Where have you been old man?
Switching careers, having kids.
So what's this all about?
Just an idea to get some people playing around here again, but not in the old "let's write a novel per post" sort of way. This is more of a game!
How's it work?
It's a simplified dice system to add a bit of chaos and random to the basic storytelling. It's not some ridiculous in-depth system like DnD or Pathfinder or GURPS (I don't even know what those are) but just a way to get the story written while adding back in some of the competitive angle.
Everything is distilled down to three basic stats: Ninjutsu, Genjutsu, Taijutsu.
We all know these, but to clarify: Ninjutsu stat controls anything where chakra affects the physical world.
Genjutsu controls anything where chakra affects the mind.
Taijutsu controls how the body moves in the world.
How do the dice work?
Each player has a stat number per Nin, Gen, or Tai. The basic for a Genin would be 12 It's a 2 bonus for your specialty, so your specialty stat for a Genin would be 10.
IN THIS SYSTEM, LOW NUMBERS ARE BETTER.
What, why are you low numbers better?
The stat number is the minimum number you must roll to succeed. Therefore, lower is easier. Each time you attempt something using your ability, you roll a 1d20 (or one twenty-sided die). So if you were attempting to use your regular abilities, you would need to roll a 12 or higher to succeed. Using something in your specialty would require a 10 or higher to succeed.
I think I get it. How does rank affect it?
Nothing for Kages at the moment.
So this is how we fight?
Not exactly. Before I get into the more complicated PvP (Player versus Player), it's best to understand the PvE (player vs. environment) aspect of it.
We have a team of three Genin: Nin, Tai, and Gen, who each have different specialties. They are going on a mission to retrieve a stolen document. The document is being held by a smuggler, who is in an upper floor building. The building has two guards on the lower floor, just inside the door. The team gets there safely, but the door is locked.
What do you do?
In the old ways, you'd just think of an idea and go with it. But that could be sorta boring to two of the three people writing it. Either A: one person would "drive" the thread, coming up with obstacles and tension for the other two to experience, or B: it would just be really boring with them never encountering a real obstacle.
This is why the dice make it interesting.
Nin, Tai, and Gen could all solve this problem differently. Nin is a Lightning user, and could use the lightning to melt the door lock. Tai could try to kick it down. Gen could knock on the door and try to trick the guards into letting them in.
Let's say Tai decides to give it a shot. He ramps up and tries to kick the door down.
Because he is attempting to do something using Taijutsu, he would roll for his Taijutsu stat. Taijutsu being his specialty, he has to roll a 10 or higher. Basically, a 50/50 chance of success.
If he rolled a 10 or higher, it would work! The door would snap open under the force of his foot.
But what if he rolled an 8? Well, then he would fail his kick. It would just bash against the door and make a loud noise: maybe the lock was stronger than he thought, or he misjudged the amount of force he needed to break it open. Now the guards have heard them, and the others have to do something! This might not have been a story choice the players would have made unless forced to do so by the randomness of the dice. It now forces the players to think outside of the conventional ideas, creating new obstacles and giving them new chances to fix the problem with the creativity.
Whoah is right. But before we go on to that, we need to talk about crits.
As I said, Tai must roll a 10 or higher to succeed, but there are two special numbers that change the game: 1 and 20.
20 is a critical success! You do whatever you tried to do SO WELL, that it surpassed expectations. Let's say Tai rolled a 20. Not only does he kick the door in, but one of the guards was walking in front of it when he did, and it knocked him out. Now there's only one left. Yay for Tai! He gets to feel awesome, and the story got a hilarious and interesting twist to it.
1 is a critical failure. Not only do you fail the action, but you fail it so catastrophically that you are harmed by it. Tai rolls a 1, and not only does he not break the door, but he breaks his toe in the process!
The possibility of crits can add extra drama to the situation: it can make a longshot work, and it can cause a horrible stroke of bad luck.
That would suck during an important battle.
It would. But these things happen in real life.
Anyway, back to our PvE.
In our example, Tai rolled an 8, so he just made a lot of noise. The guards heard his kick and are rushing for the door.
Gen decides to cast an illusion, trying to turn the three of them instead to a rampaging bull. He must roll a 10, and rolls a 15. The illusion is a success, and the guards see a bull smashing on the door. Gen whispers to Tai to kick the door again, and he does (since he's not trying to break it, he doesn't have to roll), and they make a bunch of noise.
Meanwhile, the smuggler leans out of his window to see what the commotion is. Nin sees her chance and throws a lightning blast at him. She must roll a 10, but she rolls a 20! Critical success! Not only does the smuggler get hit, but he falls out of the window, bringing the stolen documents with him.
The mission is completed. But it's done in a much more interesting and creative way than it might have otherwise, because the dice forced the players outside of their comfort zone.
Nice. But what if we wanted to complete it without using techniques? How would we do that?
You don't need extra stats like charisma or strength of intimidation. Everything goes through the three.
Gen controls everything mental: so trickery, deception, lying, charming, that all goes in your Genjutsu stat.
Nin controls everything chakra and physical: wall walking, chakra sense, that sort of thing.
Tai controls the physical: stealth, sneaking, pickpocketing, climbing, running, physical dodges, that sort of thing.
So if you wanted to sweet talk your way into the guards, you would roll for Gen. If you wanted to wait outside and steal the keys, you'd roll for Tai. If you wanted to chakra walk up the wall and sneak into the second floor, roll for Nin. Anyone can attempt these things, not just the specialty, it just makes it a slightly harder dice roll.
So I have a PvP combat aspect done, and some PERKS and specialties and stuff, but there's no sense going overboard until I see if there's any interest.
Anyone have input? Or interested in trying it out?