Thanks for your patience bearing all the problems with the board, and super-thanks to Phy for fixing them! Phy-guy, always reliable.
So, LOTS of work going on behind the scenes, so thought I'd post a few notable things.
- Our KAGES are working on their new villages and they are quite promising and interesting.
- Tsuuki and I are constructing a lot of world-building things that are coming along.
- Ryuuchi has been a HUGE part of testing out and fleshing out the combat system, so another super-thanks to him!
- All of the tests are available for public view, so feel free to poke around and see how they're going.
- "Story RPing" will not be going away. It will still be part of the "official" part of the board, so if you really prefer that style, worry not!
The systems are still being tested and tweaked with a lot of things still in the works and a lot of questions up in the air. That being said, I'm curious as to your opinion about randomness, and the two types you can have when you have a game.
The two types are Input Randomness and Output Randomness.
Input Randomness is when you are given a random set of choices. Think of most games that use cards where you have to draw, like Magic the Gathering, or even something as simple as Uno or Go Fish. You draw the card, not knowing what card you will get. Then you look at your cards, weigh your options, and make a decision based upon that randomness.
Output Randomness is when you have complete control of the options, but are uncertain how the results will be. Rolling dice is output randomness. In the systems we are testing, you can ATTEMPT whatever you feel like, but you don't know if it works until AFTER you roll the dice.
Both are of course, random, and both can have mechanisms that control the amount of randomness involved.
Still, each one is a little different so I'm asking you now: what do you prefer? Why? Maybe it's both, and maybe you like them for different reasons. This is just a discussion, and I want to hear any willing voice.