Rin | Deranged Necromancer

Every good shinobi uses an array of special techniques, or Jutsu, in the world of Naruto. Here is where you can explore the arts of Jutsu making and create for your character valuable techniques. Make sure to as always read the stickies and heed the moderators of this section.
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Rin | Deranged Necromancer

PostPosted by Love » Sun Mar 09, 2014 9:35 pm

Emi "Rin" Nukarumi
The Witch of the Westlands
Profile | NinjutsuPuppetry | Equipment | Clan

Decay | Clan Techniques



Name: Shigai Sutechi [Corpse Stitching]
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Nukarumi
Description: This is the basic technique known to the members of the Nukarumi clan. Utilizing their ability to create chakra threads that can reattach and allow for limbs to be reanimated, the user of this technique will concentrate their chakra into the tip of their first to fingers. Visible at their fingertips will be a dark green glowing chakra that, when applied to flesh, will begin to lace out into a thread as it is melded to form a seam between a body and the organic limb being attached. The chakra thread, known as a Corpse Thread will initially taken on the same dark green chakra color until the suturing is complete and the thread is cut, which is commonly done by the user biting on the thread as they pull tight. However, once complete, the chakra glow will vanish and leave behind the typical black stitch marks that denote the surgical procedure. This technique connects the limb from one body to the circulatory, nervous, and chakra systems of another and can be used both to reattach a severed limb, or modify a body to add extra appendages.

Name: Edafuuin no Jutsu [Limb Sealing Technique]
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: --
Clan: Nukarumi
Description: This is a basic sealing technique known to much of the Nukarumi. Once a limb as been attached utilizing their special Corpse Threads, the user can then imprint a simple seal to conceal the attached limb. This seal is circular in shape, and will be as large as the stitch that attaches the additional limb. It will cause the attached limb to retract back into it, leaving the user's body seemingly normal except for the seal where the limb had been. With the addition of chakra to the seal the attached limb can instantly be sprung back out and utilized by the user. As a basic technique, this Fuuinjutsu can only conceal a single limb per seal.


Cyclone † Wind Manipulation



Name: Fuuton: Fuusajin [Wind Release: Dust Wind]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a much weaker wind release that is partially dependent on the environment around the user. With this technique the user will release a small gust of wind using a fan to channel their Fuuton natured chakra. The blast on its own is little more than a gentle breeze and causes little distress to an opponent. However, if utilized in an environment that features loose terrain, such as the desert, the technique can cause dust and sand to drift and accumulate on surfaces in the direction the gust is released in. This can loosen the footing of an opponent and create a potential opening for a stronger technique. Another use for this technique is more aesthetic, though requires more practices to carry out. Instead of coating a surface in the turned up dust or sand, the user can create a phantom image with the particles, such as that of a reaper to make it look as though a ghost is flying at an otherwise unaware opponent.

Name: Fuuton: Shiikukaze [Wind Release: Uplifting Wind]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a simple wind technique can be performed with the use of a fan. By channeling their Fuuton natured chakra into a fan, the user will perform an uppercutting sweep with the open tool to create a gust of rising wind that can catch the opponent from below and lit them up into the air, leaving them slightly dazed for a moment, and potentially opening the target up to more powerful techniques. A skilled user can lit their opponent into the air more than 10 meters. This technique does not, on its own, possess a cutting nature, though if used in combination with a Katon natured technique this technique can instead create a raising fireball of a size comparable with Katon: Goukakyuu no Jutsu [Fire Release: Great Fireball Technique]. When this is done it will be more difficult to target an opponent who is not also caught within the technique, though the fireball does travel back down in a curvilinear path, landing approximately 10 meters from where the technique was launched.

Name: Fuuton: Daitoppa [Wind Release: Great Breakthrough]
Rank: C
Range: Close-Far Range (0-20m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a basic, yet effective technique that is used to create a concussive, rather than a slicing, force of wind. Utilizing a fan to imbue and release the user's chakra, this technique creates a large blast of wind that travels in a straight path in the direction the fan is waved. This gust, which is roughly 3 meters in diameter, delivers a concussive force that can blow an opponent back. While a strong footing could brace the target to withstand the sudden, fast pace gust, a target that is already in midair or has a loose stance is more vulnerable to being picked up and pushed back by this wind. The main damage that results from this technique depends on if the opponent is knocked back into an obstacle behind them, such as a wall or rock face. However, this technique is also extremely effective at not only deflecting incoming projectile weapons, but sending those weapons down the path of the wind to potentially retarget them back towards the opponent. More impressive than this is when this technique is combined with the elementally weak counterpart to Fuuton techniques. By coupling this technique with a Katon style release, either from the user's own creation or from a weaker [C or B Ranking] technique of the opponent, this column of wind will ignite to become a massive blast of fire that follows the original path and range of this technique.

