a large unfocused blast of lightning that travels outward from the user with a radius of approximately ten meters (thirty feet). This excessive amount of electricity creates morbid results killing or fatally wounding anyone within the circle. Obviously the victims closer to the outer of the circle are more likely to be severely injured or fatally wounded than the victims closer to the user. This technique's range can be expanded with Se Doshaburi no Jutsu but would require the help of another user to perform the combo. This move is usually a last resort for a Chuunin ranked ninja.


Name:Raikou Blast
Rank:A *Jounin*
Range:Close-Long
Jutsu Type:Ninjutsu
Elemental Affinity:Lightning
Clan:Raikou ninja only
Description :In this jutsu the user gather's a huge amount of chakra in there palm's the user holding them at there side building the lightning chakra in them then once it's gathered into a large ball shape the user will aim with there arm's and then blast the target with the attack the beam from the attack will last for around ten second's allowing the user to 'Drag' the beam around to follow a moving target however this is not advised.


Name:Lightning Blade
Rank:B*Chuunin*
Range:Close
Jutsu Type:Ninjutsu
Elemental Affinity:Lightning
Clan:Raikou Ninja only
Description:Only Chuunin may learn the jutsu from Supaiku in this attack the user makes the needed hand sign's and then grab's there bicep with there other free hand to support and keep the chakra building in there arm stable lightning chakra will then begin to appear in the user's palm it will then quickly begin to cover up to there lower arm in lightning the user will then run at a target and throw there arm at them from there at a close range the user shall 'Blast' the attack at them.


Name: Se Doshaburi no Jutsu - Torrential Downpour no Jutsu
Rank: B (chunnin technique)
Range: N/A
Jutsu Type:Ninjutsu
Elemental Affinity: Air
Clan:Raikou nina only
Description: By using air chakra and lacing clouds together to create a large thunderstorm. The user concentrates rain on the battlefield. This technique best used in Raikou due to it's location, cuts visibility and also makes lightning jutsu more conductable allowing the electricity from the attack to travel further. This technique is used in battle i tight situations when you are out numbered or are in a great battle. The downside is you must continually focus your chakra keeping the clouds together preventing you from attacking but allowing your teammates too.


Name: Spark Clone
Rank: C *Genin*
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Clan: Raikou Ninja only
Description :In this jutsu the user shall exspell lightning from there body to make a clone that is made from the ligthning the clone will stay as long as the user's chakra can keep it the up side to it being there is that any physical attack's shall shock and numb body limb's.The spark clone is the exact same as the user it's body being made of lightning it is alway's changing direction's to keep 'Alive' there fore they are easily seen as clone's unless Genjutsu is casted also a blue glow is alway's present unless genjutsu is afoot due to the energy the lightning is giving off. As Genin the user can make five Spark clone's and keep them going for around 2 min's before being drained of chakra Chuunin is 10 for 5 min's and Jounin 20 for ten.


Name: Lightning Ball jutsu.
Rank: C *Genin*
Range: Close-Meduim
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Clan: Raikou Ninja only
Description: This jutsu is fairly simple the user will hold there palm out in an open state and then gather lightning chakra into palm molding it into a ball shape they then will make a quick burst of chakra pour from the palm making the ball fly from the user's grasp shooting it at were the palm was aimed at.

Otogakure Exclusive Moves
Name: Silent Voices
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: Silent voices is a communication jutsu used among Sound ninjas to speak with out alerting others of their position. It is a jutsu that allows them to direct their sound waves produced by their voices to a person or persons of their choices. So, as long as the user can effectively see their target they can send their voices to that target. Note there is another application to this jutsu, which includes blind application. It involves producing sound waves that target the bones in the ear. They can extend their voices to a wide range of persons in this manner with out giving direction of their voices.

Name: Vibration Analysis
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: This jutsu allows the user to use sounds to accurately gather information around their location. By focusing their chakra with the Dog handseal, an Otogakure shinobi will temporarily heighten the sensitivity of the eardrum and inner ear. The shinobi must close their eyes to prevent visual disruption. The user can use two methods of vibration analysis to map the field. The first, the shinobi can place their hand on the surface beneath their feet. With an increase in the brain's sensitivity to vibrations, the shinobi can pick out vibrations in the immediate area around them, similarly to a snake, analyze them with utmost clarity and discern them from the information gathered whether they are enemy or ally. They can pick out key details like: how big the person is, how much they are carrying, and in some instances pick out what they are carrying. Or in the second method, they can use the sound in the air to analyze and gather information. In this method, the user can pin point direction and distance of those around them like a bat discerning sounds bouncing off objects. In the latter technique, the ninja can quickly pinpoint their target and get a sense of their surrounds quickly in a murky situation.

