Akiko Megami | Puppet Mistress

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Akiko Megami | Puppet Mistress

PostPosted by Love » Sat Feb 27, 2010 6:34 pm

Puppet Mistress
[ | Seikugutsu † Regular Puppets | ]


Puppet Name: Sasori'Kusa | Scorpion Grass
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description:
Image
Sasori'Kusa is a rather large offensive puppet, and because of its size a Genin level puppeteer can only use this puppet on its own, meaning of course that if the Genin is using Sasori'Kusa she cannot be controlling any other puppet along side it. The puppet itself is designed to look like a giant scorpion, measuring 10 feet in length form the beginning of its head to the beginning of its curling tail. The puppet body is composed of compressed blackened wood, with a plated structure of wood forming up the outer shell to not only add to the toughness of the outer body, but also give the puppet the looks of an exoskeleton for a scorpion. The head itself leaves nothing for eyes, but instead has a small cavity that contains a weapon launcher. This puppet has a movement that resembles that of a scorpion, its eight legs being segmented four times in order to give it a crawling like motion. Due to the size it is not meant to be a quick moving puppet. However, this puppet still classifies as a offensive due to its abilities and weaponry, though it will take longer for this puppet to get into place for attacks then other, smaller, ones. The realistic appearance of this puppet comes through Akiko's own advanced knowledge of the physical makeup of a scorpion she gained through her clans ability to decipher genetic codes.

Weapons:
Chelicerae: Where the "face" should be on a scorpion, in the chelicerae [mouth parts], there is instead a hollowed out cavity that features two rapid fire senbon launchers mounted beside each other. While both of these launchers can only shoot in a straightforward path the duel launchers increase the rate that a single senbon launcher could achieve. The remainder of the cephalothoraxes ["head"], meaning the interior part, is left without any other weapons so as to fit the gears needed for the scorpion arms along with the required space for storing the mass amount of senbon this puppet can carry. These senbon have been specially treated with a toxin developed through Akiko"s own genetic manipulation so that they carry the effects of low level dried cicuta plant toxin, which cases nausea, vomiting, and painful convulsions in the target.

Pedipalps: The scorpion claws, or pedipalps, are designed with a gagged pincher interior that is made of metal, which are very sharp. However, the beauty of this design is that the top and bottom potions of these pincers fit perfectly together, allow the scorpion to easily crush objects caught between the upper lower portions of the claw. In order to give this creature a strong crushing force for its pinchers, the normal gears of a puppet that would be used in this large portion of the claws have been replaced with larger pneumatic gears that allow the pinchers to easily crush stones, let alone bones. However, in doing this the arms of the puppet moves out slower then if this had not been done. The tips of these claws are coated in metal that make them sharp enough to pierce flesh either opened or closed.

Mesosoma: This is the main body potion of the scorpion from which the four pairs of walking legs extend. The center of this portion of the puppet is hollowed out so that the user can actually hide within the puppet, being protected by the armor plating found within the plated exterior of the puppets upper side. In order to get into this cavity the plating on top sides forward, the lower plating on the back moving under the upper plating that slightly covers it in order to reveal the hollow cavity and allow the user to lay within the puppet. Of course the downside to this is that Akiko will be restricted to using her doujutsu abilities for sight, meaning that she cannot fully distinguish between people as she will just see the genetic collection of DNA instead of the actual form of the person. The plats that make up the upper protection of this puppet has within them metal sheets in order to further increase the protection they give.

Metasoma: The Metasoma, or scorpion's tail, is comprised of six segments of wood that allow for the tail to extend out past the head of the scorpion when fully extended, similar to a true scorpion. The last of these segments contains the telson, stinger, of the tail which is why this final segment is longer then the others because it contains a sack that carries the venom used for the metal signers, which not only delivers this venom, but also pierces in the same manner of a sword so that even when the user is not sending the venom along the blade, the stinger alone can form a weapon. The poison carried in the venom sack works in the same manner of the venom found in most scorpions, being a neurotoxin that can paralyze the target if a direct injection is made.

[Weapon / Weapon Location]
[ Compressed Blacked Wood | Entire Body ]
[ Duel Toxic Senbon Launchers | Cephalothoraxes ]
[ Sharpened Metal Claw Tips | Pedipalps ]
[ Jagged Pincher Grip | Pedipalps ]
[ Enhanced Crushing Strength | Pedipalps ]
[ Metal Sheeted Plating | Within the Plates on the Mesosoma ]
[ Bladed Stinger | Metasoma ]
[ Neurotoxin Venom Sack | Metasoma ]


Puppet Name: Kusa'Sasori | Grass Scorpion
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
As a striking contrast to Akiko's last puppet, Sasori-Kusa, this puppet, Kusa'Sasori is meant as a counterpart. While it is true that she cannot control both puppets at once, since Sasori-kusa is so intricate that at Genin ten fingers, Kusa'Sasori takes on advantages that the other, more bulky puppet cannot, while keeping with a similar theme in the realm of puppetry. Kusa'Sasori can best be described as a reaper puppet, as its appearance is that of a grim reaper. As a result of this the puppet appears far more humanoid then its scorpion counterpart. Its head is rounded at the top, but grows narrow at the bottom, forming into two fang-like points at the chin with an upside down "V" between them. Just above this are two slips for the nostrils, and then above that are the sockets for the eyes, which are round, but dip out like tomeo towards the inner face. The eyes of the puppet are red, with black slits. Furthermore, the vertical lines that run down the face through the sockets are red. The rest of the puppet is black, as that is the color of the wood the puppet is composed of. To the side of the face can be seen vents, which then connect to the long, slender vertebra neck. The neck feeds into the main torso of the body, attached to which are the long arms. However, once you get just passed the abdomen of the puppet, the humanoid aspects of the puppet give out into nothing but a long spinal cord. The entire puppet is cloaked in a tattered gray cloth, save for the face of it. Furthermore, upon it's back is holster for the scythe the puppet carries. Because the puppet does not have legs, and because it's lower region is cloaked, the use of this puppet makes it seem as though it were flying feet from the grounds surface. However, this is a illusion created by the skilled puppeteer. The light-weight construction and lack of a full body allows this puppet to move very fast compared with other puppets, though at the cost of loosing some strength and durability. Kusa'Sasori is kept within the same scroll as Sasori-Kusa.
Weapons:
Poison Vents: Just visible behind the reaper mask, at the location of the cheeks, there are two vents that can be seen that look something like vertical gills on the puppet. Within these vents are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Deadly Nightshade poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, along with the nostril holes, creating a cloud of poisonous gas around the puppet.

Scythe: The humanoid torso and arms of the puppet were designed for holding onto and wielding a large scythe. The blade of the weapon is roughly three feet long, and is sharp and pointy. There is also a less sharp smaller end to the blade on the other side of where it goes into its staff. The staff is composed of the same wood as the puppet, and has a white skull at the bottom, plus a white bone sticking out from the top. The puppet's hands are complete with jointed fingers that wrap around the handle, along with a locking mechanism in the palm so that the scythe does not come loose unwillingly.

Senbon Launcher: There is a senbon launcher contained within the chest cavity of the puppet, located in the center. The storage capacity is not very large, and so not many senbon can be carried or launched by the puppet. However, this is useful for a surprise quick attack. The senbon launcher has within it a small seed cavity, so that a Foxglove seed can be activated. However, since the senbon rapidly shoot through the poison coating stage, any target hit with a poison coated senbon will only receive up to a level 3 Foxglove dose, the poison not reaching its full effect.

Spine: The spine of the puppet is segmented [think the tail of Sasori's puppet]. This spine is roughly 2-3 inches in width, and it's full length is 6 feet. However, only about 4 feet appear out of it's chest cavity without the spine being extended outward. Because of the segments the spine can move very snake-like, stabbing at the opponent. The segments are balled between them, with sharp slender sides to the left and right, and a end segment with a pointed tip. This spine can be used for stabbing and whipping.

Grass Seed: This is a special seed that is not within the typical seedling collection. The seed is designed to work well with the swift movement and scythe of Kusa'Sasori. The seed is deployed from the bottom of his chest, and when Mokuton chakra is channeled into it, it rapidly takes root upon the ground, covering a 5m by 5m area in 6 foot tall grass. The aim is to have the opponent within the area of the grass, and then use the tall grass to impair sight enough that a chopping slash of the scythe can deliver an effective blow, as scythes were originally intended for chopping tall crops.

[Weapon | Weapon Location]
[ Compressed Blackened Wood | Entire Puppet ]
[ Metal Frame | Skeleton ]
[ Poison Vents | Cheeks ]
[ Scythe | Back//Hands ]
[ Senbon Laucher | Chest ]
[ Segmented Bladed Spine | Spine ]
[ Grass Seed | Bottom Chest ]


Puppet Name: Same'Kouji | Shark Bait
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
Initially looking at this puppet anyone could tell that it was inspired by the creature known as a shark. However, the second thought about it is usually that it looks like one messed up shark. Akiko found that creating a shark puppet that resembled its original design perfectly, much like how Sasori'Kusa matches to a scorpion nicely, was relatively ineffective, at least enough to turn her away from the idea for a time. The body of a real shark was just no good for weaponry purposes, thusly, Akiko improved on the design. The head has a very shark-like look, with a mouth that doesn't closes with any sort of lips. The teeth in the head are shark, and multi-rowed. There are large read eyes on it, and large vents that can pop out of the cheeks. One the back of the head is a bladed dorsal fin, which leads down into a segmented body that permits for the puppet to flexibly bend. The arms are connected to the large shoulder area adjacent to the dorsal fin. The arms are slender, at least till they meet the wrists, at which point they turned into bladed sickles. The feet of the puppet are also slender until they reach the bottom portion of the leg, at which point they get rather bulky as they follow down to the three towed foot. The rail ends in a tip.
Weapons:
Poison Vents: To the side of the head, at the location of the cheeks, there are two vents that can be seen that look something like extendable gills on the puppet. Within these vents are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Opium poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, creating a cloud of poisonous gas around the puppet.

Propulsion Vents: These are the same vents as before. The vents themselves are hidden in the cheeks, only being exposed from them when the puppet prepares to attack. However, when they are not exposed, they can be seen when the shark opens its mouth. The fan in the vents works both ways, and so when kept within the mouth, the vents plow backwards instead of forwards. What this does is creates a propulsion system through water, allowing the shark to 'swim' at a fast pace when submerged.

Blades: This puppet has many areas that are made of metal blades. For one, the teeth in the puppet, which possess two rows to them, are bladed. The teeth make for a more effective bite, which is good in combination with the mechanism that strengthens the bite of the shark so that it could bite through wood. Furthermore, the dorsal fin, while wood in the back, has a front edge made of a crescent blade. The arms are also bladed, but are sickle like, making them good only for piercing and praying mantis style slashes.

Seaweed Seed: This is something only really effective in water, and when the water is shallow in most cases, since it is unlikely for Akiko to ever battle at the true depths of an ocean. However, the shark has a tiny, downward facing hole on the right leg, which is just small enough for a seed to fall out of. Within this hole is a specialized seed of seaweed, which, when activated by Mokuton chakra, can cause a 5m underwater area to become filled with 6 foot tall seaweed, which helps entangle the opponent, as well as potentially the puppet.

Transformation: Though it has a very non-shark appearance, the puppet can take on the looks of a white shark, something kept from Akiko's original design. For this, the cheeks are kept into the mouth, the arms fold back, and the bladed forearms extend to from the fins, and the legs fold in and back, creating the body and finishing the tail of the creature. When like this, it is hard for a Genin level puppeteer to use the puppet above land, as they must lift the weight of the puppet with nothing but their chakra strings. However, the puppet becomes more efficient in water.

[Weapon | Weapon Location]
[ Compressed White Wood | Entire Puppet ]
[ Metal Frame | Skeleton ]
[ Vents | Cheeks/Mouth ]
[ Sickles | Arms ]
[ Teeth/Powerful Jaw | Mouth ]
[ Bladed Fin | Dorsal Fin ]
[ Seaweed Seed | Leg ]


Puppet Name: Katsu'Fan | Ripper Fan
Rank: C
Range: Close-Far Range (0-25m)
Type: Defensive
Description:
Image
Katsu'Fan is a very small puppet with a very unique body. It's face, torso, hips, feet, and hands are all read, save for the white areas around its eyes, toes, and three of its humanoid-like fingers. As for its arms and legs, these are white. The face of the puppet is a horse face, meaning that it is very elongated, with very small eyes and a vent-like mouth. On the upper arm portion of the puppet are two fans that cannot retract. When in movement, the fans will usually bend down to be horizontal with the arms, which can rotate in full 360 degree movements, as can the legs. The back of the puppet is exposed with and has a red cover that can open at four points. The chest cavity of the puppet also can open straight down the center revealing the internal mechanism of the puppet. However, given the small size and light framework of this puppet, it is not very study, and can potentially break. It is classified as defensive for this reason, as it can not act as a good offense. The only real defense is offers though is wind-based, both with its fans and vacuum vent.
Weapons:
Poison Vent: At the mouth of this puppet there is a vent that can be seen. Within this vent are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Nectar of Jassamine poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, creating a cloud of poisonous gas around the puppet.