Name: Fuuton: Bakyukari [Wind Release: Vacuum Cut]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This technique utilizes the edge of a blade, or even the crescent edge of a fan. For this technique the user will manipulate their chakra to create a razor sharp cutting edge of wind along the outline of their weapon. With a slashing motion the user will release this blade in a straightforward path out towards the opponent displaying a visible distortion of air that maintains the angle of the slash as it travels out. When a direct hit is landed the sickling wind ail slice the flesh of the opponent. However, after this technique strikes the target it forms a vacuum of air that instantly seeks the wound, keeping the cut from openly bleeding through intensifying the amount of pain that results from the injury. The cut is roughly an inch deep, and can potentially be reopened if in an area that is stretched by movement, such as at a joint.

Name: Fuuton: Kaitenken [Wind Release: Rotating Blades]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: After channeling Fuuton natured hakra through their hands into a weapon such as a shrunken, or more commonly for Emi her smaller fans, the user of this technique will manipulate small cyclone currents around the bladed weapon turning it into a spinning disk surrounded by a sharp cutting wind. Once launched the user can direct eh path of these weapons so long as they stay within the radius of this technique and the user's chakra is not disturbed in any significant fashion, including by the performance of other jutsu. This allows the user to attack from any direction, as well as from multiple direction as more than one of these cyclones can be manipulated at a time. To maintain control of these weapons the user must hold the "Bird" hand-sign after initially beginning the technique, though this control cannot last longer than a 3 post span. The maximum number of blades that the user can control at once is 20, though this being small weapons such as shruiken. If used with larger weapons such as a medium sized fan or a Fuuma shuriken only 5 such weapons can be acted upon at once.

Name: Fuuton: Kamaitachi [Wind Release: Cutting Whirlwind]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that captures the opponent in a vortex of slicing wind. Utilizing a fan to imbue their Fuuton natured chakra and unleash it upon the opponent, the user will send out a large gust laced with sickling wind blades. The user has little control over where these crescent blades hit, though the plethora of sickles within the gust makes it so multiple will strike any opponent caught within the gust, which starts to vortex around the opponent upon impact. However, while the multitude of blades is intimidating, the cutting strength of these sickles is rather low. Though they are capable of drawing blood, they are more comparable to the scratch from a claw. Still, an opponent caught in the epicenter of this technique can still be devastated the cuts that fully surround their body. This technique is most effective against an opponent caught midair as they will be less likely to be able to take shelter and thus be exposed to the full 360 degree range of this otherwise short-lived attacked.

Name: Fuuton: Dai Kamaitachi [Wind Release: Great Cutting Whirlwind]
Rank: B
Range: Close-Far Range (0-30m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a larger and more powerful version of Fuuton: Kamaitachi [Wind Release: Cutting Whirlwind]. As with the original, this technique is performed with the use of a fan, through which the user imbues their Fuuton natured chakra to unleash a massive gust of concussive, slicing wind. Named for a mythical creature, this the gust created by this technique is strong enough to knock the opponent back or lift them fully airborne in a violent whirlwind. This blast is also littered with crescent cutting blades of wind that are approximately a foot long each. Against weaker materials, such as wood, this technique is truly devastating as it is capable of clearing away a small canopy of forest and send those chunks of sliced lumber towards the opponent that was caught in the initial blast, adding a secondary attack dependent on the environment. While a direct hit on the opponent by one of the swirling blades would not cleave limb from body, it would create significant cuts like those form a sword, which could prove deadly if a major artery, such as those in the neck, are struck. However, the user has little control over the precise target of the blades, this technique being more of an array that effects the whole field of the large gust in the direction it is unleashed in. The cutting force of this technique are more concentrated in the center of the gust, and weakest on the edges.

