Akiko Megami | Puppet Mistress

Here in this section, you may create custom equipment for your character. As always, read the stickies, and heed the moderators. What will you forge?
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Re: Akiko Megami | Puppet Mistress

PostPosted by Kiyoshi » Sun Sep 02, 2012 1:37 pm

If you are adding to a puppet repost the whole thing, not just a part of it.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Sun Sep 02, 2012 2:32 pm

Done, and since that's the case I corrected the photos for those two. None of my old links seem to work anymore.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Kiyoshi » Mon Sep 03, 2012 8:44 pm

Love wrote:Making two additions to existing puppets.

To the puppet Pea'Me | Pear Eye the Seed Shooter weapon was added:


Puppet Name: Pea'Me | Pear Eye
Rank: C
Range: Close-Far Range (0-25m)
Type: Recon | Supplementary
Description:
Image
The Pea'Me puppet is one designed for steal and recon operations. its wooden body has a somewhat rounded head complete with six yellow eyes in the form of circular indents. The chest cavity is also circular. The arms are attached to the direct size in grooved sockets that allow for them rotate in complete circular swings at the shoulders. The waist of the puppet also allows for rotation, causing the hips and below to spin in full circles if needed. The legs of the puppet are exceptionally longer then the upper body. Furthermore, unlike other puppets, there are many visible gears on the puppet, being found at the knees, foot, elbow, forearm, and even on the hunched back. While most puppets aim at not exposing their gears, as they can be targeted in battle if left expose, this recon puppet is not intended for battle-use, and only has a limited number of weapons to rely upon if needed. What is unique about the physiology of this puppet is that it has three, not two, legs with a triangular hip unit.
Weapons:
Memory Seal: The head piece of this puppet is specifically design to work as a visual recorder for information. The eyes are able to record everything they perceive through the use of special optic lenses along with a special Fuuinjutsu written inside of the head unit. The lenses each have a different depth range, giving a accurate recording at three different ranges, though only in the direction that the puppet's head is facing. The first range records clearly at the range of average sight. The second one reaches out to 20 meters. While this can be seen with the naked eye, the at this range the first lenses cannot pick up clearly on most details, which this second lenses can. Lastly, the furthest reaching lenses covers 40 meters from the location of the head to give a clear vision at this location. The recording seal is activated by a gear within the head, that reveals the seal towards the eyes which then start to record. There are wires that connect from the back of the head into the chest cavity that then feed into a larger Fuuinjutsu seal capable of storing the recorded date. In all, the puppet my record for an entire week before needing the seal wiped from it. To review this recording, the user needs to maintain contact with the chest of the puppet. While they can speed up or rewind the recording as it plays in their minds, the puppet, unlike a living creature, has no intellectual capacity, and thus it is up to the user to find and identify any specific information they are looking for.

Claws: The fingers and toes of this puppet are complete with sharpened metal blades that can draw blood when slashed.

Nature Cloak: This is a clock specially designed to work with Akiko's abilities to grow plants. The cloak, which is worn like a cap on the puppet's back, was made form fabric specially grown to accept Mokuton natured chakra, as the hybrid cotton it is composed of is itself a plant. When Mokuton chakra is channeled into it, the cloak can spout a variety of plant foliage. It can be made to look like a bush, or other form of small plant, even looking like a bunch of leaves on a tree. The puppet's eyes can see through the cloak, and so it allows for the puppet to potentially record when hidden from view.

Seed Shooter: This is a modified senbon shooters mounted onto the right shoulder of the puppet. The device is a turret gun that is capable of launching a barrage of pellets at an opponent that sting like the flesh, but don't actually piece it like the typical shinobi needle would. This device doesn't shoot senbon, but instead launches plant seeds once activated. Though rather ineffective as a weapon without medication, with the addition of Mokuton chakra to the strings activating the seed, and direct loading into the chamber, the seeds can be modified to any type of the seeds found in Akiko's Seedling collection. This can extent the range Akiko can throw her seeds normally, though can provide a potential distraction in trying to defend against the opponent and prepare a shot. Not to mention, since the chamber of the mechanism has to remain clear, being too hasty with the device will most likely lead to a jamb if not a catastrophic failure, i.e. backfiring explosion.