Name: Shrill Wind
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: This jutsu is designed to temporarily deaden the ear of a target or alert and signal others of their location. In times of desperation, a loud whistle can bring the right help needed. By focusing air within the lungs, the shinobi will form the needed seals, then bring one hand to their mouth. Tightening it to a small narrow tube with their fingers, the user will exhale the air. The air will reach the chakra in the hand, converting to Sound and release a piercing whistle that temporarily deadens the ear of the target or acts as a signal. In some alterations of this jutsu, it can also be used as a dog whistle.

Name: Irking Waves
Rank: D
Range: Close (0-5) meters, Medium (5-10) meters, Far (10+) meters
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: This jutsu is used to sensitize the target to sounds. With this being said, first the ninja makes a simple sound, normal a whistling sound, which will carry through the wind to its opponent. When the sound is received by the target, this jutsu increases the hearing of the target. Sounds interpreted by the ears of the target will increase ten fold, making them extremely susceptible to sound attacks. Foot steps and talking will become unbearable to those this under the influence of this jutsu.

Name: Silverleaf Dance
Rank: D
Range: Close (0-5) meters, Medium (5-10) meters, Far (10+) meters
Jutsu Type: Genjutsu {Auditory}
Elemental Affinity: --
Clan: Otogakure shinobi
Description:: This genjutsu creates phantasms in the persons eye of the target in the middle of a tornado blinding them totally of their surroundings. This also targets the hearing of the target causing them to hear the wind they see. Note that the only flaw is that it does not forcibly make the person feel the wind, but in those unskilled in Genjutsu their brains may believe and falsely create the feeling by compiling the other two senses. This jutsu begins with the ninja performs two hand seals (Ox and Hawk) and whistling. This genjutsu will ride on the waves of this sound and will affect those in its path. A sound ninja that has the affinity of sound is able to exclude their comrades from also being effected by this genjutsu.

Name: Animal Frequency
Rank: D
Range: Close (0-5) meters, Medium (5-10), Far(10+)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: This jutsu creates a high pitch sound that deters animal familiars, summons, and various animals. The user can use a whistle or an instrument to produce the sounds, but works the same either way. Animals or those animals like qualities will be driven from the ear distance of the sound created. Therefore, this jutsu is sometimes used to keep hunters at bay .

Name: Oton: Sonic Shield
Rank: C
Range: Close (0-5) meters, Medium (5-10) meters
Jutsu Type: Ninjutsu
Elemental Affinity: Sound
Clan: Otogakure shinobi
Description:: This jutsu creates a shield of pressure that protects the user from ranged attacks and is strong enough to knock back most advances. It works by the ninja performing six hand signs and clamping their hands in conjunction with stumping their feet. This creates two loud vibrations that spark the onset of a massive explosion of wind aimed centering from the ninja. In this explosion of wind pressure, it knocks back any ranged attacks that are in the air will also knocking back incoming enemies. This defensive jutsu can be combined with other weapons to make it offensive. For instance, the user could combine senbon to boost their impact speeds. Or they could combine razor steel wire to travel under the cloak of the wind and wrap around their opponent as they try and block the explosion.

Name: Oton: Back Slash
Rank: C
Range: Close (0-5) meters, Medium (5-8) meters
Jutsu Type: Ninjutsu
Elemental Affinity: Sound :: Oton
Clan: Otogakure shinobi
Description: This jutsu cuts through sound creating a backlash of wind that has the potential of cutting deeply into its target. This jutu is formed by sound waves being broken and redirected at a speed faster than the speed of sound. Thus, creating blades of sound and wind that will cut through objects until the energy used to produce it is exhausted. This process will tear through flesh as well as leaving condensation of water out of the air in the form of mist in its wake. This jutsu does not have the power cut iron or rock, but it can scratch and graze such elements.

Name: Oton: Echo Fist
Rank: C
Range: Supplementary, Close (0-5) meters
Jutsu Type: Taijutsu
Elemental Affinity: Sound
Clan: Otogakure shinobi
Description: This uses sound chakra to attack and effect the inner ear of their target incapacitating their target quickly and accurately through punches and kicks. The more sensitive the persons hearing or more water weight is on the person, the stronger this attack is. By focusing chakra into the palm of their hands (or soles of the feet), an Oto shinobi will release the sound chakra a split second before the actual blow. Therefore, even if the punch (or kick) does not connect, a shockwave - small and relatively harmless at greater distances-will nail the enemy at the destined connection point as well as disrupting the inner fluid of the shinobi’s ear. It creates quite a nasty whiplash effect to the neck, but notably screws up balance in all fighters.