Name: Fuuton: Kami Oroshi [Wind Release: Godly Wind from the Mountains]
Rank: B
Range: Close-Far Range (0-30m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that is made all the more effective when combined with Katon natured chakra. By channeling their chakra through a fan the user will cast out a massive gust of wind that on its own has a concussive force that can blow an opponent back or deflect projectile techniques. However, while seemingly simple, this technique allows the user to maintain control over the gust to send it out in a snaking fashion around the battlefield. This control is maintained so long as the user does not loose contact with the fan originally used to cast this technique, though for the duration of this attack the user will be unable to perform any additional jutsu. As the Fire nature is weak against the Wind nature, this technique is most effective if used to counter incoming Katon attacks, or if combined with existing Katon from the user as it will ignite the gust, which is roughly 4 meters in diameter, to turn this traveling path of wind into a fiery inferno controlled by the user.

Name: Fuuton: Fuujin no Heki [Wind Release: Wall of the Wind God]
Rank: B
Range: Close-Far Range (0-20m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that not only deflects incoming projectile weapons, but also sends them hurling back from whence they came with greater force than they were originally launched. Utilizing a fan to channel their Fuuton natured chakra, the user will cast a massive gust of wind in front of them that then imbues any weapons caught within the blast with the slicing and flying nature of wind while blowing them back in the direction they came. A slight distortion of wind will be visible around the weapons, which will have an enhanced piercing strength and fly and swift speeds to return the way they came. As many as 50 weapons can be picked up by this shielding wind, making this technique particularly effective especially if utilized with the air of an alley to combine thrown weapons with the natural properties of wind chakra. This technique can be launched in a full 360 degree circumference around the user so long as they spin around as they wave their fan. While most effect with bladed weapons, the Fuuton utilized in this technique provides its own cutting surface allowing this technique to also be effective if utilized with unusual weapons, such as pebbles picked up from the surrounding area or even the leaves of a tree that can be swiped up and sent outwards towards the target.

Name: Fuuton: Kakeami [Wind Release: Cast Net]
Rank: A
Range: Close-Far Range (0-15m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that can devastate a target that receives a direct hit from it. For this technique the user will channel their Fuuton nature chakra through a fan before giving a powerful wave of the tool to cast a net-like manipulation of wind. This net is not intended to capture, but rather to cut. The crisscrossing lines of wind form sharp cutting surfaces that travel both vertically and horizontally, making it difficult to avoid if caught in the incoming gust. The size of the net is dependent upon the size of the individual squares. The closer the lines on the net are held together, the more damage it can inflict on the target because the cutting plane will cover a tighter surface area. However, this also limits the size of the net, making it so that only a single target can be damaged with this technique. At there smallest, the net will be composed of individual squares that are 1 square inch, and the overall net will only cover a 2x2 meter blanket. However, if the user is targeting multiple opponents or simply a very large opponent, they may widen the individual squares to as wide as a full meter squared, making the net stretch out to a 10x10 meter area. The larger the net, however, the less effective it is at individual targets as it would be possible to pass through the openings in the cutting threads. The cutting strength of this technique is incredibly powerful, being able to slice through steel let alone the human body. Against something as strong as diamond the net will only have the strength to cut a foot through the material, but a defense wider than this will be able to hold.

Pyre † Fire Manipulation



Name: Katon: Kyanshinhi [Fire Release: Candle Wick Flame]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: This is a very simple Katon natured technique that is very ineffective on its own. For this technique the user will channel Katon natured chakra into a held object, causing a flame to be created on the end of the tool. If used with a bladed weapon, this technique can add a burning effect to the slashes otherwise performed with the blade. However, this technique is most effective if used with a more unique weapon, such as a fan. The flame that is created upon a fan can imbue Katon fire into wind techniques that are then subsequently launched with the weapon. Thus, the next wind technique that is produced by a lit fan will combine the effects of that Fuuton style technique with fire to take advantage of the elemental relationship between the two elements. This flame can remain on an object for up to 3 posts, though the user is not immune to the burning nature. If the user makes contact with the flame they will be burned, as will their hand if the object being held is metal and the flame has been lit for the full duration of this technique, seeing as any such object will have become scolding hot.