[Weapon | Weapon Location]
[ Wooden Body | Entire Body ]
[ Metal Framework | Various Parts along the Skeleton ]
[ Memory/Recorder Seal | Eyes//Head//Chest ]
[ Metal Claws | Hands//Feet ]
[ Nature Cloak | Back ]
[ Seed Shooter | Right Shoulder ]


And to the puppet Oootoko | Giant Man the Propulsion Drive mechanism was added:


Puppet Name: Oootoko | Giant Man
Rank: A
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description:
Image
Oootoko is an extremely large puppet, and for that reason it is also slow as far as puppets go. However, if used by a skilled user the puppet can have the speed of a large summons, though even from a Jounin it requires a high level of concentration, thus restricting the number of A-ranked puppets that can be used along side it. For a Chuunin user, it is impossible to control by normal means of puppetry. While a Jounin could control the puppet with strings, even this could prove testing. The only means that Akiko has for controlling this massive puppet is her Artificial Puppetry Technique, which allow for her to control the puppet through constant contact, rather then string use. However, as the puppet is built with a station to stand on, the contact is normally maintained through the feet, and chakra strings are used on the puppet's more intricate parts to provide for slightly smoother functioning. Though at Chuunin it will always be somewhat jarred in its movements. This is a puppet so large it cannot be lifted from the ground by chakra strings. It stands at just over the size of two full sized men. Each limb is even thicker then most men are in girth. The puppet has an intricate wooden haul that would have been difficult to shape had it not been for Akiko's skill at wood generation, allowing her to mold and grow wood to the exact shape she required. However, throughout this puppet there are also armor platted areas an intricate attack devices.
Weapons:
Shields: On the outer surface of both forearms are metallic shields attached to the wooden arm pieces of this puppet. The shields have Kanji written on the outside of them the read "Falling Mountain" on the right and "Rising Valley" on the left, as there are two Kanji on each of the massive units. Going passed this, the metal of the shields, capable of blocking against many strong forces, extends further then the elbow coming to form a large blade useful in elbow strikes.

Hands: While there are only three fingers, including thumbs, on each hand, all of which are extremely thick, the units have hydraulic mechanism in them to increase the gripping and crushing strength in them. These hands can turn boulders into rubble.

Snaking Spine: Attached to the shoulder blade location of this puppet are large bladed tails that are segmented to allow for movement, but come to a concise point at the end. There is a metal coating on the edge of these blades, but the interiors are kept wood in order to maintain control over them for Akiko. Connecting to the puppet at the shoulders, the two spines feed down into a "V" shape on the back when they are not in use. These tails have enough length were they can strike to both the back and the front of the puppet, though they cannot target things in the front of the puppet as far as the arms can reach. Each spine is roughly 7 meters in length when in use, but the segments stack on each other when not in use, making their resting length at about 3-4 meters. These tails are not normally coated in poison, but by using her seeds Akiko can quickly apply a coating of any one of her poisons to these weapons.

Kunai Launcher: This is a larger shooter that delivers many kunai at once. The shooter has kunai in individual stacks that then fires them out in a wall of kunia fashion. Located in the right leg, the panel on the front will open at several slots to reveal the mechanism. There are sixty kunai in each set, with rows set up as 6X10, and there are five rows in each leg. By activating one of her poison seeds inside of this chamber closed Akiko can quickly coat all these kunais in one of her poisons.

Senbon Launcher: In the large forearms of the puppet are senbon launching units. The senbon launch out of the palm of the puppet at a rapid rate that can scatter then across a wide area to attempt and secure a hit from multiplicity. The senbon are not normally poisonous, but much like the kunai launchers, they can be quickly coated in poison by Akiko releasing one of her poison seeds within the clouds chamber of the puppet.

Flammable Gas Vent: In the front of the unit is a small opening between the two segments at the bottom that contains a the outlet for a gas vent. The vent is fed with gas from canisters within the puppet that when activated release a misty flammable gas that can extent out in front of the puppet up to and fill a wide area, similar to the Burnish Ash Accumulation technique. To make an explosion as large as the example technique all of the fuel from the chamber is sprayed, meaning that the gas itself would have to be activated by a different source then the flame-thrower, such as an explosive note. However, if kept smaller, the gas can be split between this mechanism and the flame-thrower for an average of two sprays, and 6 fire-breaths. Upon introducing a flame to this gas it will explode.

Flame Thrower: Drawing from the same gas canisters as the mist generator, the mouth unit in the puppet is set up to sew out a flame thrower that can extend up to 5 meters in front of the puppet's wide mouth. The average number of uses 6 for this mechanism. However, if the gas vent is never used this can easily increase to 10 uses.