Name: Oton: Sound Grenade
Rank: B
Range: Close (0-5) meters, Medium (5-10) meters, Far (10+) meters
Jutsu Type: Ninjutsu
Elemental Affinity: Sound :: Oton
Clan: Otogakure shinobi
Description: This jutsu is a beautiful creation that requires the user to be experienced in shaping and manipulating sound. It begins with the ninja forming five hand seals, bringing their hands to their mouth, and producing a high pitched whistle only heard by dogs or those with sharp hearing. In this process, the sound is encapsulated into five “bullets” of sound that move at the speed of sound striking their target releasing an intense built up pressure. The power of this attack fades with distance. However, from 10-20 meters this justu attacks like a stun grenade hitting its target with 170–180 decibels of pressure that affects only that person hit. This amount is more then enough incapacitate its target. Past 20 meters, this jutsu begins to break down releasing an audible sound to normal ears. Therefore, releasing the 5 decibels of pressure per meter traveled after the 20 meter mark.

Name: Oton: Metallic Delusions
Rank: B
Range: Medium (5-10) meters, Far (10-20) meters
Jutsu Type: Genjutsu {Sound}
Elemental Affinity: Sound
Clan: Otogakure shinobi
Description: This jutsu uses kunai, shuriken, and practically any thrown weapon. By charging them with sound chakra, the shinobi is able to throw them and release a special sound, which releases a genjutsu. This special genjutsu is one that will throw off their perception of distance and number. Therefore, the target will see more than one object thrown. They will see ten for every one item thrown. The user must form two hand seals to keep the genjutsu activated.

Name: Symphonic Ruin
Rank: B
Range: Close (0-5) meters , Medium (5-10) meters, Far (10-40) meters
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Otogakure shinobi
Description: Using multiple kunai, bells, senbon, explosives etc the ninja will produce chakra strings from their fingertips and move deftly while under constant fire. Using the strings the ninja will thread weapons, explosives or shrapnel through the strings and continue to move quickly however within a 40m radius. Threads can be used for a variety of purposes, making Symphonic Ruin a remarkably versatile jutsu however the true pinnacle of this technique is a single connecting point that entwines the web of chakra wires with a bundle of explosives. Depending on the materials used, the explosives will do what they do best and channel the chakra through bells-- creating an extremely debilitating frequency-- or weapons and fling shards of metal, blades and all types of pointy things in all directions simultaneously entangling the enemy.

Name: Oton: Seismic wave
Rank: A
Range: Medium (5-10) meters, Far (10-15) meters
Jutsu Type: Ninjutsu
Elemental Affinity: Sound
Clan: Otogakure shinobi
Description: This jutsu creates an earthquake that ripples the ground causing a massive wave of earth to level its surrounds. Its destructive power covers a full circle around the ninja with a radius of 15 meters. This ninjutsu is preformed by the ninja focusing sound chakra into their fists using ten hand seals. They will jump up and ram their fists into earth below them releasing a seismic wave with the aide of sound chakra. This wave will move create a five meter bowl around the target and than from there create a massive ripple of earth that extends out 10 meters from the bowl of the person flinging everything in air and completely destroying any trees, plants, and animals in its wake. This ninjutsu releases an ultrahigh frequency wave from the ninja that dogs and animals can pick up and will instinctually flee from it. This can be done over water as well, but inside of creating an earthquake, it will create a tidal wave that is strong enough to empty the entire lake it is done over.

Yukigakure Exclusive Moves
Yukigakure Techniques wrote:Name: Kasui no Mizu :: Spike of Water Technique.
Rank: C.
Range: Close.
Jutsu Type: Ninjutsu.
Elemental Affinity: Water.
Clan: Yukigakure Shinobi Only.

Description: The start is simple- merely a set of handseals, that will force chakra into the snowy ground beneath a shinobi. [Alternate surface would be on top of water] This is a ninjutsu that, when activated, causes a one meter, six inch girth spike to form, whether it be snow, or water. The spike comes up from the ground, and is at a fourty five to seventy degree angle. The purpose of this technique is to ruin a frontal assault by a close combat user.

Name: Kasui no Yuki :: Spike of Snow Technique
Rank: C.
Range: Close.
Jutsu Type: Ninjutsu.
Elemental Affinity: Ice.
Clan: Yuki Shinobi Only.

Description: The start is simple- merely a set of handseals, that will force chakra into the snowy ground beneath a shinobi. [Alternate surface would be on top of water] This is a ninjutsu that, when activated, causes a one meter, six inch girth spike to form, whether it be snow, or water. The spike comes up from the ground, and is at a fourty five to seventy degree angle. The purpose of this technique is to ruin a frontal assault by a close combat user.