Name: Katon: Haretsuhi no Jutsu [Fire Release: Ruptured Blaze Technique]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: This is a powerful area technique. For this technique, the user will forming a series of quick hand-signs and collect Katon natured chakra into their palm to create a sphere of condensed flames that make it look as though their palm is on fire. The user will proceed to quickly throw the flame, for if they hold onto it too long they will suffer burns across their arm. Upon making contact with anything the small fireball will explode and cover a radius of 3 meters in fire. If struck against the ground, as is normally the aim, a circular patch of fire will spread out and remain lit for 2 posts, after which only things that are either flammable or which can be consumed by fire will remain lit. This technique is commonly used as a diversion tactic against those engaging the user in close range, either to prevent their charge, or trap the opponent as the user will commonly leap backward and strike the ground they were just standing on with the sphere. If a direct hit is landed the fire can spread across the entire body of the opponent, resulting in first to second degree burns, with the burns being worse closer to where the sphere struck. Another useful purpose for this technique is that this fire, so long as it is within the period where it is fueled by the initial Katon natured chakra, can be acted upon by Fuuton techniques to create more effective attacks.

Name: Katon: Hibashiri no Jutsu | Fire Release: Racing Flames Technique
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: After performing several hand-signs the user of this technique will create at their feet or hands a small flame that will rapidly expand and shoot forth according to how the user molds their chakra, since guiding the flames along the ground not only consumes chakra but also requires the user to concentrate on the attack path. This fire will travel in rapidly moving jets which will race towards the target and surround them in a ring of intense flames, which can be made all the more powerful with the introduction of wind from Fuuton techniques. So long as the user maintains the final hand-sign of this technique they will be able to direct the fire anywhere within the range limits of the technique, even splitting the traveling flame into multiple branches from the original source. While this technique is usually performed on the ground so as to limit the movement of the target, it can also be done in a mid-air spin, forming the fire from the user’s limb into a ring that can be shot towards the target. These fires can easily rise above the height of a normal person even from being created with a very small initial flame, and the addition of more chakra can make the fires rise even higher if needed.

Name: Katon: Haisekishou no Jutsu | Fire Release: Burning Ash Accumulation Technique
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: Unlike other fire-based techniques, this technique uses a cloud of ash before actual flames. After performing several hand-signs the user will exhale a cloud of superheated ash, which is hot enough to burn flesh even before being ignited. This technique works off of an extended breath large enough to create a massive sized dome in the full attack range of this technique just in front of the user, though the size of the area this technique consumes depends largely on how long the user holds this breath, which is shot with the fingers held in front of the mouth in order to help guide this cloud as it forms. This cloud of lingering ash is hot enough to cause severe third-degree burns on the victim. Furthermore, since the cloud is entirely composed of ash, it stays in the air around the victim, making this a prolonged attack. The true deadliness of this technique, however, is that if the user clicks their teeth while expelling this cloud the stagnant ash will ignite at once, creating a violent explosion that can devastate anyone caught within the cloud as it shakes the entire area from the massive eruption of fire.

Marionette † Puppetry



Name: Chakra no Ito [Chakra Strings]
Rank: D
Range: Close-Far Range (0-25m)
Jutsu Type: Ninjutsu | Puppetry
Elemental Affinity: --
Clan: --
Description: This technique uses the same principal of the Puppetry technique, through it is not used to control of lifeless puppet. Instead, this technique just creates a few chakra threads at the tip of the user’s fingers that can be used for varies purposes such as latching onto a small object and yanking it towards the user. The threads, which are invisible due to being made of chakra, being at the user’s fingers and extend out in a straight path towards the target. As flowing chakra into a Genjutsu infected target can remove an alley from a Genjutsu, these strings could potentially be used to aid a target from afar.

Name: Soushuuha [Manipulate Advancing Blades]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu | Puppetry
Elemental Affinity: --
Clan: --
Description: This technique allows the user to hover multiple small objects, usually kunai, in the air while they prepare an attack. Once set, the user will unleash these kunai all at once, allowing for a torrent of kunai to be launched at once, much faster then if each blade had been thrown individually. This technique is usually done with the user of chakra strings being drawn between the user and the weapons in use, though channeling chakra into a regular string that then has kunai threaded onto it can also allow the user to perform this technique. At Genin level this technique can be used on 10 objects at once. At Chuunin this increases to 20, and at Jounin this technique can be used on 50 objects concurrently.
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Re: Rin | Deranged Necromancer

PostPosted by Physalis |0083| » Sun Mar 30, 2014 9:34 am

Love wrote:
Emi "Rin" Nukarumi
The Witch of the Westlands
Profile | NinjutsuPuppetry | Equipment | Clan