Fans: At the shoulders this puppet as gears that can cause the arms to rapidly rotate in three hundred and sixty degree cycles. When held horizontally this causes the fans to generate a moving wind. While this would be nothing other then a mild to rough breeze on its own, it can generate enough force to blow the poison smoke the puppet can release in a given direction, or even to clear the air of a foreign contaminate.

Hidden Blades: There are two 2 foot blades hidden in the legs of this puppet. The puppet is is able to move most of its limbs in any direction, and so it need only bend at the knees in order to protect these blades out like a switchblade. There are also two more hidden blades like this in the forearm sockets that can only be revealed when the arm is bent at the elbow.

Vacuum Vent: By open both the chest blade and the back plates the puppet reveals an intricate internal mechanism. The specialized gears of this machine creates a vacuum force that is sucked through the puppet, centered upon a Kanji that reads "Wind" - Kaze. When activated a small tornado force becomes visible in the air around the puppet. The vacuum offers some defense against Fuuton based attacks, as it can suck in and effectively neutralize manipulated wind. For this, however, the puppet must be placed in front of the oncoming attack and the vent activated. This vent can only be activated once every two posts for the user, and can only be effective on C-ranked wind based attacks. Anything higher will cause severe damage to the unit, as can any other element. Further, the gears can become jammed if they suck in debris, which can prove an issue given the loose flying sand in Suna. On average, this fan is good for five uses because of this, unless if Akiko is not in an environment like Suna, or even Kasai with its ash, in order to damage the gears, in which case the vent is good for eight uses.

[Weapon | Weapon Location]
[ Wooden Exterior | Entire Puppet ]
[ Metal Frame | Arms//Legs ]
[ Removable Limbs | Shoulder//Elbow//Hips//Knees ]
[ Poison Vent | Mouth ]
[ Fans | Upper Arms ]
[ Hidden Blades | Knees//Elbows ]
[ Vacuum Vent | Chest ]


Puppet Name: Pea'Me | Pear Eye
Rank: C
Range: Close-Far Range (0-25m)
Type: Recon | Supplementary
Description:
Image
The Pea'Me puppet is one designed for steal and recon operations. its wooden body has a somewhat rounded head complete with six yellow eyes in the form of circular indents. The chest cavity is also circular. The arms are attached to the direct size in grooved sockets that allow for them rotate in complete circular swings at the shoulders. The waist of the puppet also allows for rotation, causing the hips and below to spin in full circles if needed. The legs of the puppet are exceptionally longer then the upper body. Furthermore, unlike other puppets, there are many visible gears on the puppet, being found at the knees, foot, elbow, forearm, and even on the hunched back. While most puppets aim at not exposing their gears, as they can be targeted in battle if left expose, this recon puppet is not intended for battle-use, and only has a limited number of weapons to rely upon if needed. What is unique about the physiology of this puppet is that it has three, not two, legs with a triangular hip unit.
Weapons:
Memory Seal: The head piece of this puppet is specifically design to work as a visual recorder for information. The eyes are able to record everything they perceive through the use of special optic lenses along with a special Fuuinjutsu written inside of the head unit. The lenses each have a different depth range, giving a accurate recording at three different ranges, though only in the direction that the puppet's head is facing. The first range records clearly at the range of average sight. The second one reaches out to 20 meters. While this can be seen with the naked eye, the at this range the first lenses cannot pick up clearly on most details, which this second lenses can. Lastly, the furthest reaching lenses covers 40 meters from the location of the head to give a clear vision at this location. The recording seal is activated by a gear within the head, that reveals the seal towards the eyes which then start to record. There are wires that connect from the back of the head into the chest cavity that then feed into a larger Fuuinjutsu seal capable of storing the recorded date. In all, the puppet my record for an entire week before needing the seal wiped from it. To review this recording, the user needs to maintain contact with the chest of the puppet. While they can speed up or rewind the recording as it plays in their minds, the puppet, unlike a living creature, has no intellectual capacity, and thus it is up to the user to find and identify any specific information they are looking for.

Claws: The fingers and toes of this puppet are complete with sharpened metal blades that can draw blood when slashed.

Nature Cloak: This is a clock specially designed to work with Akiko's abilities to grow plants. The cloak, which is worn like a cap on the puppet's back, was made form fabric specially grown to accept Mokuton natured chakra, as the hybrid cotton it is composed of is itself a plant. When Mokuton chakra is channeled into it, the cloak can spout a variety of plant foliage. It can be made to look like a bush, or other form of small plant, even looking like a bunch of leaves on a tree. The puppet's eyes can see through the cloak, and so it allows for the puppet to potentially record when hidden from view.

Seed Shooter: This is a modified senbon shooters mounted onto the right shoulder of the puppet. The device is a turret gun that is capable of launching a barrage of pellets at an opponent that sting like the flesh, but don't actually piece it like the typical shinobi needle would. This device doesn't shoot senbon, but instead launches plant seeds once activated. Though rather ineffective as a weapon without medication, with the addition of Mokuton chakra to the strings activating the seed, and direct loading into the chamber, the seeds can be modified to any type of the seeds found in Akiko's Seedling collection. This can extent the range Akiko can throw her seeds normally, though can provide a potential distraction in trying to defend against the opponent and prepare a shot. Not to mention, since the chamber of the mechanism has to remain clear, being too hasty with the device will most likely lead to a jamb if not a catastrophic failure, i.e. backfiring explosion.

[Weapon | Weapon Location]
[ Wooden Body | Entire Body ]
[ Metal Framework | Various Parts along the Skeleton ]
[ Memory/Recorder Seal | Eyes//Head//Chest ]
[ Metal Claws | Hands//Feet ]
[ Nature Cloak | Back ]
[ Seed Shooter | Right Shoulder ]


Puppet Name: Kuro'Goke | Black Widow
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
Kuro'Goke is a very intricate puppet designed based off of the inspiration of the Black Widow spider. In all, the puppet has a very hybrid figure, being a mix between the physiology of a spider and a human. This puppet has four legs, two on each side, that are sectioned liked those of a spider, but wide enough to support the extended weight of the puppet. The arms and torso of the puppet are proportional to that of a human, though be it slightly more curved and smooth then normal humans are. As for the head of the puppet, it is larger then normal with two black eyes, along with four more red spheres to resemble eyes. The body of the puppet is mixed between black and gray. The puppet has a very large back section to it filled with several weapons. Kuro'Goke is a heavier puppet, but has the advantage of a detachable abominable unit, which can help to decrease its weight.
Weapons:
Staff: This staff is composed of a two part weapon system. The first is the pointed spikes at the tip, and outer ring of the large headed staff. These spikes can impale the opponent to draw blood. Furthermore, there is a hidden seed on the inside of the staff that can be activated to coat the Black Lotus poison, though this can be switched out for others. The second part of this weapon is chakra-based, the chakra for which is derived from the user of the puppet. When chakra is channeled into the mechanism in the puppet, a visible red sphere of energy appears in the center of the staff's head. When this happens, the sphere delivers a strike similar to the Strong Arm technique, though not as effective as the true technique. However, a direct his to the opponent could cause serious damage, as well as knock them back. Though, a comparable amount of chakra as a B-rank technique is needed from the puppet master every turn this mechanism is active in order to keep the technique in effect.

Kunai Launcher: There is a kunai launcher that reveals itself when the triangular slot at the puppet's belly button opens. The latch will open and kunai can rapidly shoot out of the opening in a straight path. These kunai are loaded into the front upper section of the puppet's large abdominal section. These kunia are coated in the Cicuta poison.

Abdominal Chamber: The lower half of this puppet's abdominal section is hallow with panels that open down the middle sliding open to in order to sallow an opponent whole. Once shut, the reinforced chakra treated wood can prove extremely effective at hold the opponent. However, it is usually not intended for the opponent to remain in there for long, as there are total of four blades to the sides of the puppet that slide across the planks of the lower section to slash apart anything within the chamber. This is a lethal trap chamber.

Web Launcher: Through the genetic study of spiders now that Akiko is able to incoperate animalistic qualities into her plants, Akiko has deigned a unique budding plant able to produce a spider-web like sap. This sap can then be launched form mechanisms in the puppet. There are two of these web launcher, one located in the head of the puppet, and the other in the back abominable section. The unit in the head is smaller, but can be used to shoot either strings of webbing, or single blasts of net-like webbing. The unit in the back can shoot both of these kinds, with the nets being larger. However, since it is also a larger shooter, it can also shoot webbing in gunk balls that impact and stick to the target. For instance, were one of these spheres to hit the opponent as they through a fist, the entire hand of the opponent would become incased in the sticky web. Further, the unit in the back could be used to mummify a subdued opponent in web similar to how spider goes about capturing pray. The head unit uses only a single bud, while the back unit uses a larger plant with four buds on it. To produce this web the plants must be acted upon by Mokuton chakra supplied by Akiko. [For comparison purpose, if Kidoumaru's web is to be considered Chuunin level in strength, the web created by this puppet is comparatively at Genin level.]

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Staff | Hands ]
[ Poison Kunai Launcher | Torso ]
[ Death Chamber | Lower Abdominal Chamber ]
[ Web Launcers | Head//Abdominal Tail ]
Spoiler:
Name: Kanadzuchi Kiji | Hammer Mechanism
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that involves a specialized mechanism in some puppets. When activated, the mechanism, which displays itself by glowing red. The result of this technique is a strike similar to that of Strong Arm, though not at such a point where it could tear apart the ground beneath the strike into large chunks. Instead, this technique has enough strength behind it to cause a crack in the ground or to bash through boulders. Considerable damage could be done to an opponent if a direct hit is landed, especially if delivered to the ribcage. The chakra for this technique is derived entirely from the user if used with a normal puppet, but can be shared to supplied by the chakra within a puppet if used with a human puppet.



Puppet Name: To'Kiba | Gang Fang
Rank: B
Range: Close-Far Range (0-25m)
Type: Offenseive
Description:
Image
To'Kiba is a unique puppet having a total of two faces. At its head is a large maw complete with many razor sharp teeth, and larger tusk like teeth on the outside of the mouth. The face at head as a tiered system of eyes, three set in all, that gives this puppet an ogre like face. Out of this face to the top rises a katana-like blade, and to the back is a large hairy main. The second face is on the chest, this being larger and canine in appearance, with a far larger maw and teeth. Other then this the puppet has a very humanoid appearance. The right arm side is coated in metallic armor, and while this slows the puppet down some, it provides excellent protection to the right. A fabric robe and pants is worn below the waste on the puppet, more so on the left.
Weapons:
Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

Kanata Blades: The puppet is designed with intricate hands so that it may hold and wield blades in its hands. The puppet is equipment with two katana blades worn on the left side of the hip. While these are normal blades, the sheaths of the blades have an interior coating of poison in them that allow for the blades to take on an exterior coat of poison. If cleaned through water, or some other means, the blades need only be returned and then pulled from their sheaths to re-coat the weapons. The poison in the sheaths it he Angle Wings poison.

Jaws//Teeth: Both of the jaws on the unit have gears at their mandibles allow them to have strong biting strength. The jaw on the chest has a larger unit of gears, giving it enough strength to crush boulders it can hold in its mouth. The teeth in both jaws are razor shape and metal coated.

Fireball Shooter: On the interior side of the chest jaw is a special fire Fuuinjutsu seal that words in combination with a mechanical shooter in the puppet. To activate this requires more chakra then most gears a puppet is known to have, but the end result is that a substantial fire blast is launched from the puppet. The blast can be up to four feet in diameter. The seal contains enough flames for only a limited number of shots, averaging at around 8. However, more can be created if the fireballs are kept smaller in size then their max size. [Half-sized fireballs would result in 16, ect.]

Flame Thrower: Fuel canisters that are located in the large head of the puppet hidden by the hairy mane of the puppet. This fuel leads to the mouth of the puppet, which can release a flame thrower breath that can extend out nearly six feet from the mouth of the puppet. Their is enough fuel in this the canister for this to hold an extended flame thrower blast [4 straight post] or to activate it for the same amount of time only spread out at different intervals [4 separate uses on 1 post each]

Senbon Launcher: On the right arm the hand is able to dispatch downward at the wrist to reveal a miniature senbon launcher. The gears and weapons are hidden in the forearm, so there is not room for an abundance of the needles. Still, it is effective at delivering a hidden attack when needed. These senbon are coated in the Opium poison.

Exploding Kunai Launcher: The metal cover on the right thigh is able to lift up, stacking upon itself, to reveal a hidden kunai launcher in the right thigh. There are only five kunai, each that can be launched separately, in this unit. While this is not much, any more would sacrifice movement in the leg. Each kunai, however, has an explosive note attached to it.