Iwagakure Exclusive Moves
Iwagakure Techniques wrote:Name: Koujin Bunshin no Jutsu - Dust Clone Technique
Rank: C-
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
Clan: -

Description: A simple bunshin jutsu, using dust found ontop of the earth and other small particles, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction; once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose.

Name: Doton Shuriken no Jutsu - Stone Shuriken Skill
Rank: C-
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken. The amount of shuriken ranges from 3-7 shuriken.

Name: Rikujou Douyou no jutsu - Ground shaking technique
Rank: C
Range: (0m ~ 1.5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him to fall. Useful for distraction as well. The shaking affects a five-foot diameter circle.

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Name: Tsuchi Gunjikoudou no Jutsu - Earth Military Movement Technique
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time. However, while underground, the user may not use any other jutsu except as noted in this list. The user's time swimming starts at a base of one post and may be extended to seven posts.

Name: Shinjuu Zanshu no Jutsu - Inner Decapitation Skill
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: Usable only when underground via Earth Military Movement, the user swims towards an opponent and reaches up and out of the ground. They are able to partially affect the opponent with Earth Military Movement as long as they maintain contact, dragging an opponent down into the earth. Obviously, a target may try to shake the user off during the techniques use.

Name: Ryuusha no Jutsu - Quicksand skill
Rank: C
Range: (0m ~ 1m)
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: Using chakra, the user is able to create a pool of quicksand in the ground. The pool is circular and is of about 4 feet in diameter. This jutsu is perfect for setting traps, but it can also be directed underneath an opponents feet. The quicksand impedes movement and pulls anything in range down slowly.

Name: Jihibiki Kansei no Jutsu - Earth Tremor Sense Technique
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors allow the user to sense when and roughly where contact is made with the ground in a half mile diameter. It does not allow them to know who or what is moving.

Name: Maruishi Tounyuu - Boulder Throw
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: This technique focuses chakra on a single boulder nearby and sends it flying towards an enemy. The impact is greater due to the size of the rock, but the boulder moves somewhat slowly due to its size. Only one rock may be thrown in a post. Similar structures, such as concrete rubble, may be thrown as well.

Name: Doton Bunshin no Jutsu - Earth Clone Technique
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: This jutsu creates one single clone out of the ground. Its defense is great, and it's very powerful, but lacks some speed. Several hits, depending on the attack and strength, will destroy the bunshin. The bunshin has the strength of the average 'non-ninja' and may not use any jutsu.

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Name: Doryu Taiga - Mud River
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: In this common stone jutsu, the user converts part of the ground that he and his opponent are standing on into a small avalanche of mud and earth. The mud makes standing difficult for the opponent and will potentially carry them along with the weak current.

Name: Doryuudan no Jutsu - Earth Dragon Blast
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: In this jutsu, a large mud and stone structure appears from the ground in the shape of a dragons face. The dragon then shoots many earthen cannon balls which aim to hit the enemy with great speed. Each shot breaks apart upon hitting a solid surface, but travels with enough momentum to carry a deal of concussive force.

Name: Iwagakure Shunshin no Jutsu - Hidden Earth Instantaneous Body Skill
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. When used in combat, this may only be used to completely exit a fight and may not be combined with any attacks or other defensive maneuvers in the same post.

Name: Doton Ishi no Yari - Earth Element Stone Spear
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: By using chakra to control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement or they can hurl the spear at their opponent using chakra. The spears cannot be pulled from the ground without using chakra.

Name: Kekkai Doroudomu - Clay Barrier Prison
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -

Description: Technique which completely surrounds an opponent in a dome-shaped prison made of clay or earth. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired by that chakra. The prison may be destroyed by stage five ninjutsu or level five strength and will otherwise last for three posts, during which the user must maintain this jutsu.

Akatsuki Exclusive Moves
Akatsuki Techniques wrote:I guess it is about time the big dogs got their spiffy exclusive techniques approved and locked up.

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Name: Kyoumen Shuuja no Jutsu - Mirrored Surface Attacker Technique
Rank: A
Range: Close (0m ~ 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: a Ninjutsu technique which acts as an additional protection for the Gofuu Kekkai Fuuinjutsu. Knowing that the Gofuu Kekkai barrier has a removal weakness, a member can use this technque as an additional protection. When the four surrounding barrier tags are removed, a doppelganger of the person who removed it will emerge from the surrounding natural elements and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques.