Decay | Clan Techniques



Name: Shigai Sutechi [Corpse Stitching]
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: Nukarumi
Description: This is the basic technique known to the members of the Nukarumi clan. Utilizing their ability to create chakra threads that can reattach and allow for limbs to be reanimated, the user of this technique will concentrate their chakra into the tip of their first to fingers. Visible at their fingertips will be a dark green glowing chakra that, when applied to flesh, will begin to lace out into a thread as it is melded to form a seam between a body and the organic limb being attached. The chakra thread, known as a Corpse Thread will initially taken on the same dark green chakra color until the suturing is complete and the thread is cut, which is commonly done by the user biting on the thread as they pull tight. However, once complete, the chakra glow will vanish and leave behind the typical black stitch marks that denote the surgical procedure. This technique connects the limb from one body to the circulatory, nervous, and chakra systems of another and can be used both to reattach a severed limb, or modify a body to add extra appendages.

Name: Edafuuin no Jutsu [Limb Sealing Technique]
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: --
Clan: Nukarumi
Description: This is a basic sealing technique known to much of the Nukarumi. Once a limb as been attached utilizing their special Corpse Threads, the user can then imprint a simple seal to conceal the attached limb. This seal is circular in shape, and will be as large as the stitch that attaches the additional limb. It will cause the attached limb to retract back into it, leaving the user's body seemingly normal except for the seal where the limb had been. With the addition of chakra to the seal the attached limb can instantly be sprung back out and utilized by the user. As a basic technique, this Fuuinjutsu can only conceal a single limb per seal.


Cyclone † Wind Manipulation



Name: Fuuton: Fuusajin [Wind Release: Dust Wind]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a much weaker wind release that is partially dependent on the environment around the user. With this technique the user will release a small gust of wind using a fan to channel their Fuuton natured chakra. The blast on its own is little more than a gentle breeze and causes little distress to an opponent. However, if utilized in an environment that features loose terrain, such as the desert, the technique can cause dust and sand to drift and accumulate on surfaces in the direction the gust is released in. This can loosen the footing of an opponent and create a potential opening for a stronger technique. Another use for this technique is more aesthetic, though requires more practices to carry out. Instead of coating a surface in the turned up dust or sand, the user can create a phantom image with the particles, such as that of a reaper to make it look as though a ghost is flying at an otherwise unaware opponent.

Name: Fuuton: Shiikukaze [Wind Release: Uplifting Wind]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a simple wind technique can be performed with the use of a fan. By channeling their Fuuton natured chakra into a fan, the user will perform an uppercutting sweep with the open tool to create a gust of rising wind that can catch the opponent from below and lit them up into the air, leaving them slightly dazed for a moment, and potentially opening the target up to more powerful techniques. A skilled user can lit their opponent into the air more than 10 meters. This technique does not, on its own, possess a cutting nature, though if used in combination with a Katon natured technique this technique can instead create a raising fireball of a size comparable with Katon: Goukakyuu no Jutsu [Fire Release: Great Fireball Technique]. When this is done it will be more difficult to target an opponent who is not also caught within the technique, though the fireball does travel back down in a curvilinear path, landing approximately 10 meters from where the technique was launched.

Name: Fuuton: Daitoppa [Wind Release: Great Breakthrough]
Rank: C
Range: Close-Far Range (0-20m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a basic, yet effective technique that is used to create a concussive, rather than a slicing, force of wind. Utilizing a fan to imbue and release the user's chakra, this technique creates a large blast of wind that travels in a straight path in the direction the fan is waved. This gust, which is roughly 3 meters in diameter, delivers a concussive force that can blow an opponent back. While a strong footing could brace the target to withstand the sudden, fast pace gust, a target that is already in midair or has a loose stance is more vulnerable to being picked up and pushed back by this wind. The main damage that results from this technique depends on if the opponent is knocked back into an obstacle behind them, such as a wall or rock face. However, this technique is also extremely effective at not only deflecting incoming projectile weapons, but sending those weapons down the path of the wind to potentially retarget them back towards the opponent. More impressive than this is when this technique is combined with the elementally weak counterpart to Fuuton techniques. By coupling this technique with a Katon style release, either from the user's own creation or from a weaker [C or B Ranking] technique of the opponent, this column of wind will ignite to become a massive blast of fire that follows the original path and range of this technique.

