Basically, the idea is that the clan members fight through music. Since the human ear can here sounds within a range between 0.7 inches and 56ft, I can understand any mods complaint that having jutsu go off due to hearing is pretty powerful. Add to the fact that some of these techniques actually damage (and later on can kill), I myself agree that they need to be toned down. Here is an example:
Description: Named after the transitioning between positions when playing music, user must play/sing a note, and then transition in one way or another (lower/higher note) and play/sing another note. If user is attacked at anytime after this is played, user will disappear and re-appear # of feet away from the opponent. # is determined by how many notes were between the first and second note played.
This one seems fine, but this is an example of one that does not effect the foe, but rather the user. Here is one that effects the foe:
Description: This jutsu’s purpose is to make the opponent think that they are moving in slow motion. This will mess with their judgment with using techniques and with everyday skills. At C-Rank, this jutsu lasts for 7 posts. B-Rank: 15 posts; A-Rank: 20 posts; S-Rank: 30 posts. Jutsu will stay in effect for the number of notes the user plays/sings.
Even though all this does is make the opponent feel like that are in the Matrix even though they aren't, this is still super powerful.
Originally designed with nearly no restricts, I'm wondering if adding these three things will make this approvable:
1. I've made it that lower-ranked shinobi have dedicated tunes/songs to their jutsu. These are unique to the player, but must be listed near said jutsu in any stats page.
2. I'm thinking of making any jutsu have a minimum-note requirement. This note requirement would be based on the difficulty of the jutsu. This makes more sense, as I have many jutsu here that work by adding notes to other tunes.
3. Back to the human hearing range deal, I think that the potency of a tune/song should be determined by a combination of Rank and Distance. My current idea is that we set a number of rounds that would be the average, with it increasing/decreasing in longevity according to the proper distance. Higher ranks would add a flat number of rounds to the number determined after distance, and a formula like this: A+D+R=#.
While I don't have all the number determined yet, I figured I'd throw this out there to make sure my time isn't wasted.