Name: Shouten no Jutsu - Shape Changing Technique
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Jutsu Type: Ninjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: a Ninjutsu technique used by the Akatsuki organisation to allow a person to sacrifice their body so it can take on the almost real form of another. This technique is like Edo Tensei, but it allows for a live ninja to inhabit the body of another. Also unlike Henge which is just an appearance transformation for a ninja, this technique will allow the sacrifice to play the host for a virtual copy of another ninja.

The other ninja will totally control the sacrifice and donate a portion of their own chakra to the sacrifice to provide it chakra. While the ninja acts in the sacrifice body, it can perform most all techniques it normally does except for bloodline techniques. This is because the techniques are limited to however much chakra the ninja has donated. Once the chakra runs out and the sacrifical body dies, the shape change will end and the lifeless body of the sacrifice will be revealed.

Name: Gofuu Kekkai - Five Seal Barrier
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Jutsu Type: Fuuinjutsu.
Elemental Affinity: n/a
Clan: Akatsuki
Description: a Fuuinjutsu technique utilized by Akatsuki. The five "kin" (prohibition) seals act together to form a barrier to the entrance of their cave. The cave door itself is marked with one tag, and four other tags are located within a few hundred meters of each other. To remove the barrier, all five tags must be removed at the same moment. Knowing that the barrier has this weakness, will usually add further techniques on top of this one to further strengthen the barrier's protection.

Name: Nenwa - Telepathic Communication
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)]
Jutsu Type: Ninjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: This is a Technique developed by Pein and used by Akatsuki, using the Akatsuki rings as a kind of receivers/emitters (the Kanji emblem on it acts as a form of seal) Akatsuki members can communicate over extremely long distances telepathically. All members wearing their rings can hear what is said by the others at any time, and only the rings actual assigned owner can use it for this meaning none could simply pic the ring for themselves and attempt to tap into this telepathic network. This Gives the Akatsuki the means to coordinate and communicate despite being spread across the shinobi world.

Name: Gentoushin no Jutsu - Lit Apparition Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Jutsu Type: Ninjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: a Ninjutsu technique created by Pain and used by Akatsuki to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. This spirit can act in conjunction with other members to do combination jutsu like the Genryuu Kyuu Fuujin. While in the spirit form, the member’s voice will sound deep and distorted.

Name: Goryuujin Fuuin/Kaiin - Five Dragon kings Seal/Unseal
Rank: A
Range: Close (0m ~ 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: a sealing technique developed by Pain and used by Akatsuki, Forming a series of 15 hand seals, the Akatsuki’s right hand and palm will beging to glow with a Blackish light most prominent along the 5 fingers, the member will then have 5 minutes to place his hand on a Jinchūriki (Head, chest or back) to temporarily seal away that Jinchuriki’s Bijuu’s Chakra, rendering it inaccessible to the Jinchuriki in question until either unsealed or till the next full moon.

If the Akatsuki members fails to connect within those five minutes of forming the hand seals or is forced to fidrupt the chakra flow to their right hand than they will need to begin from the beginning. If a Jinchuriki however transforms into their full Bijuu form then 2 members will be needed to simultaneously perform this sealing technique for it to work.

Name: Genryū juu Fūjin (Koushou)- Sealing Jutsu: 10 Illusionary Dragon Seal (Advanced/Refined)
Rank: S
Range: Close (0m ~ 5m)
Jutsu Type: Fuuinjutsu
Elemental Affinity: n/a
Clan: Akatsuki
Description: a Fūinjutsu technique developed by Pein and utilized by Akatsuki. To further their goals, they seek to capture all the "Jinchūriki," literally "the power of human sacrifice" a.k.a. demon possessors such as Uzumaki Naruto and Gaara. Akatsuki seeks to use the Bijū (tailed demon beasts) for their unique abilities. Once they capture one of the Jinchuuriki, they will bring them to a hidden location. All 10 members need not be physically present; they can use the astral projection technique developed by Pein to transport a spectral form of themselves into the cave.

Pein will first summon the huge "king of hell" statue. This statue has its mouth bound and eyes covered. Once they begin the technique, the mouth binding will fall away and ten spectral dragons (once for each Akatsuki member present) will emerge from its mouth to strike the Jinchūriki. This will then begin the extraction process. With All 10 members this process will take 24 hours. During this period the members will release the same exact amount of power as that of the Bijū, this synchronization will thus allow its removal. As the extraction continues, the statues eyes will open to reveal the current status of previous Jinchūriki captures, with irises appearing in the eyes to apparently represent a capture.

The difference with this “Advanced” or “Refined” Version is that the process does not kill the Human host once the demon is removed, they are left alive though in no better condition than they were at the beginning. [Thanks to Rai Den]
ouch lol
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