Name: Fuuton: Bakyukari [Wind Release: Vacuum Cut]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This technique utilizes the edge of a blade, or even the crescent edge of a fan. For this technique the user will manipulate their chakra to create a razor sharp cutting edge of wind along the outline of their weapon. With a slashing motion the user will release this blade in a straightforward path out towards the opponent displaying a visible distortion of air that maintains the angle of the slash as it travels out. When a direct hit is landed the sickling wind ail slice the flesh of the opponent. However, after this technique strikes the target it forms a vacuum of air that instantly seeks the wound, keeping the cut from openly bleeding through intensifying the amount of pain that results from the injury. The cut is roughly an inch deep, and can potentially be reopened if in an area that is stretched by movement, such as at a joint.

Name: Fuuton: Kaitenken [Wind Release: Rotating Blades]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: After channeling Fuuton natured hakra through their hands into a weapon such as a shrunken, or more commonly for Emi her smaller fans, the user of this technique will manipulate small cyclone currents around the bladed weapon turning it into a spinning disk surrounded by a sharp cutting wind. Once launched the user can direct eh path of these weapons so long as they stay within the radius of this technique and the user's chakra is not disturbed in any significant fashion, including by the performance of other jutsu. This allows the user to attack from any direction, as well as from multiple direction as more than one of these cyclones can be manipulated at a time. To maintain control of these weapons the user must hold the "Bird" hand-sign after initially beginning the technique, though this control cannot last longer than a 3 post span. The maximum number of blades that the user can control at once is 20, though this being small weapons such as shruiken. If used with larger weapons such as a medium sized fan or a Fuuma shuriken only 5 such weapons can be acted upon at once.

Name: Fuuton: Kamaitachi [Wind Release: Cutting Whirlwind]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that captures the opponent in a vortex of slicing wind. Utilizing a fan to imbue their Fuuton natured chakra and unleash it upon the opponent, the user will send out a large gust laced with sickling wind blades. The user has little control over where these crescent blades hit, though the plethora of sickles within the gust makes it so multiple will strike any opponent caught within the gust, which starts to vortex around the opponent upon impact. However, while the multitude of blades is intimidating, the cutting strength of these sickles is rather low. Though they are capable of drawing blood, they are more comparable to the scratch from a claw. Still, an opponent caught in the epicenter of this technique can still be devastated the cuts that fully surround their body. This technique is most effective against an opponent caught midair as they will be less likely to be able to take shelter and thus be exposed to the full 360 degree range of this otherwise short-lived attacked.

Name: Fuuton: Dai Kamaitachi [Wind Release: Great Cutting Whirlwind]
Rank: B
Range: Close-Far Range (0-30m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a larger and more powerful version of Fuuton: Kamaitachi [Wind Release: Cutting Whirlwind]. As with the original, this technique is performed with the use of a fan, through which the user imbues their Fuuton natured chakra to unleash a massive gust of concussive, slicing wind. Named for a mythical creature, this the gust created by this technique is strong enough to knock the opponent back or lift them fully airborne in a violent whirlwind. This blast is also littered with crescent cutting blades of wind that are approximately a foot long each. Against weaker materials, such as wood, this technique is truly devastating as it is capable of clearing away a small canopy of forest and send those chunks of sliced lumber towards the opponent that was caught in the initial blast, adding a secondary attack dependent on the environment. While a direct hit on the opponent by one of the swirling blades would not cleave limb from body, it would create significant cuts like those form a sword, which could prove deadly if a major artery, such as those in the neck, are struck. However, the user has little control over the precise target of the blades, this technique being more of an array that effects the whole field of the large gust in the direction it is unleashed in. The cutting force of this technique are more concentrated in the center of the gust, and weakest on the edges.

Name: Fuuton: Kami Oroshi [Wind Release: Godly Wind from the Mountains]
Rank: B
Range: Close-Far Range (0-30m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that is made all the more effective when combined with Katon natured chakra. By channeling their chakra through a fan the user will cast out a massive gust of wind that on its own has a concussive force that can blow an opponent back or deflect projectile techniques. However, while seemingly simple, this technique allows the user to maintain control over the gust to send it out in a snaking fashion around the battlefield. This control is maintained so long as the user does not loose contact with the fan originally used to cast this technique, though for the duration of this attack the user will be unable to perform any additional jutsu. As the Fire nature is weak against the Wind nature, this technique is most effective if used to counter incoming Katon attacks, or if combined with existing Katon from the user as it will ignite the gust, which is roughly 4 meters in diameter, to turn this traveling path of wind into a fiery inferno controlled by the user.