Propulsion Drive: This addition to the puppet was added after its original creation. This is a modification to the back legs of the puppet in order to improve mobility of the grounded humanoid creation. These are a set of treaded wheels, which each set having a total of four cylinders covered in an all-terrain track, similar to those seen on a thank. These treads rest on the backside of the legs when not in use. However, once deployed, the back heel of the puppet pops further out from the foot to allow for the treads to slide down beneath the puppet like a pair of roller skates. The mechanics of this creation are powered by mounted in the ankles of the puppet. However, because of this being an addition, the gears are actually partially exposed when the heel pops out, which creates a potential weakness in the design. Once activated, the propulsion system will rapidly drive the puppet forward to make it easier to move the puppet. However, this design, along with the overall weight of the puppet, makes it impossible to turn whilst in motion. Attempting such a thing would tip the top heavy creation into a crashing stall. However, this mechanism makes it much easier to propel the puppet into a battle charge.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor & Skeletal Supports | Various Parts ]
[ Bladed Shields | Outer Forearms ]
[ Crushing Gauntlets | Hands ]
[ Snaking Spines | Back ]
[ Mass Kunai Launchers | Shines ]
[ Senbon Launchers | Forearms ]
[ Flammable Gas Vent | Lower Torso ]
[ Flame Thrower | Mouth ]
[ Propulsion Drive | Ankels//Feet ]


Also a new puppet has been added to compensate for Akiko's new need to travel back and forth from her two homes.

Puppet Name: Oka'Denrei | Dune Runner
Rank: B
Range: Close Range (0-5m)
Type: Travel | Supplementary
Description:
Image
Oka'Denrei is a specialized puppet that was created for improved mobility between Akiko's two homes. The birth lands of the Megami clan have always been held in the Land of Grass, and though the country's boarder is close to the Land of Wind, the capital of Akiko's adoptive home has moved drastically further away. After the fall of Sunagakure and the civil war that raged through the country, the new capital of the newly founded republic became Hanabira City. However, this great city is located on the far side of the Wind Country set behind the lines of the Westland for protection from foreign invaders. The journey by foot would take several days, even weeks given the shifting terrain of the Wind Country and threat of sandstorms. To cut down on this route, Akiko created this puppet modeled from newer technologies.

The puppet is comprised of a wooden frame that was grown to specifications with Akiko's Mokuton element. It would have been difficult to craft the shape of the puppet otherwise. The puppet is essentially a three wheeled bike powered by various gears and plant innovations. The back wheel is larger then the two front, and the overall shape of the puppet is modeled loosely on Akiko's first puppet creation of a scorpion, the two front wheels looking like how a scorpion could hold its front claws. Overall weaponry built into the puppet is minimum, as this is not a battle puppet. Furthermore, this puppet has a close range restriction, as the puppet cannot be manipulated without the Megami directly in contact with it.
Weapons:
Solar Engine: There have been massive advances in steam powered technologies in recent years, even to the extent that powerful airships have been created running on the stuff. Akiko, being from a Mokuton centered clan, has innovated a different power source then steam, however. Plants naturally create energy drawn from photosynthesis, and as the entire framework of the bike is a living plant, this device was been set up to draw from this power. When in motion, mosslike threads along the bark of the creation with turn green from Mokuton chakra channeled into it by the Megami rider. Because of this, the creation cannot be used by anyone but a Mokuton trained shinobi. Connecting chakra strings to the two wing-shaped handles in the front, the user can activate the gears that turn the puppet's wheels and fuel the bike through the process of photosynthesis. Because of this, Oka'Denrei is very ineffective at night, as it would run purely on the user's own Mokuton chakra, weakening the rider and slowing the vehicle. The exhaust the comes out of this system is the same that is produced by all plants, oxygen. However, because of the quantify produced, it can be very dangerous if a fire is lit by the exhaust pipe as the pure oxygen is much more flammable then the natural air.

Rose Treads: The wheels of the puppet are created from a genetic combination of the rubber tree plant and roses. Because of this, they are shock absorbent to allow the suspension to function on more solid ground then the sand of the desert. More importantly, though, is the rose contribution to the wheels. With the user of Mokuton chakra strings to funnel plant natured chakra into them, the wheels can grow long and sharp red spikes across them. This can help anchor the wheels into the terrain and cross rougher land then normal.

Side Blades: This is another plant-based system of the puppet, and one of the few weapons build onto the puppet. Built onto the exhaust pipes are two branches that are normally tucked into the puppet. When activated through Mokuton chakra, the branches fold out and sword sized leaves extend to either side of the puppet. The leaves are enhanced through Mokuton chakra to be as sharp as a blade and as strong as steel. Though they do no slash out on their own, sideswiping an opponent while in motion can become a very significant strike resulting in lacerations.

Senbon Laucher: This is a classic puppet device built into the front portion of the puppet's chaise. The outlet of the senbon launcher is on the front of the puppet and can only shoot the barrage of the senbon straightforward. However, if not used in a chase where the opponent is also moving in front of the user this weapon is poor, as it accuracy is low.