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Venus Flytrap Genetic Recombination | Entire Puppet ]
[ Metal Armor | Various Locations ]
[ Poison Katana | Left Hip//Hands ] x2
[ Jaw//Teeth | Head//Chest ]
[ Fire Blast Shooter | Chest ]
[ Flame Thrower | Head ]
[ Poison Senbon Launcher | Right Forearm ]
[ Exploding Kunai Launcher | Right Thigh ]


Puppet Name: Ten'yo | Godsend
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive | Defensive
Description:
Image
Ten'yo is an exceptionally large puppets filled with many weapons. This makes the puppet heavy, and weighs it down substantially. However, Akiko has a great deal of experience working with larger puppets, as her fist puppet measured ten feet in length. Because of its size, Ten'yo cannot be lifted in the air and remains firmly planted on the ground. This fact slows it down, but makes it a study defense because of its size and armaments. A Chuunin level puppeteer can apply enough force to yank the puppet out of the way. However, to do so requires more chakra strings then normal, essentially making the puppet cost two B-ranked puppets if being jerked around like this. Over the face of the puppet is a Fuuinjutsu tag that covers down to what neck there is on the heavily armored puppet. There is a chain that runs between the two shoulders, and both are covered in decorative plates, the right having the figure of a large cat, and the other with the face of a demon. The right forearm of the puppet has a massive bladed claw that also holds a chained spiked mass. The large belt buckle on the puppet also looks like the head of a demon. While the puppet is made of wood, much of the puppet also coated in metal armor.
Weapons:
Claw: This right hand of this massive puppet is a sophisticated claw of three blades large enough to hold a human skull in it, along with enough force to crush such a skull. The wire on the outside of the blade retract when the claw opens. While it is a potential risk having these exposed, as cutting them can effect the movement of the corresponding blade, this is a downside form having such a large puppet.

Spiked Mace: The claw on the right side also hold the extendable mace on the puppet's right arm. The mace is a large metal ball, making it extremely heavy and able to bash into things like a wrecking ball. However, the ball also has retractable spikes on it, along with a seed compartment on the inside of it that can be activated to coat these spikes with poison. The poison these spikes can be coated in is the Angel's Trumpet poison. The mace is attached to a chain that coils in the interior part of the forearm. The chain has enough footage on it to extend up to 5 meters.

Chakra Shield: On the left arm, just before the spikes found on the knuckles, where the armor is at is built in a chakra shield. This deploys by opening in four directions, after which a visible blue chakra glow will emit from the arm to defend against various attacks. However, the chakra for this shield is derived from the user of the puppet.

Flash Grenade: The tag covering the face of the puppet has a Kanji for "Light" on it. There is only a single one of these flash bomb tags on the puppet. Furthermore, there is no propulsion mechanism for this tag, meaning that it does not shoot off from the puppet. Instead, the user will activate it with a chakra string while usually standing behind the puppet, using the shadow the puppet creates to protect them, as this is the safest area from the bright blinding flash that results from this bomb.

Cleaver Hug: On the back of the puppet are two cleaver swords that can be detached from from the mechanism of the puppet if needed. However, if left slotted into the mechanism, which is built into the side of the backs on each side, the blades will quickly swing loose. These cleavers will swoop down and then turned horizontally to deliver a hugging grab in front of the puppet with enough force to sever an opponent in two. However, for this to work with lethal force the opponent must first be drawn in to extreme close range with this puppet.

Senbon Launcher: There are two parts on the upper chest that lead to a triple-slotted senbon launcher in each unit. When activated the mechanism rotates firing three senbon at once in a slightly staggered path to cover a wide are in front of the puppet. These senbon are coated in the Deadly Nightshade poison.

Exploding Kunai Launcher: In the right leg of the puppet is a slot that hold five kunai complete with explosive tags attached. A panel on the shin opens to reveal these kunai that can then be launched individually, or all at once, depending on the size of the explosion needed.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor | Exterior Plating ]
[ Claw | Right Forearm ]
[ Poison Spiked Mace | Right Forearm ]
[ Chakra Shield | Left Arm ]
[ Flash Grenade | Face ]
[ Cleaver Hug | Back//Sides ]
[ Poison Senbon Launcher | Chest ]
[ Exploding Kunai Launcher | Right Lower Leg ]
Spoiler:
Name: Kikou Junpuu | Light Shield Seal Mechanism
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a special puppet technique that uses the device known as a Chakra Shield built into various puppets. In most cases, this shield is equipped into the arms of the puppet, activating when panels on the arms open up to extent their field while blue chakra becomes visible across the area the shield extends. This chakra disk can block many deadly attacks, both chakra-based and physical in nature. However, in some cases, as the shield absorbs the hit from the techniques it blocks, the shield and puppet can become clogged with gunk depending on the nature of the attack this shield is defending against. In the case of normal puppets the chakra for this shield derives itself entirely from the user. However, in the case of human puppets the chakra cost can be split, or completely drawn from, the chakra within the human puppets.



Puppet Name: Kuro'Heki | Black Tear
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
Kuro'Heki is Akiko's second reaper-theme puppet, but is stronger then the first. The puppet has two heads, the outer most is simply for show as both are located in the same location. Realistically, the first head is nothing other then a wooden mask that makes the head of the puppet look like a jack-o-lantern, while the actual puppet head with gears in it is in the shape of a skull. Puppet head can peal back down the middle creating a look similar to a cobra hood. The pupet has a very natural looking skull complete with a full set of fake teeth. The large portion of this puppet is covered by a black cloak, though the large skeleton like arms extend outside of the cloak with long boney fingers.
Weapons:
Scythe: This puppet has on it a double bladed scythe, with one serrated blade curving out from each end in opposite directions. The blades are metal and are extremely sharp due to their jagged nature, having a cutting edge on each side of the blade itself. The handle of the large staff is made from wood. This scythe is not normally equipped with a poison, but Akiko can quickly apply one with use of her poison seeds.

Poison Vent: The mouth unit of the puppet contains a slot for a seed spore along with a fan mechanism in order to create a cloud of poisonous gas when activated. This gas can be spewed when either face is covering the puppet, as the jack-o-lantern skulls has holes in it in front of the mouth and eyes of the puppet. The seed normally in this slot is the Nightshade poison, though this can be switched out for others.

Multi-Arm Seal: Located on the forearm of the right arm, a seal is revealed here when the ulna bone opens a hidden latch. This seal contains countless more arms for the puppet, all of which are segmented and aim as stretching out and grappling or binding the opponent in a miniature forest of puppet arms. The chakra needed for this seal is derived from the user, and the increased number of arms will slow this puppet down.

Earth Drill Seal: On the left hand of this puppet is a seal for Akiko's Doton: Chikiri no Jutsu [ | Earth Release: Earth Drill Technique | ]. When activated, the jutsu will take effect. The chakra cost for the technique is derived from the user, and there will need to be sufficient earth around the area to draw upon for this technique.

Entangling Vines Seal: On the chest of the puppet is a seal for Akiko's Mokuton: Houshi no Matsuri [ | Plant Life Release: Vines of Enshrinement | ] technique. When activated by use of a chakra sings, and no hand-signs, a plethora of spiked vines will shoot out of the chest of the puppet and attempt to entangle the opponent. Though Organic Puppetry the user can manipulate these vines further after the initial release of the technique. The chakra for this technique is derived from the user and the vines shoot out of the cloak, ripping the black cloak slightly as a result.

Bladed Spine: Much like the original reaper puppet, there are not legs on this puppet, but only a long segmented tail that extends out to attack and defend. However, the tail on this puppet is larger, measuring around eight inches in width and with a reach of 5 meters when fully extended. Furthermore, the tail is always coated in a poison, this being the Black Nightshade poison.

[Weapon | Weapon Location]
[ Double Bladed Scythe | Back//Hands ]
[ Poison Vent | Mouth ]
[ Multi-Arm Seal | Right Arm ]
[ Earth Drill Seal | Left Hand ]
[ Entangling Vines Seal | Chest ]
[ Poison Bladed Spine | Spine//Tail ]
Spoiler:
Name: Senju Soubu | Thousand Hands Manipulation Military Art
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu | Fuuinjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that takes advantage of a specialized seal found on some puppets. The Kanji on this seal reads "Arm" and glows blue slightly when activated. Once activated countless multi-segmented arms will extend out of the seal. These wooden appendages can be used to attempt to grapple and cage the opponent with these arms. However, the more arms that are created, the heavier the puppet will become, which an potentially slow the puppet down substantially. When placed onto a normal puppet the chakra for this technique, which is substantially high as far as the rank of the technique goes, comes purely from the user. However, if used with a human puppet the chakra can derive from chakra from that contained within the human puppet.

Name: Mokuton: Matsutabi no Jutsu [Nature Release: Ensnaring Vines Technique]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Mokuton | Nature
Clan: Megami
Description: This is an effective technique that aims at immobilizing the opponent through the use of vines. After forming several hand-signs and channeling their Mokuton natured chakra into the surrounding area, the user will create a point of concentration from which a leafy bud will erupt and spew out numerous vines in a straightforward attack. These vines can be grown out of several places, the soil on the ground, other plant life, even the user's hybrid skin, though the latter will cause the user pain. The vines this technique normally creates are ambiguous, not having any specific or special information as they are merely a result of Mokuton chakra, and not genetics. However, this technique can be combined with the genetic information stored in the Idenshigan. Through an activation of the doujutsu, the user can incorporate traits from other plants they have sampled into the vines, for instance covering them in thorns to add a cutting through the addition of genetics from a rose. Each pod that is grown has a maximum of 20 vines within them. Their initial path is straightforward, and the vines will wrap around anything they contact. However, through the use of Yuuki-Kugutsu no Jutsu [Organic Puppetry Technique] the user can modify the path of the vines and cause them to constrict and tightly bind. A Chuunin using this technique can generate up to 3 pods of vines, and a Jounin up to 6. The more location and pods created, the more likely it is to capture the opponent, though each pod is considered a C-rank puppet when combined with Mokuton chakra strings.

Name: Doton: Chikiri no Jutsu | Earth Release: Earth Drill Technique
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: --
Description: After performing several hand-signs, the use will slam either one or both of their forearms within the ground, causing mud and solid earth to form up around their entire forearm in the shape of a drill. This drill is jagged, and is not only sharp at its tip, but also all around it from the solidified and sharpened earth. Using softened earth in the form of mud, within the interior of the drill, the user will utilize their Doton chakra to rapidly spin the outer, harder surface of the drill, creating a powerful drilling force that can pierce through many materials, usually having to be held with a sustained impact on denser materials such as steel or diamond. However, higher-level users can use this technique again most other obstacles, increasing the velocity of the spin that can even add a deadly effect to this drill, though this can only be done by a skilled user. Akiko, being a puppet master by nature, is able to use this technique with her puppets, performing the hand-signs, but using a chakra string to attach the Doton chakra to a limb of a puppet instead of her own limb. However, using this method slightly increases the chakra cost of the overall technique unless if being used with a prepared seal on the puppet its.



Puppet Name: Ken'Odoriko | Blade Dancer
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
Ken'Odoriko is one of Akiko's favorite puppets, which is saying a lot as it competes for affection with the Pets the puppeteer has collected. The puppet is wooden, and possesses a very smooth and rounded head. The head fits into a turtleneck-like slotting that leads down to broad shoulders being covered in folded fabric sleeves. To the right the shoulder is longer in order to account for the unique arm on that side. While the upper arm is the sam as normal, at the elbow arm splits into two puppet arms, humanoid in shape and capable of rotating at the elbow. On the left side, while the shoulder appears more close to normal size on this puppet that stands at about 7 foot in height, the upper arm and forearm are larger to account for the large blade held on this die of the puppet. The forearm on the left is covered in metal plating. The chest of the puppet leads down into a rope wrapped waist. While these wood planks extend lower then this, they die off into a green fabric skirt that covers the legs of this puppet all the way down to the feet which are exposed at the bottom.
Weapons:
Staff Blades: Attached to the robe sashes of the puppet are three metal casings, two of which measure two feet in length while the other measures three. Two blades, each the length of the case, extend from either side of these unites which can be held in the puppet hands to attack with. These two smaller staff blades are coated in the Bittersweet Nightshade poison while the larger of the three staff blades are coated in the Deadly Nightshade poison.

Large Sword: To support the weight of this sword it must either be held in the larger left hand, or held in both of the hands on the right side. The sword itself is large, being a cleaver sword that measures 6 feet in length, usually held at the middle of the blade, as there is no clear hilt. Because of this, it would be dangerous for the blade to be held in human hands, as the puppet does not have to worry about cutting itself, especially since the metal coated left arm has on it the armor it does. To one side is a double edged sword ending in the point, while the other has a double sided blade complete with several spikes.

Scythe Blades: When these blades are not in use they rise up behind the puppet to create two curved arches that nearly come to a meeting point above the puppet. However, which activated the blades fold out like a demon wind shuriken to reveal five blades on each end the extra limb that these are attached to then extend down, connecting with the puppet at the waist while these blades begin to rapidly spin. These blades are coated in the Horse-Chestnut poison.

Hammer Mechanism: On the right side of the puppet on the higher of the two right forearms is equiped with a mechanism that emits a blast of chakra similar to the Strong Arm technique, though weaker in effectiveness. When activated the corresponding hand pulsates with visible red chakra, though the chakra for this technique is derived from the user of the puppet.

Hidden Blade: In the lower right forearm is a hidden blade that extends out of the opening on the palm that is created when the wrist folds down on the puppet. The blade is a little more then two feet in length and is coated in the Black Lotus poison. The blade pops out quickly to allow for a hidden attack.