Name: Fuuton: Fuujin no Heki [Wind Release: Wall of the Wind God]
Rank: B
Range: Close-Far Range (0-20m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that not only deflects incoming projectile weapons, but also sends them hurling back from whence they came with greater force than they were originally launched. Utilizing a fan to channel their Fuuton natured chakra, the user will cast a massive gust of wind in front of them that then imbues any weapons caught within the blast with the slicing and flying nature of wind while blowing them back in the direction they came. A slight distortion of wind will be visible around the weapons, which will have an enhanced piercing strength and fly and swift speeds to return the way they came. As many as 50 weapons can be picked up by this shielding wind, making this technique particularly effective especially if utilized with the air of an alley to combine thrown weapons with the natural properties of wind chakra. This technique can be launched in a full 360 degree circumference around the user so long as they spin around as they wave their fan. While most effect with bladed weapons, the Fuuton utilized in this technique provides its own cutting surface allowing this technique to also be effective if utilized with unusual weapons, such as pebbles picked up from the surrounding area or even the leaves of a tree that can be swiped up and sent outwards towards the target.

Name: Fuuton: Kakeami [Wind Release: Cast Net]
Rank: A
Range: Close-Far Range (0-15m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton | Wind
Clan: --
Description: This is a powerful technique that can devastate a target that receives a direct hit from it. For this technique the user will channel their Fuuton nature chakra through a fan before giving a powerful wave of the tool to cast a net-like manipulation of wind. This net is not intended to capture, but rather to cut. The crisscrossing lines of wind form sharp cutting surfaces that travel both vertically and horizontally, making it difficult to avoid if caught in the incoming gust. The size of the net is dependent upon the size of the individual squares. The closer the lines on the net are held together, the more damage it can inflict on the target because the cutting plane will cover a tighter surface area. However, this also limits the size of the net, making it so that only a single target can be damaged with this technique. At there smallest, the net will be composed of individual squares that are 1 square inch, and the overall net will only cover a 2x2 meter blanket. However, if the user is targeting multiple opponents or simply a very large opponent, they may widen the individual squares to as wide as a full meter squared, making the net stretch out to a 10x10 meter area. The larger the net, however, the less effective it is at individual targets as it would be possible to pass through the openings in the cutting threads. The cutting strength of this technique is incredibly powerful, being able to slice through steel let alone the human body. Against something as strong as diamond the net will only have the strength to cut a foot through the material, but a defense wider than this will be able to hold.

Pyre † Fire Manipulation



Name: Katon: Kyanshinhi [Fire Release: Candle Wick Flame]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: This is a very simple Katon natured technique that is very ineffective on its own. For this technique the user will channel Katon natured chakra into a held object, causing a flame to be created on the end of the tool. If used with a bladed weapon, this technique can add a burning effect to the slashes otherwise performed with the blade. However, this technique is most effective if used with a more unique weapon, such as a fan. The flame that is created upon a fan can imbue Katon fire into wind techniques that are then subsequently launched with the weapon. Thus, the next wind technique that is produced by a lit fan will combine the effects of that Fuuton style technique with fire to take advantage of the elemental relationship between the two elements. This flame can remain on an object for up to 3 posts, though the user is not immune to the burning nature. If the user makes contact with the flame they will be burned, as will their hand if the object being held is metal and the flame has been lit for the full duration of this technique, seeing as any such object will have become scolding hot.

Name: Katon: Haretsuhi no Jutsu [Fire Release: Ruptured Blaze Technique]
Rank: C
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: This is a powerful area technique. For this technique, the user will forming a series of quick hand-signs and collect Katon natured chakra into their palm to create a sphere of condensed flames that make it look as though their palm is on fire. The user will proceed to quickly throw the flame, for if they hold onto it too long they will suffer burns across their arm. Upon making contact with anything the small fireball will explode and cover a radius of 3 meters in fire. If struck against the ground, as is normally the aim, a circular patch of fire will spread out and remain lit for 2 posts, after which only things that are either flammable or which can be consumed by fire will remain lit. This technique is commonly used as a diversion tactic against those engaging the user in close range, either to prevent their charge, or trap the opponent as the user will commonly leap backward and strike the ground they were just standing on with the sphere. If a direct hit is landed the fire can spread across the entire body of the opponent, resulting in first to second degree burns, with the burns being worse closer to where the sphere struck. Another useful purpose for this technique is that this fire, so long as it is within the period where it is fueled by the initial Katon natured chakra, can be acted upon by Fuuton techniques to create more effective attacks.