[Weapon | Weapon Location]
[ Wooden Frame | Entire Puppet ]
[ Metal Framework | Interior Skeleton ]
[ Solar Engine | Chaise ]
[ Rose Treads | Wheels ]
[ Side Blades | Side Branches ]
[ Senbon Launcher | Front ]


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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Sun Jun 02, 2013 10:39 pm

I'll be working on other new puppets, but this one I want to get up first. In addition to this puppet, I also went through and added thumbnails to all her other puppets in place of the photo links, most of which were faulty by this point.


Puppet Name: Nanpasen | Shipwrecker
Rank: A
Range: Close Range (0-5m)
Type: Travel | Supplementary
Description:
Image
The Shipwrecker is an incredibly large puppet designed for underwater salvage and exploration. Meant to be controlled from the inside, similar to a battle-armor puppet, this puppet has an airtight design with a pressurize haul capable of at depths far greater than the average human body could otherwise withstand. The puppet has an overall crustacean appearance to it. The chassis is covered in segmented armor plating, making the weakest point of the puppet the observation deck in the front. This thick glass dome provides slightly more than 180 degree vision, and is where the user operates the puppet from the interior. The wooden interior of the puppet, unlike the metallic exterior, is mostly hollow, though all the walls are covered in moss-like growths. This plant life is connected with seaweed that is grown both under and interlaced atop of the armor exterior, and together the plants form the primary life support mechanism of the puppet. Through the natural process of photosynthesis, the aquatic plants produce enough oxygen to sustain up to 3 people within the haul of the craft. However, it should be noted that the oxygen quality is purer than normal atmospheric conditions. While not presenting any great health risk unless stuck in the puppet for days on end, the air inside the puppet is slightly more flammable than normal, presenting a potential risk to the structural stability of the puppet should it catch fire from the inside. While there is room enough to move around on the inside, there is not an overabundance of space. The puppet is supported on a system of 6 crab-like legs that all connected to the main gear station at the base of the chassis. This makes the puppets movements very naturalistic to those of a crustacean, so while it is not intended for high speeds, it makes it very effective for gaining footing on the sandy bed of the ocean. Furthermore, it prevents potential jamming that something like treads could experience, an important feature since repairs are not likely when submerged. The front of the puppet, below the cockpit, is equipped with powerful enough search light that allow for better visibility in the darker depths of the ocean. While these lights would be extremely ineffective in the void crevasses that can be found below water, this is likely not to be an issue, since the haul would be crushed before such great depths could be reached to begin with.

Weapons:
Lobster Claws: While not intended for combat, there are a few safety measures built into the puppet. The crab like legs, all of which have the same armor plating as the chassis, can normally be used for stabbing and smacking provided their target is in close range to the puppet. However, to better defend the puppet, the front legs on either side are also equipped with a hidden, serrated blade that arcs out to complete the appearance of a lobster claw. These pinchers are strong enough to severe limbs and fend off aquatic predators. However, because of the slow speed of the puppet it is an unlikely, and hopefully unnecessary scenario.

Retrieval Arms: Also located at the base of the puppet are two skinny arms that are about the size of a human hand at their end. These are not so much weapons as they are a necessity for collecting samples. The arms extend out of a chamber that can then be resealed and opened from the inside of the chassis, allowing the samples to be transferred from the outside to the inside of the puppet.

Shark Torpedoes: Based on the same propulsion design of Akiko's Shark Bait puppet, this exploratory creation is equipped with a total of 6 torpedo sized missiles that are launched out the front near where the leading legs connect with the base of the puppet. When launched, the mechanism inside the cylindrical tube propels the missile forward leaving a foamy stream of bubbles behind. The torpedoes have a metal, ramming head with a shark-like design on it. While this is used to punch through obstacles, the wooden tube is loaded with explosive notes and are the main attack force behind the rockets. The path of the missiles are guided by charka strings. While in motion each missile will be the equivalent of a C-ranked puppet. While this helps to guide the attack to its intended target, the supply of ammunition is limited, and the control is not perfect given that they are effective only underwater.

Air Sack: A failsafe of the puppet, there is a deflated balloon like object in the large pipe on the tail end of the puppet. If activated, canisters of helium will flood into this to cause a large bubble on the backend that will immediately lift up the puppet from the water and carry it to the surface. This is an emergency escape device, though ones that carries with it some risk since the rapid change of pressure can cause decompression sickness.

[Weapon | Weapon Location]
[ Armor Plating | Entire Puppet Except Observation Deck ]
[ Motion Gears | Base ]
[ Lobster Claws | Front Legs ]
[ Retrieval Arms | Underside ]
[ Shark Torpedoes | Front of Base ]
[ Air Sack | Tail End ]
Creation is a Collaboration
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