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Poison Staff Blades | Hanging from the Waste ]
[ Cleaver Sword | Hands//Back ]
[ Poison Scythe Blades | Back ]
[ Hammer Mechanism | High Right Forearm ]
[ Poison Hidden Blade | Lower Right Forearm ]
Spoiler:
Name: Kanadzuchi Kiji [ | Hammer Mechanism | ]
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that involves a specialized mechanism in some puppets. When activated, the mechanism, which displays itself by glowing red. The result of this technique is a strike similar to that of Strong Arm, though not at such a point where it could tear apart the ground beneath the strike into large chunks. Instead, this technique has enough strength behind it to cause a crack in the ground or to bash through boulders. Considerable damage could be done to an opponent if a direct hit is landed, especially if delivered to the ribcage. The chakra for this technique is derived entirely from the user if used with a normal puppet, but can be shared to supplied by the chakra within a puppet if used with a human puppet.



Puppet Name: Oootoko | Giant Man
Rank: A
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description:
Image
Oootoko is an extremely large puppet, and for that reason it is also slow as far as puppets go. However, if used by a skilled user the puppet can have the speed of a large summons, though even from a Jounin it requires a high level of concentration, thus restricting the number of A-ranked puppets that can be used along side it. For a Chuunin user, it is impossible to control by normal means of puppetry. While a Jounin could control the puppet with strings, even this could prove testing. The only means that Akiko has for controlling this massive puppet is her Artificial Puppetry Technique, which allow for her to control the puppet through constant contact, rather then string use. However, as the puppet is built with a station to stand on, the contact is normally maintained through the feet, and chakra strings are used on the puppet's more intricate parts to provide for slightly smoother functioning. Though at Chuunin it will always be somewhat jarred in its movements. This is a puppet so large it cannot be lifted from the ground by chakra strings. It stands at just over the size of two full sized men. Each limb is even thicker then most men are in girth. The puppet has an intricate wooden haul that would have been difficult to shape had it not been for Akiko's skill at wood generation, allowing her to mold and grow wood to the exact shape she required. However, throughout this puppet there are also armor platted areas an intricate attack devices.
Weapons:
Shields: On the outer surface of both forearms are metallic shields attached to the wooden arm pieces of this puppet. The shields have Kanji written on the outside of them the read "Falling Mountain" on the right and "Rising Valley" on the left, as there are two Kanji on each of the massive units. Going passed this, the metal of the shields, capable of blocking against many strong forces, extends further then the elbow coming to form a large blade useful in elbow strikes.

Hands: While there are only three fingers, including thumbs, on each hand, all of which are extremely thick, the units have hydraulic mechanism in them to increase the gripping and crushing strength in them. These hands can turn boulders into rubble.

Snaking Spine: Attached to the shoulder blade location of this puppet are large bladed tails that are segmented to allow for movement, but come to a concise point at the end. There is a metal coating on the edge of these blades, but the interiors are kept wood in order to maintain control over them for Akiko. Connecting to the puppet at the shoulders, the two spines feed down into a "V" shape on the back when they are not in use. These tails have enough length were they can strike to both the back and the front of the puppet, though they cannot target things in the front of the puppet as far as the arms can reach. Each spine is roughly 7 meters in length when in use, but the segments stack on each other when not in use, making their resting length at about 3-4 meters. These tails are not normally coated in poison, but by using her seeds Akiko can quickly apply a coating of any one of her poisons to these weapons.

Kunai Launcher: This is a larger shooter that delivers many kunai at once. The shooter has kunai in individual stacks that then fires them out in a wall of kunia fashion. Located in the right leg, the panel on the front will open at several slots to reveal the mechanism. There are sixty kunai in each set, with rows set up as 6X10, and there are five rows in each leg. By activating one of her poison seeds inside of this chamber closed Akiko can quickly coat all these kunais in one of her poisons.

Senbon Launcher: In the large forearms of the puppet are senbon launching units. The senbon launch out of the palm of the puppet at a rapid rate that can scatter then across a wide area to attempt and secure a hit from multiplicity. The senbon are not normally poisonous, but much like the kunai launchers, they can be quickly coated in poison by Akiko releasing one of her poison seeds within the clouds chamber of the puppet.

Flammable Gas Vent: In the front of the unit is a small opening between the two segments at the bottom that contains a the outlet for a gas vent. The vent is fed with gas from canisters within the puppet that when activated release a misty flammable gas that can extent out in front of the puppet up to and fill a wide area, similar to the Burnish Ash Accumulation technique. To make an explosion as large as the example technique all of the fuel from the chamber is sprayed, meaning that the gas itself would have to be activated by a different source then the flame-thrower, such as an explosive note. However, if kept smaller, the gas can be split between this mechanism and the flame-thrower for an average of two sprays, and 6 fire-breaths. Upon introducing a flame to this gas it will explode.

Flame Thrower: Drawing from the same gas canisters as the mist generator, the mouth unit in the puppet is set up to sew out a flame thrower that can extend up to 5 meters in front of the puppet's wide mouth. The average number of uses 6 for this mechanism. However, if the gas vent is never used this can easily increase to 10 uses.

Propulsion Drive: This addition to the puppet was added after its original creation. This is a modification to the back legs of the puppet in order to improve mobility of the grounded humanoid creation. These are a set of treaded wheels, which each set having a total of four cylinders covered in an all-terrain track, similar to those seen on a thank. These treads rest on the backside of the legs when not in use. However, once deployed, the back heel of the puppet pops further out from the foot to allow for the treads to slide down beneath the puppet like a pair of roller skates. The mechanics of this creation are powered by mounted in the ankles of the puppet. However, because of this being an addition, the gears are actually partially exposed when the heel pops out, which creates a potential weakness in the design. Once activated, the propulsion system will rapidly drive the puppet forward to make it easier to move the puppet. However, this design, along with the overall weight of the puppet, makes it impossible to turn whilst in motion. Attempting such a thing would tip the top heavy creation into a crashing stall. However, this mechanism makes it much easier to propel the puppet into a battle charge.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor & Skeletal Supports | Various Parts ]
[ Bladed Shields | Outer Forearms ]
[ Crushing Gauntlets | Hands ]
[ Snaking Spines | Back ]
[ Mass Kunai Launchers | Shines ]
[ Senbon Launchers | Forearms ]
[ Flammable Gas Vent | Lower Torso ]
[ Flame Thrower | Mouth ]
[ Propulsion Drive | Ankels//Feet ]

[ | Tabikugutsu † Travel Puppets | ]



Puppet Name: Oka'Denrei | Dune Runner
Rank: B
Range: Close Range (0-5m)
Type: Travel | Supplementary
Description:
Image
Oka'Denrei is a specialized puppet that was created for improved mobility between Akiko's two homes. The birth lands of the Megami clan have always been held in the Land of Grass, and though the country's boarder is close to the Land of Wind, the capital of Akiko's adoptive home has moved drastically further away. After the fall of Sunagakure and the civil war that raged through the country, the new capital of the newly founded republic became Hanabira City. However, this great city is located on the far side of the Wind Country set behind the lines of the Westland for protection from foreign invaders. The journey by foot would take several days, even weeks given the shifting terrain of the Wind Country and threat of sandstorms. To cut down on this route, Akiko created this puppet modeled from newer technologies.

The puppet is comprised of a wooden frame that was grown to specifications with Akiko's Mokuton element. It would have been difficult to craft the shape of the puppet otherwise. The puppet is essentially a three wheeled bike powered by various gears and plant innovations. The back wheel is larger then the two front, and the overall shape of the puppet is modeled loosely on Akiko's first puppet creation of a scorpion, the two front wheels looking like how a scorpion could hold its front claws. Overall weaponry built into the puppet is minimum, as this is not a battle puppet. Furthermore, this puppet has a close range restriction, as the puppet cannot be manipulated without the Megami directly in contact with it.
Weapons:
Solar Engine: There have been massive advances in steam powered technologies in recent years, even to the extent that powerful airships have been created running on the stuff. Akiko, being from a Mokuton centered clan, has innovated a different power source then steam, however. Plants naturally create energy drawn from photosynthesis, and as the entire framework of the bike is a living plant, this device was been set up to draw from this power. When in motion, mosslike threads along the bark of the creation with turn green from Mokuton chakra channeled into it by the Megami rider. Because of this, the creation cannot be used by anyone but a Mokuton trained shinobi. Connecting chakra strings to the two wing-shaped handles in the front, the user can activate the gears that turn the puppet's wheels and fuel the bike through the process of photosynthesis. Because of this, Oka'Denrei is very ineffective at night, as it would run purely on the user's own Mokuton chakra, weakening the rider and slowing the vehicle. The exhaust the comes out of this system is the same that is produced by all plants, oxygen. However, because of the quantify produced, it can be very dangerous if a fire is lit by the exhaust pipe as the pure oxygen is much more flammable then the natural air.

Rose Treads: The wheels of the puppet are created from a genetic combination of the rubber tree plant and roses. Because of this, they are shock absorbent to allow the suspension to function on more solid ground then the sand of the desert. More importantly, though, is the rose contribution to the wheels. With the user of Mokuton chakra strings to funnel plant natured chakra into them, the wheels can grow long and sharp red spikes across them. This can help anchor the wheels into the terrain and cross rougher land then normal.

Side Blades: This is another plant-based system of the puppet, and one of the few weapons build onto the puppet. Built onto the exhaust pipes are two branches that are normally tucked into the puppet. When activated through Mokuton chakra, the branches fold out and sword sized leaves extend to either side of the puppet. The leaves are enhanced through Mokuton chakra to be as sharp as a blade and as strong as steel. Though they do no slash out on their own, sideswiping an opponent while in motion can become a very significant strike resulting in lacerations.

Senbon Laucher: This is a classic puppet device built into the front portion of the puppet's chaise. The outlet of the senbon launcher is on the front of the puppet and can only shoot the barrage of the senbon straightforward. However, if not used in a chase where the opponent is also moving in front of the user this weapon is poor, as it accuracy is low.

[Weapon | Weapon Location]
[ Wooden Frame | Entire Puppet ]
[ Metal Framework | Interior Skeleton ]
[ Solar Engine | Chaise ]
[ Rose Treads | Wheels ]
[ Side Blades | Side Branches ]
[ Senbon Launcher | Front ]


Puppet Name: Nanpasen | Shipwrecker
Rank: A
Range: Close Range (0-5m)
Type: Travel | Supplementary
Description:
Image
The Shipwrecker is an incredibly large puppet designed for underwater salvage and exploration. Meant to be controlled from the inside, similar to a battle-armor puppet, this puppet has an airtight design with a pressurize haul capable of at depths far greater than the average human body could otherwise withstand. The puppet has an overall crustacean appearance to it. The chassis is covered in segmented armor plating, making the weakest point of the puppet the observation deck in the front. This thick glass dome provides slightly more than 180 degree vision, and is where the user operates the puppet from the interior. The wooden interior of the puppet, unlike the metallic exterior, is mostly hollow, though all the walls are covered in moss-like growths. This plant life is connected with seaweed that is grown both under and interlaced atop of the armor exterior, and together the plants form the primary life support mechanism of the puppet. Through the natural process of photosynthesis, the aquatic plants produce enough oxygen to sustain up to 3 people within the haul of the craft. However, it should be noted that the oxygen quality is purer than normal atmospheric conditions. While not presenting any great health risk unless stuck in the puppet for days on end, the air inside the puppet is slightly more flammable than normal, presenting a potential risk to the structural stability of the puppet should it catch fire from the inside. While there is room enough to move around on the inside, there is not an overabundance of space. The puppet is supported on a system of 6 crab-like legs that all connected to the main gear station at the base of the chassis. This makes the puppets movements very naturalistic to those of a crustacean, so while it is not intended for high speeds, it makes it very effective for gaining footing on the sandy bed of the ocean. Furthermore, it prevents potential jamming that something like treads could experience, an important feature since repairs are not likely when submerged. The front of the puppet, below the cockpit, is equipped with powerful enough search light that allow for better visibility in the darker depths of the ocean. While these lights would be extremely ineffective in the void crevasses that can be found below water, this is likely not to be an issue, since the haul would be crushed before such great depths could be reached to begin with.

Weapons:
Lobster Claws: While not intended for combat, there are a few safety measures built into the puppet. The crab like legs, all of which have the same armor plating as the chassis, can normally be used for stabbing and smacking provided their target is in close range to the puppet. However, to better defend the puppet, the front legs on either side are also equipped with a hidden, serrated blade that arcs out to complete the appearance of a lobster claw. These pinchers are strong enough to severe limbs and fend off aquatic predators. However, because of the slow speed of the puppet it is an unlikely, and hopefully unnecessary scenario.

Retrieval Arms: Also located at the base of the puppet are two skinny arms that are about the size of a human hand at their end. These are not so much weapons as they are a necessity for collecting samples. The arms extend out of a chamber that can then be resealed and opened from the inside of the chassis, allowing the samples to be transferred from the outside to the inside of the puppet.

Shark Torpedoes: Based on the same propulsion design of Akiko's Shark Bait puppet, this exploratory creation is equipped with a total of 6 torpedo sized missiles that are launched out the front near where the leading legs connect with the base of the puppet. When launched, the mechanism inside the cylindrical tube propels the missile forward leaving a foamy stream of bubbles behind. The torpedoes have a metal, ramming head with a shark-like design on it. While this is used to punch through obstacles, the wooden tube is loaded with explosive notes and are the main attack force behind the rockets. The path of the missiles are guided by charka strings. While in motion each missile will be the equivalent of a C-ranked puppet. While this helps to guide the attack to its intended target, the supply of ammunition is limited, and the control is not perfect given that they are effective only underwater.