Name: Katon: Hibashiri no Jutsu | Fire Release: Racing Flames Technique
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: After performing several hand-signs the user of this technique will create at their feet or hands a small flame that will rapidly expand and shoot forth according to how the user molds their chakra, since guiding the flames along the ground not only consumes chakra but also requires the user to concentrate on the attack path. This fire will travel in rapidly moving jets which will race towards the target and surround them in a ring of intense flames, which can be made all the more powerful with the introduction of wind from Fuuton techniques. So long as the user maintains the final hand-sign of this technique they will be able to direct the fire anywhere within the range limits of the technique, even splitting the traveling flame into multiple branches from the original source. While this technique is usually performed on the ground so as to limit the movement of the target, it can also be done in a mid-air spin, forming the fire from the user’s limb into a ring that can be shot towards the target. These fires can easily rise above the height of a normal person even from being created with a very small initial flame, and the addition of more chakra can make the fires rise even higher if needed.

Name: Katon: Haisekishou no Jutsu | Fire Release: Burning Ash Accumulation Technique
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Katon | Fire
Clan: -
Description: Unlike other fire-based techniques, this technique uses a cloud of ash before actual flames. After performing several hand-signs the user will exhale a cloud of superheated ash, which is hot enough to burn flesh even before being ignited. This technique works off of an extended breath large enough to create a massive sized dome in the full attack range of this technique just in front of the user, though the size of the area this technique consumes depends largely on how long the user holds this breath, which is shot with the fingers held in front of the mouth in order to help guide this cloud as it forms. This cloud of lingering ash is hot enough to cause severe third-degree burns on the victim. Furthermore, since the cloud is entirely composed of ash, it stays in the air around the victim, making this a prolonged attack. The true deadliness of this technique, however, is that if the user clicks their teeth while expelling this cloud the stagnant ash will ignite at once, creating a violent explosion that can devastate anyone caught within the cloud as it shakes the entire area from the massive eruption of fire.

Marionette † Puppetry



Name: Chakra no Ito [Chakra Strings]
Rank: D
Range: Close-Far Range (0-25m)
Jutsu Type: Ninjutsu | Puppetry
Elemental Affinity: --
Clan: --
Description: This technique uses the same principal of the Puppetry technique, through it is not used to control of lifeless puppet. Instead, this technique just creates a few chakra threads at the tip of the user’s fingers that can be used for varies purposes such as latching onto a small object and yanking it towards the user. The threads, which are invisible due to being made of chakra, being at the user’s fingers and extend out in a straight path towards the target. As flowing chakra into a Genjutsu infected target can remove an alley from a Genjutsu, these strings could potentially be used to aid a target from afar.

Name: Soushuuha [Manipulate Advancing Blades]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu | Puppetry
Elemental Affinity: --
Clan: --
Description: This technique allows the user to hover multiple small objects, usually kunai, in the air while they prepare an attack. Once set, the user will unleash these kunai all at once, allowing for a torrent of kunai to be launched at once, much faster then if each blade had been thrown individually. This technique is usually done with the user of chakra strings being drawn between the user and the weapons in use, though channeling chakra into a regular string that then has kunai threaded onto it can also allow the user to perform this technique. At Genin level this technique can be used on 10 objects at once. At Chuunin this increases to 20, and at Jounin this technique can be used on 50 objects concurrently.



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Approved!
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Spoiler:
BECAUSE
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I'M HAPPY



Tsuuki wrote:I took the Fluoxetine, not for the wounds but so I won't give a shit when I sneak past the person trapped in the car.



Since Youtube has so deemed it to be a travesty to host this video on it's site. I give you this link to enjoy this beautiful piece of artwork.
http://www.ebaumsworld.com/video/watch/82733824/
http://gifsound.com/?gif=replygif.net/i ... CLoZ2Q&s=3
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