Air Sack: A failsafe of the puppet, there is a deflated balloon like object in the large pipe on the tail end of the puppet. If activated, canisters of helium will flood into this to cause a large bubble on the backend that will immediately lift up the puppet from the water and carry it to the surface. This is an emergency escape device, though ones that carries with it some risk since the rapid change of pressure can cause decompression sickness.

[Weapon | Weapon Location]
[ Armor Plating | Entire Puppet Except Observation Deck ]
[ Motion Gears | Base ]
[ Lobster Claws | Front Legs ]
[ Retrieval Arms | Underside ]
[ Shark Torpedoes | Front of Base ]
[ Air Sack | Tail End ]

[ | Hitokugutsu † Human Puppets | ]



Puppet Name: Grace Cordel
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
G.C. has a creamy baby-soft skin along with long peach orange colored hair and orange eyes. She stands to a 5'7" and weighs around a 104 lbs. Her shirt is a black tangtop with whiteish peach sides that make the tangtop look like a dress, over top of it she wears a whitish-peach jacket with tangy orange stripes down the sleeves. Her pants start out in the whitish peach color and turn to black in the middle of her thigh, whitish peach stripes going down the sides of her pants till the end of them; which the edges are black ruffles at the end. Her boots are combat boots that are the whitish peach color with black laces--though the top part of her shoes are covered by her pants. G.C. wears goggles that are the whitish peach color and have a black rim and black bracelets and necklace. In between her side and backside are orange ribbons that cover two card carriers. One is black and with whitesh peach swirls and the other is whitish peach with black swirls.
Weapons:
Saw Arm: This is a sophisticated mechanism built into the right arm of this puppet. When activated the upper half of the forearm on this side peel back on all for sides to cover the lower half. From the opening, forward facing blades stretch out as they move forward like like an umbrella as they move forward down the track until these blades are perpendicular with the lowest part of the wrist. After this, that portion of the wrist and the hand attached will bend up so that the blades are now parallel with the arm as they begin to spin. The mechanism attached to these five blades, is capable of spinning these foot long blades at a rapid pace to create a buzz saw effect. In addition to this, the upper portion of this arm is attached with grappling mechanism. At the elbow the forearm disconnects to three steel wires that feed into the upper arm. When activated, the arm can extend out five meters to create a farther reaching buzz saw.

Shrapnel Bomb: Within the left forearm of this puppet is a mechanism for launching a sphere that is just about the size of a baseball. This weapon is a shrapnel bomb that activates similar to an explosive note, only when activated it explodes in all direction to unleash violent shrapnel across the area. There are two of these bombs contained within the arm. If the puppet if caught in the explosion the bits of metal will be nailed into the wood. However, the piercing strength will prove much more effective against human flesh and muscle.

Summoners Seal: G.C. was a summoning specialist. While specific techniques she knew were lost do to trauma to the brain during the transformation into a human puppet, her body and chakra were kept intact. Because it was a fitting attachment to this puppet, Akiko outfitted a large summoners seal on the stomach of this puppet beneath the shirt. By swiping an arm across this seal, multiple regular weapons can be unleashed from it ranging from kunai, shuriken, explosive notes, to even katanas. These weapons do not shoot out towards the target once unsealed, but can be swooped up by the puppet and flung or simply held in the hand for a weapon.

Smoke Screen Seal: G.C. was a summoning specialist. While specific techniques she knew were lost do to trauma to the brain during the transformation into a human puppet, her body and chakra were kept intact. Because it was a fitting attachment to this puppet, Akiko outfitted a specialized seal onto the left palm of the puppet. This seal is used to create a quick smokescreen. By slamming the palm against something, the seal activates to result in a large cloud of summoners smoke to come forth. The smoke is white, and can obscure vision. While some coughing may be induced, the smoke does not burn as bad as normal smoke that stems off of a fire would, and so it is a very low level irritant.

Scroll Storage: The upper portion of each leg has a container for storing multiple small scrolls. To access these scrolls, a hatch on the outer leg, not covered by the pants, unlatches so the puppeteer can pull the scrolls out. Usually, these scrolls are either basic weaponry scrolls, or even other puppet scrolls to reduce the number Akiko needs to carry on her own person.

Hidden Blades: For both of the legs, a hidden blade is able to extend out of the bottom of the foot. The blades, when not in use, hide within the lower portions of the legs, and measure just over two feet in leg. Popping out like switchblades, the weapons can slashed as the puppet kicks. These blades are normally coated in the Angel Wing poison.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Extendable Buzz Saw Arm | Right Arm ]
[ Shrapnel Bomb | Left Forearm ]
[ Summoners Seal | Stomach ]
[ Smoke Screen Seal | Left Palm ]
[ Scroll Storage | Thighs ]
[ Poison Hidden Blades | Feet//Lower Legs ]
Spoiler:
No Jutsu: - The creator of this character never got jutsu approved for the character itself. The specialty was listed as "Summoning" but without any jutsu made by the creator the character there is nothing to go off of.

I am justifying the lack of jutsu for this puppet as being a result of this puppet being the first created from Akiko's method. While the body and chakra was saved, the brain received considerable damage, thus blanking jutsu from the puppet.



Puppet Name: Tystu Kokugen
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
A young boy with a very serious looking face with, though he has very bright, green eyes that have the sparkle of innocence and genius, or so the elders of his clan used to say before he joined Iwa.He has very bright silver hair, that are very common from his clan. He has a very wiry body and not a extremly strong body, but has pretty powerful legs due to his partialness to running and training his speed. He wears a brown t-shirt that has a silver hourglass on the back, to represent his ability to manipulate time. He wears black pants and wields a single sword, that has the hourglass pattern up and down both sides of the sword and a very silver gleam on it, with a black hilt. Akiko has added to this apparel by giving this puppet a green trench coat.
Weapons:
Blade of Time: This was the sword that belonged to Tystu before he was captured by Akiko and converted into a puppet. This is a long silver blade that features an hour glass pattern all the way from the hilt to the tip of the blade on either side. This hour glass pattern is a slightly darker gray then the rest of the blade and glows slightly whenever used for jutsu. This blade was made by the elders of Tystu's clan and is composed of Star Iron, crafted to combine perfectly with the Time Natured chakra of the Kokugen clan. The blade can be infused with some of the chakra from this puppet and then used to conduct time jutsu similar to how the chakra amplifier works on the puppet. [X]

Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer. In the case of Tystu, the element in consideration is not of the traditional sort. Instead, this unique chakra affects time steams, and when the chakra amplifier is active, which will be seen by a bulge in the puppet's shirt from where the latch opened on the amplifier, the puppet can utilize its known jutsu. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Time Chamber: This is a special addition that Akiko made for her puppet to work alongside him. The chamber looks like a oval shaped coffin that is gray in color. there are chains across this piece of equipment that are also attached to leather straps so it can be carried like a backpack. The outside of the case also has gray puppet hands attached to it along with a series of four eye-like formation. This coffin can prove heavy, and so when Tystu is used in a fight, it is usually laid at the side of the battlefield until the opponent can be lured toward it. However, if moved, either with Tystu or on its own with chakra strings, the coffin will consume a slot for a C-ranked puppet, lowering the overall number of puppets that can actually be used. The chains on the case unlatch were the skulls along the chains are located. When this happens, the chains fall to the ground, allowing the case to open at the wide seem down the middle. The aim is to trap an opponent in the case and seal it shut. Being made of chakra compressed wood with a metal layer in the middle, the case can prove difficult to break out of form the blackness inside. However, instead of killing the opponent through stabbing, the case creates a contained area in which Tystu's jutsu can be unleashed. The four eye-like shapes on the outside work similar to chakra amplifies, pulsating when in use, so that all of Tystu's manipulation is focused into the chamber, resulting in a rapid speed up or slowing down of time depending on the technique being used. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Hidden Blade: On the right arm of the puppet is a hidden blade. This blade partially sticks out of the puppet, but is hard to see given the sleeve of the trench coat the puppet wears. When not extended, this blade acts as a sharpened guard on the arm. However, the mechanism in the arm extends downward, causing the blade to reveal itself from the sleeve and extend farther then the arm itself to create a piercing point. This blade is coated in the Bittersweet Nightshade poison.

Poison Vent: Like many of Akiko's puppets, this one is equipped with a poison cloud generator in the mouth. When activated, the fans will create a cloud of poisonous glass that is spewed from the puppet's mouth. The seed containing the poison to be released is usually outfitted with the Deadly Nightshade poison.

Stomach Cable: Coiled within the stomach area of this puppet is a long black cable complete with pointed metal tip. The cable is filled with poison, and attacks like a serpent. A single scratch from the tip is enough to deliver the poison in the cable. This poison is the Nightshade poison.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Blade of Time | Back//Hands ]
[ Chakra Amplifier | Chest In Front of Heart ]
[ Time Chamber | Carried Item ]
[ Hidden Poison Blade | Right Forearm ]
[ Poison Vent | Mouth ]
[ Poison Stomach Cable | Stomach ]
Spoiler:
Jutsu:
Name: Time Release: Frozen Past
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: Using this jutsu Ty uses his elemental chakra of time, send it into any part of the body and freeze it in time, so when a attack comes at it, it will just look like it passed right through it, since the piece of Ty's body doesn't exist in that part of time, untill he unfreezes it. Once he creates the handsigns he can do it any number of times, though it still cost a bit of chakra and right now for Ty that is a medium sized amount. The only thing he needs to do to deactivate the jutsu is make one handsign. Then the jutsu will not work unless reactivated. It cost chakra to initially start up the jutsu anyway, so it is not a jutsu he uses, every time he is attacked, if he can dodge it, or lessen the damage considerably, than he will and avoid using the jutsu, since the chakra cost is almost pointless.

Name: Ninja Art ~ Speed Reduction Jutsu
Rank: D
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Slows down a moving item or person by trapping them in a violet aura in which time moves much slower than normal. The effectiveness is inversely related to the size of the target. Smaller items will move slower, and larger items will not move as slowly. Costs little chakra, quick handsigns. Used as defense (against thrown items) or as a set-up technique (against people). The jutsu dissipates when penetrated from the outside.

Name: Ninja Art ~ Velocity Jutsu
Rank: D
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu affects items thrown by the user, encasing them in a violet aura. The jutsu super-accelerates the attack, making it much more difficult to dodge. This can be used on multiple projectiles at once, as long as the objects are close together. Because the speed increases, the weapons will also hit more powerfully.

Name: Ninja Art ~ Tranquility Jutsu
Rank: D
Range: Long
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Sends out waves of low-level but highly erratic time alteration in the form of a violet dome. The waves are too weak to affect anything strong or solid, but they disrupt low-level energy transmissions. This shuts off static electricity, non-telepathic communication, low-level sound attacks, and chakra strings like Kankuro's. This affects a ~30 yard radius. The User's communication is also shut off during this technique. The effect lasts for a short time.

Name: Ninja Art ~ Metabolic Enhancement Jutsu
Rank: C
Range: Contact
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Boosts the target's biological functions. If used on a poison, this accelerates it, making it more lethal. Time consuming, and the boost wears off a short time after the touch is disconnected . Average chakra consumption. At Chuunin level, this ability can be used on a wound to speed up the production and performance of platelets and healing cells, effectively healing the target.

Name: Ninja Art ~ Temporal Encasement Jutsu
Rank: C
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: The target, be it a person or object, is completely encased in a violet aura in which time does not change. The target cannot move until the aura is penetrated from the outside, or the user discontinues the jutsu. This jutsu requires average chakra consumption, but takes the entire focus of the user so that they cannot do anything else.

Name: Ninja Art ~ Movement of Lightning
Rank: C
Range: Self
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: The user encases themself in a violet aura in which time moves at twice the rate it does outside. This allows them to move much faster than normal, but drains a lot of chakra and damages the user's muscles and dissipates when the aura is broken from the outside. Any objects that they throw during this time also move twice as fast as normal. This jutsu also enhances any poisons that the user is suffering from, so precautions must be taken.

Name: Ninja Art ~ Temporal Rift
Rank: B (Reserved for Chuunin)
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu temporarily removes the user from the battle and allows them to return to the immediate past (their last post) and affect something there so that when they return to normal time situations may have changed. (For RP purposes, changes made to the previous post will be in purple and posted as well in the turn when the jutsu was used.)

Name: Ninja Art ~ Teleportation Jutsu
Rank: B (Chuunin)
Range: Very Long
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu teleports the user and any solid objects they are in contact with up to three hundred feet away, but must be used to get to a location that the user has already been to or has seen. At Chuunin level, this is increased to allow the user to teleport to any place that they have been to before, regardless of distance. This jutsu consumes much chakra and requires much time.

Name: Ninja Art-Time's Burden
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:
Clan: Kokugen

Description: The user will use there chakra and spread it along the selected area and then use the chakra to form a complete slow down of time in the selected area. Most genin can only use this jutsu to slow down time for maybe a full minute In a small 10-15 yard circumference. It is a kekkai genkai used soley by the Kokugen clan so the users of it are usually very profficent in it, no matter the rank though the more experiance an chakra the longer it will work.

Name: Ninja Art-Time's Boost
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: The user will use this jutsu by spreading their chakra through out the selected area and then using that chakra to speed up time in the selected area or on the selected person as it can be used to speed up time in a bubble around a selected person. This jutsu requires less chakra than its counter-part since it is simply speeding up time in a small area which is a lot easier than slowing it down. It still costs a bit of chakra.

Name: Ninja Art: Time's Past
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: This jutsu takes the user's selected weapon, forcing the affinity for the Element of Time and some chakra through the weapon and then cutting with the weapon(s) and if the weapon(s) come in contact with a body part or projectile the item/body part will be useless till the chakra wears off which is usally 10-20 minutes, while Jounin can make it last up to a hour. The item/body part hit will stay frozen, as if from in time, in the position frozen in.



Puppet Name: Titirishi Hoshifuji
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image
Titirishi was a pretty normal girl still within her prime. She stood at 5'7" and none of the puppet enhancements have done anything to affects her height. Her hair is black, and if left loose it goes down to about her shoulders. Titirishi puppet is a bit more scantily clade then the rest of Akiko's puppets, however that works well for the deployment of the special 'Goat Bugs' the puppet draws its strength from. The exposed back from the green halter top the puppet wears is littered with holes that the insects as exits from the body. The exposed shoulders also act as wide access points. The puppet arms are arranged in a four-step sliding cover that retracts up to create a wide whole that the swarm can exit from. A similar mechanism has been incorporated into the exposed thighs of the puppet between the short green shorts and the long legging boots. The forearms are also covered in long green sleeves, as is the mouth of the puppet covered in a green cloth.

Weapons:
Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer. In the case of Titirshi, the element in consideration is not of the traditional sort. Instead, this unique chakra affects the control of the Satetsu Kikaichuu, Iron Sand Destruction Bugs, otherwise known as "Goat Bugs" because of their unique ability to devour most any material like a swarm of termites. Because this puppet draws its strength from living creatures under its command, it is a very dangerous puppet for Akiko to deploy. The swarm holds not allegiance to the puppet mistress, but to the puppet itself, meaning that the chakra amplifier on the Titirishi puppet must constantly be streaming at least a low level of chakra to keep the swarm controlled. This leads to the chakra in the puppet being used up at a greater rate, and should the chakra be depleted before the swarm as been returned and the puppet resealed, the "Goat Bugs" are likely to turn on Akiko with vengeance for their fallen master. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Stream-Lined Framework & Hallowed Interior: In comparison with the other human puppets Akiko has created, the skeletal structure of this puppet is weaker to make for as much internal room as possible in order to house the swarm of "Goat Bugs". Some pathways for the creatures have been cutoff because of the gears that go into a puppet, and so to compensate the framing had to be descaled from the norm. It is ill advised for the puppet to be placed in the path of destructive techniques since it can prove less then sturdy when in combat. The exception to this rule comes from when the puppet is still filled with its swarm, for if the bugs have not been ordered out from its internal hive, the exoskeletons of the insects can form a internal backing for the puppet itself.

Poison Cloud Vents: This is a failsafe incorporated into the puppet to attempt to subvert a hostile turning of the "Goat Bugs". The mechanism is incorporated into the internal casey of the puppet, located in the torso. Activation of this poison emitter results in the release of a cloud of Horse-Chestnut toxin. The poisonous cloud not only fills the internal volume of the puppet, but also escapes out of the holes in the back and along the shoulders and thighs of the creatures to create a purple gas cloud surrounding the puppet in a 5 meter diameter. If an opponent breaths in the gas they can be affected by the toxin through this method of delivery, but the point purpose of this mechanism is to deliver a dose of the paralyzing poison to the bugs, which are effected at a faster rate then humans in order to drop still where they were. Effective gassing of the bugs was how Akiko achieved the puppet conversion on this victim without being devoured herself.

Pincer Arm: This is an exposed weapon mounted onto the right arm of the puppet. Designed with memory of the puppet's connection with insects, the weapon is a series of two jagged blades that form a clamping pincer towards the inner arm of the puppet. The blades are about three feet long and are always exposed. Within the forearm of the puppet near the wrist is the mechanism that causes the blades to rapidly clamp shut to form a powerful scissoring action that would rip apart anything within reach of the puppet's hand. A traditional trap move would be to have the puppet grab hold of the opponent before activating the device to deliver the final blow. The pincer blades are jagged on the inside, but have the cutting edge of a katana on the outside to allow for them to be used in slashing attacks as well. These blades have been coated with the Dumbcane toxin.

Extension Cable: This is a mechanism designed to increase the range of the puppet's pincer weapon. The arm can be disconnected from the body of the puppet at the upper forearm and launched forward to shoot out wards opponents. Coiled within the propulsion mechanism is a steel cable that keeps the arm secured to the puppet and feeds from the upper arm. This allow for the limb to be retracted, or to be used in swinging slashes that take advantage of the bladed exterior of the pincer blades.

Hidden Blade: Within the left forearm of the puppet is a hidden blade that extends out of the palm. This is a double-edge straight blade that can rapidly be deployed from its spring-action mechanism to create a surprise attack. The weapon measures only a foot in length, but the edges of the blade have been coated with the Black Lotus poison to add a toxic second effect to the slashing or stabbing attacks. The hole that the blade is exposed out of can also be used as an access point for the "Goat Bugs" when the blade is concealed.

[Weapon | Weapon Location]
[ Compressed Iron Wood | Entire Puppet ]
[ Stream-Lined Internal Frame | Former Skeleton ]
[ Chakra Amplifier | Chest In Front of Heart ]
[ Poison Cloud Vent | Torso ]
[ Pincer Blades | Right Forearm ]
[ Extension Cable | Right Elbow & Forearm ]
[ Hidden Blade | Left Forearm ]
Spoiler:
Jutsu:Name: Satetsu Kikaichuu No jutsu
Rank: C
Range:Close
Jutsu Type: Clan Technique
Elemental Affinity:None
Clan:Hoshifuji

Description: Satetsu Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. After being born, the clan member serves as the host nest for the goat bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to find large concentrations of metal for the bugs to feed on, or for their own techniques.

Name: Satetsu Kikaichuu Bunshin- Iron sand Destruction Bug Clone
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Satetsu Kikaichuu Bunshin no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. Using the goat bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themself to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Name: 1,000 Pins and A Cushion
Rank: C
Range: Close, Medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Spreading thr goat bugs over a large area the target urrounds the target in bugs unknowingly. Once fully surrounded, the bugs converge on a target, covering them and restricting their movement heavily. The bugs use their sharp legs to attach to the target painfully, causing a large amount of external bleeding. By buzzing their wings they can bring much more harm to the target, slashing them with their metal bodies. Strong opponents, opponents gifted in metal, magnetism, lightning, or shock are less affected by this jutsu and are more easily freed from it.

Name: Mushi Dama- Bug sphere
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Using the goat bugs as a sheild, the user will call forth an amount of bugs able to surround himself. The bugs will then spin around the user forming a protective sheild. This sheild can block incoming physical attacks, and a reasonable strength ninjutsu attack, at the cost of the bugs well being. Different attacks effect the bugs differently however this is a good general defense. Becasue of the small amount of bugs able to be summoned the user can only really make enough space to effectivley cover himself. An increased range results in decreased performance.

Name: Insect Whirlpool
Rank: C
Range: Close medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using a large amount of goat bugs, the target will become surrounded in an vortex of bugs, similar to the insect sphere technique, however these insects will converge on the target while spinning, cutting them many times. The force of the technique normally leaves a large spin print in the ground. The scale of this attack is pretty small, and due to the small number of bugs the attack isnt as strong as one would hope, however it can be linked with other techniques to make it stronger.

Name: Bug weaponry
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using the goat bug's ability to come together almost mechanically the user can create weapons from the bugs, and depending on the nature of the weapon it can either become an exact replica using the same capabilities, or a trap weapon that disperses into a cloud of bugs when struck. From this point, other techniques can be initiated, creating a good combo strategy. THough these weapons are good for slashing and making small cuts a large force will cause them to disperse anyways.

Name: Iron Maiden
Rank: B
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: After the correct seals are made, the user's bugs will begin encircling an opponent and after a moment the bugs will converge around the opponent, covering them from head to toe in bugs. These bugs will fly in legs first creating thousands of small pricks on the targets skin, causing large amounts of blood to be lost. After the correct handseals for the second phase of the technique is made, the bugs on the inside will form knives, somewhat like the bug weaponry technique, that will cause much further damage to the opponent trapped within. While not a fatal technique it is quite damaging and takes a large amount of chakra control, thus giving it its B- rank. The second step of this technique can be used at any time after the first set of seals, however is most effective after the 1st part has been accomplished.



Puppet Name: Mitari Akazukin
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description:
Image.Image
Mitari, the main body, is actually the youngest to the girls and it is assumed that the nickname was originally given to her. Mitari has short, brown hair with bangs covering her face most of the time, she has very light brown eyes, almost orange, with dark circles under her eyes and when she gets extremely angry her eyes get extremely bloodshot but she usually carries a mean and angry expression on her pale face. She wears her trademark red hood and cape all the time even though it is already very ragged on the edges, the hood is tied around her neck by a yellow bow also with ragged edges. Under the cape she wears a sleeveless blue dress that used to reach her ankles but now it just goes a little bellow the knees and is while the edge is completely ragged like the rest of her clothing. Over the dress she as two leather straps that cross in the chest, go over the shoulders and connect to the belt both on the front and on the back, her belt is also weird as in it is really thick brown leather with a tabard like piece of leather that almost reaches down to her knees. Strangely enough she doesn’t have anything on her arms except the old handcuffs with the cut chains that she never took off after she escaped. Finally she wears white socks covering her shins and light brown shoes.
Weapons:
Shard Summoning: As a natural part of the Kekkei Genkai this puppet's body possesses, the main L.R.R.H. puppet, Mitari, is able to summon the other puppets of this collection. Though the other puppets can be used without Mitari in use, this allows for Akiko to store these puppets more easily and use the collection more effectively. The shards of Mitari were all captured alongside their main body, creating for a Performance of Riding Hood battle formation.

Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

Steel Wire Formation: This is a unique puppetry weapon in that it is only used when partnered with another puppet, in this case one of Mitari's counterparts, Seiki. To use this device, the fingers on Mitari's right hand must meet with those of Seiki's left hand. The steel wire stored in the hand will unravel and connected between all the fingers of the puppets, creating five separate cords of tightly strung steel wire between the two puppets. The wire can stretch up to three meters, and so long as enough tension is held between the puppets and the wires remain intact they have a powerful cutting strength, being able to cut through wood, flesh, and muscle. The wires won't be able to cut fully through bone, but they could potentially reach the bone and leave marks on it to create a severe wound.

Big Bad Wolf Sword: This was the sword Mitari used when living. It is a normal sword, but can used rather effectively in a puppet's hands by a skilled puppeteer. The sword is a large board sword, but not disproportionately large like some.

Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer similar to a basic release technique of that particular element. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Katon Seal: This seal works with the natural Katon natured chakra of Mitari. Written on the left palm, this seal can be used to seal away Katon techniques and neutralize their their effects. This seal cannot work on anything higher then a C-ranked technique, and can only be used 3 times in any given thread. Equivalent chakra to the technique being sealed must be given, this being taken from the chakra within the Mitari puppet. Fire captured by this seal can be released in a flame-thrower style attack.

Senbon Launcher: Mounted in the stomach of the puppet, this mechanism releases a spray of poison coated senbon from the belly-button region of the puppet. The launcher of these senbon is mounted on a gyro, meaning that the senbon are not launched in a purely straight path, but spray across the front of the puppet to try and increase the chance for landing a hit. These senbon are coated in the Wolfsbane poison.

Explosive Note Scrolls: Stored within the thighs of this puppet there are two of these scrolls in total. These scrolls are slightly larger then typical small scrolls, and all across the interior side of these scrolls is a line of explosive notes. If activated, either through a separate explosive note or by a blast of flames, the explosion that results form a rolled scroll will be several times larger then a normal explosive note could create. However, if rolled out across a surface, this scroll can be used to create a chain of explosions down a line.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Venus Flytrap Genetic Recombination | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Shard Summoning | Ability ]
[ Steel Wire Formation | Right Hand ]
[ Big Bad Wolf Sword | Carried//Hands ]
[ Chakra Amplifier | Chest over Heart ]
[ Katon Seal | Left Palm ]
[ Poison Senbon Launcher | Stomach ]
[ Explosive Note Scrolls | 1 in Each Thigh ]
Spoiler:
Jutsu:
Mitari Jutsus

Name: Aura of Wrath
Rank: C-Rank
Range: 20 Meters
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: Truly a jutsu worthy of the Sin of Wrath and only Misora can use it. This jutsu is constantly active and uses no chakra but Mitari cannot turn it off ever again so the effects will show even if she doesn’t want them too. This jutsu or “aura” if you will, is quite simple, it acts according to Mitari’s two most powerful emotions, Rage/Wrath and Hatred, increasing or decreasing the temperature of all flames, from friend or foe, in a 20 meter area around her. The angrier and the more Mitari hates the stronger the flames become, while in contrast the calmer she is the weaker they are. While Mitari is in her normal state of mind the flames are a normal red/orange color at around 1200°C (2190°F) but as she gets angrier and angrier the flames can reach a blue color, as the highest temperature recorded from this jutsu so far is 2000°C (3645°F). Again, this jutsu makes any flame in the 20 meter area hotter, be it from Mitari’s jutsus, the opponent’s, her shard’s or other already existing flames.

Name: Katon: Kaenhoushaki (Fire Release: Flame Thrower)
Rank: C-Rank
Range: Short to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: A basic elemental ninjutsu utilizing the fire element. One of the easiest jutsus for one to do, the user first does a short string of handseals ending in the tiger handseal, the user then takes a deep breath gathering fire based chakra in their lungs and exhales while putting their hand next to their mouth and shooting a tongue of flames towards the direction the user is aiming, in a straight line.

Name: Katon: Kakon (Fire Release: Fire Spirits)
Rank: C-Rank
Range: Any
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: One of Mitari’s ninjutsus utilizing the fire element. Mitari starts by making a set of handseals and taking a deep breath and gathering chakra in her lungs, she will then exhale towards the ground in front of her releasing fire from her mouth. The fire will flow in front of her and form into a kind of human silhouette. These fire spirits don’t last more than a few seconds but they can attack with rustic taijutsu moves but they have the plus of exploding in a ball of flames when they “die”. Mitari can create up to 3 at the same time.

Name: Katon: Hinowa (Fire Release: Ring of Fire)
Rank: C-Rank
Range: Any
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: One of Mitari’s ninjutsus utilizing the fire element. Mitari starts by making a set of handseals and taking a deep breath and gathering chakra in her lungs, she will then exhale towards the ground releasing fire from her mouth, the flames will split and form a ring of fire around Mitari and the target each of them being on opposite edges of the ring. If stronger flames hit the flames of the ring those flames will become stronger making it harder to exit the ring and using up more oxygen. If the ring is too small it will start eating up the oxygen inside the ring area making it harder to breath as time progresses.

Combination Jutsus

Name: Hell Gate
Rank: A-Rank
Range: Short to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: A powerful jutsu that requires atleast four genins to use it at the same time. First they get into position, two get infront while the other two stay back in the location between the other two. The users do the handseals at the same time and activate the jutsu, everything that enters the area will be incinerated, the area between them is so hot that turns almost everything into ashes. When the jutsu is over three out of the four genins will pass out because of the chakra loss while Mitari, the main user will still be conscious.



    Puppet Name: Nouri Akazukin
    Rank: Genin
    Range: Close-Far Range (0-25m)
    Type: Offensive | Supplementary
    Description:
    Image.Image
    Nouri (Mind) has the simplest attire of the girls and is the second youngest. Nouri has long, dirty blond hair, reaching halfway down her back, she also has red eyes and always carries a sad expression on her face. Nouri doesn’t have much in the clothing department but she does have the trademark red hood and a very shredded cape, this hood actually has sleeves that reach down to her elbows, so it is more like a jacket. Under the “jacket” she wears a dark blue dress, almost black, that reaches down to her shins. She wears Greek like brown sandals. Strangely enough she and Misora look like sisters judging by appearance. Like her “sisters” she hides her wolf ears and tail using her hood and cloak.
    Weapons:
    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Genjutsu Emitters: In essence, these are chakra amplifiers, though ones that are different then the normal variety as they are prone to work with the Genjutsu the Nouri puppet knows. The main emitters are situated in the head. When activated, the puppet eyebrow portion of the face and the lower curve of the socket open up, sliding so they are now situated at the side of the head sticking out. This reveals the emitters, which pulsate when in use. A similar emitter is also located in the left palm of this puppet. Since the Genjutsu this puppet knows is based around either eye contact or touch, they can be casted on an opponent to looks at these emitters, or is touched with the one on the palm.

    Praying Mantis Blades: These are a pair of blades attached to each forearm on this puppet. The blades are attached to the underarm, but are longer then the forearm, meaning that when these blades are retracted, the pointed tip of the blade will extend several inches passed the elbow pointed towards the upper arm. The blades are roughly two feet in length, and are bladed on both sides. Mechanisms in the wrists quickly drops these blades down out of the grooves in the forearm, resulting in praying mantis like blades held perpendicular with the arms. The blades are coated in the Foxglove Poison.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Chakra Emitters | Eyes & Left Palm ]
    [ Poison Praying Mantis Blades | Both Forearms ]
    Spoiler:
    Jutsu:
    Nouri’s Jutsus

    Name: Akakase (Blazing Shackles)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Nouri will first make a string of handseals, when she is done she needs to make direct eye contact with the target for the jutsu to activate. If the genjutsu is activated the target will see fire erupt from the ground and wrap around his arms and legs and finally his torso and neck, they will feel the fire like normal but they won’t be able to do many movements and they will not be able to move from that spot leaving him open to attacks from other sources.

    Name: Nagare Bure-ka (Flow Breaker)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Genjutsus are in a nutshell jutsus that alter the target’s chakra flow in a way that makes them see, hear, smell and feel things that aren’t real, illusions. What this jutsu does it stop the target’s flow of chakra for a second at the right moment, making the target unable to use a jutsu they are preparing. For this jutsu to work Nouri must make the handseals and make direct eye contact with the target or touch him the moment he make the last handseal. This will leave the target wondering what happened, why his jutsu didn’t work.

    Name: Kommei (Confusion/Turmoil)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Nouri starts by making a set of handseals, when the set is done she needs to either make direct eye contact with the target or touch him, skin with skin, the user’s vision will start getting blurry, and distorted, the world will start spinning before his eyes and his balance will be completely off and he will hear a kind of buzzing sound in his ears. This jutsu doesn’t have a long affect time wise but in a short period of time could put the target in trouble.



    Puppet Name: Misora Akazukin
    Rank: C
    Range: Close-Far Range (0-25m)
    Type: Defensive
    Description:
    Image.Image
    Misora (Body), the second oldest has a more daring attire then the rest. She has shoulder length blond hair, beautiful green eyes and her expression is one of indifference. Misora has the trademark red hood and a red cape but instead of having a cloak that covers her whole body it forms into a kind of poncho that just reaches down to her elbows, her hood and front of the poncho has a kind of zipper design that is simply for decoration also a black strong around her neck to tighten the collar. Under the poncho like clothing she has a black tight fitting mini tank top, she wears brown leather gloves and for bottoms she has beige short shorts and very big brown leathery boots that almost reach her short shorts almost serving as pants, also she has a pouch for her medical gear. She has her wolf ears hidden but it’s kind of hard to hide her tail so she usually wraps it around her waist like a belt.
    Weapons:
    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Multi-Arm Seal: Located on the shoulder of the left side, this seal is revealed here when a hidden hatch opens and the arms extend out from under the short cloak dawned by the puppet. This seal contains countless more arms for the puppet, all of which are segmented and aim as stretching out and grappling or binding the opponent in a miniature forest of puppet arms. The chakra needed for this seal is derived from the user, and the increased number of arms will slow this puppet down.

    Chakra Shield: Located in both of the forearms for this puppet the upper and lower portions of the arm lift up to boarded the area they cover. When activated the shield pulsates with visible blue chakra. If used with the normal chakra of this technique, then the human puppet cannot perform this technique without chakra from the puppet master, as the technique is higher then this Genin puppet allows for. However, as Misora knew her own version of a chakra shield that is lower in level, this shield can also serve to form this weaker technique, in which case the chakra for it stems from the puppet itself.

    Mud Overturn Seal: This is a seal created by Akiko with a jutsu contained within it. By exerting the same amount of chakra needed for the technique it will activate, but from the position of the puppet instead of where the user is at. This seal unleashes the protective wall of the Mud Overturn Technique. The seal is located on the right palm of the puppet.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Multi-Arm Seal | Left Shoulder ]
    [ Chakra Shield | Forearms ]
    [ Mud Overturn Seal | Right Palm ]
    Spoiler:
    Jutsu:
    Misora Jutsus

    Name: Chakratate (Chakra Shield)
    Rank: C-Rank
    Range: Short
    Jutsu Type: Ninjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a technique that only Misora can use out of the four girls. Misora was created to protect Mitari so it’s only natural that she is good at both defensive jutsus and medical jutsus. Misora starts out by making a set of handseals and gathers chakra in her hands, she then quickly slams both palms together and places her palms facing forward, a chakra shield about 1 meter wide and two meters high will form in front of Misora, she can move around as she pleases and keep the shield in place or make it move around with her. The shield can hold most C-Rank jutsus but will shatter if it takes too much damage.

    Puppet Jutsu

    Name: Senju Soubu | Thousand Hands Manipulation Military Art
    Rank: C
    Range: Close-Mid Range (0-10m)
    Jutsu Type: Ninjutsu | Fuuinjutsu
    Elemental Affinity: --
    Clan: --
    Description: This is a technique that takes advantage of a specialized seal found on some puppets. The Kanji on this seal reads "Arm" and glows blue slightly when activated. Once activated countless multi-segmented arms will extend out of the seal. These wooden appendages can be used to attempt to grapple and cage the opponent with these arms. However, the more arms that are created, the heavier the puppet will become, which an potentially slow the puppet down substantially. When placed onto a normal puppet the chakra for this technique, which is substantially high as far as the rank of the technique goes, comes purely from the user. However, if used with a human puppet the chakra can derive from chakra from that contained within the human puppet.

    Name: Kikou Junpuu | Light Shield Seal Mechanism
    Rank: B
    Range: Close Range (0-5m)
    Jutsu Type: Ninjutsu
    Elemental Affinity: --
    Clan: --
    Description: This is a special puppet technique that uses the device known as a Chakra Shield built into various puppets. In most cases, this shield is equipped into the arms of the puppet, activating when panels on the arms open up to extent their field while blue chakra becomes visible across the area the shield extends. This chakra disk can block many deadly attacks, both chakra-based and physical in nature. However, in some cases, as the shield absorbs the hit from the techniques it blocks, the shield and puppet can become clogged with gunk depending on the nature of the attack this shield is defending against. In the case of normal puppets the chakra for this shield derives itself entirely from the user. However, in the case of human puppets the chakra cost can be split, or completely drawn from, the chakra within the human puppets.

    Sealed Jutsu

    Name: Doton: Doro Gaeshi | Earth Release: Mud Overturn
    Rank: C
    Range: Close Range (0-5m)
    Jutsu Type: Ninjutsu
    Elemental Affinity: Doton [Earth]
    Clan: --
    Description: After performing the boar hand-sign and slamming their palms or feet upon the earth in front of them the user will cause a massive wall of earth to rise to protect them. The wall arises as a square cut out of the earth, the chakra used in this technique quickly ripping through the earth to outline the size and thickness of this wall before the wall rises to stand vertically upon the ground to protect the user. Higher-level users are also able to keep Doton chakra within this wall as a means fortifying it so as to give the wall a greater amount of endurance. Even if this wall is destroyed, it can provide an obstacle between the user and opponent’s that can provide for a good distraction. The typical thickness of this wall is no more then one foot, except for perhaps a Jounin level user who could crease a thicker wall, and the perimeter usually extends to a maximum of three squared meters.



    Puppet Name: Seiki Akazukin
    Rank: C
    Range: Close-Far Range (0-25m)
    Type: Offensive
    Description:
    Image.Image
    Seiki (Spirit) is the oldest of the four and the wildest, which is shown in her attire. Seiki looks allot like Hanako, the woman helped Mitari, so she has an older body being around 19 years old. Seiki has black hair naturally, it is shorter on the front of her face then on the sides, she dyed red locks on her left side white she dyed white locks on the right side, she also has yellow/golden eyes and very pale skin. Seiki wears a red jumpsuit with the trademark red hood, but on her hood she pinned a series of pins including a smiley, a white wing and a series of other pins, one also has Mitari’s name in it while another is a exact replica of Hanako’s security card but with no picture. One thing that stands out about the jumpsuit is the big, thick and yellow zipper that looks more like a necklace then a zipper. Seiki has a loose white belt around her waist with her sword strapped to it, the sword is a long katana with a blue hilt, blue sheath and the words “Big Bad Wolf” carved into the blade. Finally she wears black high heals. Unlike her “sisters” she pays no attention to her ears and tail and doesn’t hide them, the ears are naturally hidden by the hood.
    Weapons:
    Twin Katana: These are a pair of twin katana blades attached in hilts on either hip of this puppet. These are straight blade Katana swords, meaning they do not have the curve that some blades can have. Only a single side has a bladed edge on it and these slender blades come to a fine point. There are blood drips down the course of the blade.

    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Steel Wire Formation: This is a unique puppetry weapon in that it is only used when partnered with another puppet, in this case one of Seiki's main counterparts, Mitari. To use this device, the fingers on Mitari's right hand must meet with those of Seiki's left hand. The steel wire stored in the hand will unravel and connected between all the fingers of the puppets, creating five separate cords of tightly strung steel wire between the two puppets. The wire can stretch up to three meters, and so long as enough tension is held between the puppets and the wires remain intact they have a powerful cutting strength, being able to cut through wood, flesh, and muscle. The wires won't be able to cut fully through bone, but they could potentially reach the bone and leave marks on it to create a severe wound.

    Explosive Pedal Storm: The right forearm of this puppet is filled with small, flower pedal size explosive notes. These notes are expelled by a mechanism towards the front, shooting out of the palm like the bits that fly from a snow machine so that they are floating gently in the air. When activated, the pedals will result in a large explosion that can prove devastating towards anyone caught within the 'cloud' of falling explosive notes.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Twin Katana | Hips//Hands ]
    [ Steel Wire Formation | Left Hand ]
    [ Explosive Pedal Storm | Right Forearm ]
    Spoiler:
    Jutsu:
    Seiki Jutsus

    Name: Burning Big Bad Wolf
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Big Bad Wolf is Seiki and Mitari’s sword, so the jutsu is named after the sword but it can be used on any sword. Seiki starts by making a couple of handseals and placing her index and her middle finger on the handguard of the sword, she then slides her fingers along the big sword and ignites the blade in flames. These flames do not heat up or damage the blade because of a small chakra layer between the blade and flames.


Non-Weapon Related:
Last edited by Love on Sun Jun 02, 2013 10:37 pm, edited 15 times in total.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Tue Mar 09, 2010 6:26 pm

Finally done with these.

The first three puppets [Scorpion Grass, Grass Scorpion, and Shark Bait] are all previous approved. The only change to them is the change in range to match with Chuunin level abilities. The link for their approval is as follows:
topic540.html

Human puppets and puppets with mechanisms or seals that connect with jutsu have those techniques provided in spoiler tags beneath them. These techniques were either approved in Akiko's own jutsu, in the case of sealed techniques, or in the puppet jutsu link provided for mechanism or human puppet based techniques.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Aporo » Wed Mar 10, 2010 9:33 pm

Alright, going puppet by puppet here. Been waiting on ya Lethe XD

Sasori'Kusa; fine
Kusa'Sasori; fine
Same'Kouji; fine
Katsu'San;
~~Vacuum Seal; How many times can it be used outside of Kasai/Suna. Your bound to travel outside of the village at least once, ether in RP or mission.

Pea'Me;
~~Memory Seal; You mention 3 lenses and ranges. Those ranges would be?

Kuro'Goke; (lol @ pic, seems innocent looking XD)
~~Web launcher; This web would be at what level strength? Kidoumaru level?

To'Kiba; (pic thief... That was at one point Souzen's S-rank puppet pic)
~~Fireball Shooter; How long can this be used for/How many can be fired?
~~Flame Thrower; How long can this be used for/How many can be fired?

Ten'yo;
~~You speak of a fuuinjutsu in the description... But I do not see it listed anywhere...?

Kuro'Heki;
~~Fine, though you should mention in the topic if you swap out the poison when/if it is deployed

Ken'Odoriko; (like the pic for this one)
~~Fine

Oootoko;
~~Since Akiko stands on it... While using this method I presume she is unable to control other puppets?
~~Snaking Spine; Exactly how long are these?
~~Gas Vent & Flamethrower; How many uses?

Grace Cordel;
~~Fine

Tystu Kokugen;
~~Time Chamber; *points to the bottom of my post* The eyes...

Mitari Akazukin;
~~Just out of curiousity, where are the shards stored?
~~Nouri Akazukin; *points to the bottom of my post*

Misora Akazukin;
~~Fine

Seiki Akazukin;
~~Fine


Hitokugutsu;
~~In general, how is Akiko able to forge a Chakra Amplifier? It was something unique to the Hitokugutsus that Sasori made and I would suspect he did not simply write it down somewhere in the Suna Archives, if he made it while he was still a shinobi of Sunagakure... Nor was she around (well, awake) to see him in action to see the amplifiers used.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Thu Mar 11, 2010 1:10 am

Aporo wrote:Katsu'San;
~~Vacuum Seal; How many times can it be used outside of Kasai/Suna. Your bound to travel outside of the village at least once, ether in RP or mission.


Let's say 8.

Pea'Me;
~~Memory Seal; You mention 3 lenses and ranges. Those ranges would be?

1. Normal Eyesight
2. Clear view at 20 meters
3. Clear view at 50 meters

Kuro'Goke; (lol @ pic, seems innocent looking XD)
~~Web launcher; This web would be at what level strength? Kidoumaru level?


If Kidoumaru's is to be considered Chuunin level, then this puppet has a comparative of Genin level web strength.

To'Kiba; (pic thief... That was at one point Souzen's S-rank puppet pic)
~~Fireball Shooter; How long can this be used for/How many can be fired?
~~Flame Thrower; How long can this be used for/How many can be fired?

Fireball: 8 if full sized, more if smaller
Flame Thrower: 4 posts, either all at once, or one blast per post to spread it across 4 non-conjoining posts


Ten'yo;
~~You speak of a fuuinjutsu in the description... But I do not see it listed anywhere...?

Forgot I had put that in there. Took out the flash bomb from the belt and converted that into this tag. Didn't want to add anything new too it since there's enough in there already.

Kuro'Heki;
~~Fine, though you should mention in the topic if you swap out the poison when/if it is deployed

If not done ICly then it won't be done at all.

Ken'Odoriko; (like the pic for this one)

I absolutely love that pic. It's the OOC reason why this is one of Akiko's favorite.

Oootoko;
~~Since Akiko stands on it... While using this method I presume she is unable to control other puppets?
~~Snaking Spine; Exactly how long are these?
~~Gas Vent & Flamethrower; How many uses?

Since it's her A-ranked she won't be doing anything else but managing this puppet when in use. When she hit's Jounin the size of this puppet will probably dictate that fewer other puppets could be use, but at Jounin she should be able to use a few more alongside it.

Mitari Akazukin;
~~Just out of curiousity, where are the shards stored?

The L.R.R.H. [Little Red Ridding Hood] set are all in the same scroll. The shard summoning basically means that if the main body is out that body can summon the other puppets, rather then Akiko using her puppet summoning technique. However, if Akiko just wanted to use one of the shard puppets, then she could drag them from the scroll alone.

Hitokugutsu;
~~In general, how is Akiko able to forge a Chakra Amplifier? It was something unique to the Hitokugutsus that Sasori made and I would suspect he did not simply write it down somewhere in the Suna Archives, if he made it while he was still a shinobi of Sunagakure... Nor was she around (well, awake) to see him in action to see the amplifiers used.


Pretty much seems like a standard piece of equipment for human puppets, though if we must:

1. There's no actual way to say Sasori didn't make his amplifier in Suna, so you can't refute that any more then I can prove that.

2. It's more then reasonable to think that a chakra amplifier was obtained by Suna after Sasori's original [canon] death. If Kankaro has a Sasori puppet now, then we'd probably have a recovered amplifier in the puppet research facility at the warehouse from which it could be reversed engineered.

3. Plan C. To be revealed if needed.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Aporo » Thu Mar 11, 2010 6:14 pm

Love wrote:
Aporo wrote:Katsu'San;
~~Vacuum Seal; How many times can it be used outside of Kasai/Suna. Your bound to travel outside of the village at least once, ether in RP or mission.

Let's say 8.
Okay

Pea'Me;
~~Memory Seal; You mention 3 lenses and ranges. Those ranges would be?

1. Normal Eyesight
2. Clear view at 20 meters
3. Clear view at 50 meters
Bring the third one to 40 and I'll be happy with it

Kuro'Goke; (lol @ pic, seems innocent looking XD)
~~Web launcher; This web would be at what level strength? Kidoumaru level?

If Kidoumaru's is to be considered Chuunin level, then this puppet has a comparative of Genin level web strength.
I meant Kidoumaru's as in "It needs chakra to cut through it". If the web can be cut by any old sword then its fine

To'Kiba; (pic thief... That was at one point Souzen's S-rank puppet pic)
~~Fireball Shooter; How long can this be used for/How many can be fired?
~~Flame Thrower; How long can this be used for/How many can be fired?

Fireball: 8 if full sized, more if smaller
Flame Thrower: 4 posts, either all at once, or one blast per post to spread it across 4 non-conjoining posts
Fireball define what would be classed as "full size", the flame thrower is fine with that


Ten'yo;
~~You speak of a fuuinjutsu in the description... But I do not see it listed anywhere...?

Forgot I had put that in there. Took out the flash bomb from the belt and converted that into this tag. Didn't want to add anything new too it since there's enough in there already.
So guessing you'll just be removing that then? XD

Kuro'Heki;
~~Fine, though you should mention in the topic if you swap out the poison when/if it is deployed

If not done ICly then it won't be done at all.
Kay

Ken'Odoriko; (like the pic for this one)

I absolutely love that pic. It's the OOC reason why this is one of Akiko's favorite.
Theehee, he's a bald three armed Monk... who knew? XD

Oootoko;
~~Since Akiko stands on it... While using this method I presume she is unable to control other puppets?
~~Snaking Spine; Exactly how long are these?
~~Gas Vent & Flamethrower; How many uses?

Since it's her A-ranked she won't be doing anything else but managing this puppet when in use. When she hit's Jounin the size of this puppet will probably dictate that fewer other puppets could be use, but at Jounin she should be able to use a few more alongside it.
Kay, noticed you addressed the other two in the post, fine with those

Mitari Akazukin;
~~Just out of curiousity, where are the shards stored?

The L.R.R.H. [Little Red Ridding Hood] set are all in the same scroll. The shard summoning basically means that if the main body is out that body can summon the other puppets, rather then Akiko using her puppet summoning technique. However, if Akiko just wanted to use one of the shard puppets, then she could drag them from the scroll alone.
Ah... So it just has summoning ability, sneaky little Lethe...

Hitokugutsu;
~~In general, how is Akiko able to forge a Chakra Amplifier? It was something unique to the Hitokugutsus that Sasori made and I would suspect he did not simply write it down somewhere in the Suna Archives, if he made it while he was still a shinobi of Sunagakure... Nor was she around (well, awake) to see him in action to see the amplifiers used.


Pretty much seems like a standard piece of equipment for human puppets, though if we must:

1. There's no actual way to say Sasori didn't make his amplifier in Suna, so you can't refute that any more then I can prove that.

2. It's more then reasonable to think that a chakra amplifier was obtained by Suna after Sasori's original [canon] death. If Kankaro has a Sasori puppet now, then we'd probably have a recovered amplifier in the puppet research facility at the warehouse from which it could be reversed engineered.

3. Plan C. To be revealed if needed.
"Seems" does not mean it is. It is also something he probably would not have left instructions on just like he didn't leave instructions on Hitokugutsu making.
As for the second part;
1. There is only 1 puppet shown to officially have the amplifier built in, the Sandiame Kazekage. Sasori opened the panel on his chest revealing no inner-workings like when the Sandiame removed the cloak and opened its panels, so no proof there matching that he had one built into himself. The other 100+ puppets he used did not launch any jutsus of their own so there is no way to tell that they had or did not have one. So going on the only known thing, that there was one...
2. Sandiame was the second puppet to be shattered by a Gouwan strike. If you didn't notice, his guts and inner-workings splattered all over the place. He was then followed up by being buried in 100 puppets being shattered/broken/splintered in an incalculable number of ways.
3. So even if Suna recovered the pieces, they would have no way of knowing which parts went to Sandiame and which went to the 100+ other puppets he had.

To me, it seems that any amplifier made by Sasori would be lost in all the wreckage of his final performance. 102+ puppets were all broken apart or damaged in some respect in that battle.

"For every Age, there is a time of trial. The rocks faced such a fire before they were the ground beneath out feet. The plants braved vast winds before their roots could give us life"
"In the end it comes down to endorphins and genitalia"
"I thought killing people would make them like me.... It just makes them dead..."

Image
"No wealth, No ruin, No silver, No gold nothing satisfies me but your Soul"
07/24 15:37:10 Tomoushii: well one of them has to be the small skinny one who's good with her tongue
07/24 18:58:11 Tomoushii: Tomoushii stars in 'A Lesbian TOO FAR!!!"
07/24 19:25:33 Ryu: Aubs took my NC virginity
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Thu Mar 11, 2010 9:01 pm

Pea'Me - Lowered it to 40

Kuro'Goke - Never said anything about the webbing having chakra in it, so no, chakra would not be the only way of cutting through it.

To'Kiba - max size was already defined. It's set to 4 foot diameters.

Ten'yo - Not sure you understood what I said. The fuuinjutsu tag is not the flash bomb that was originally in the belt of the puppet. The bomb has been taken out of the belt, and the tag will now serve to make a flash of light.

Chakra Amplifier - While you can't really make the claim that Suna forces didn't scorer ever corner of the battlefield once everything was done and over will, I'll just go with the easier route of Plan C.

[IC] Akiko received a chakra amplifier from a 'mysterious traveler' in Suna as part of a suspicious trade.
[OOC translation] She got ahold of a amplifier from Ibaku. Seeing as how Ibaku has Sasori's soul, she received one of the original designs of Sasori himself, and from reverse engineering the technology she can incorporate such devices into her own human puppets.

Ibaku's already agreed to this trade off. Basically, Akiko now has a debt to pay IC at a later date.
I can have him post here to verify this if you require it.
Last edited by Love on Fri Mar 12, 2010 12:56 pm, edited 1 time in total.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Ibaku » Fri Mar 12, 2010 5:50 am

Her soul is mine. My stamp is here for the world to see. *thumbs up*
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Re: Akiko Megami | Puppet Mistress

PostPosted by Aporo » Sun Mar 14, 2010 7:45 pm

Fine, as much as I seriously dislike the "ohai convenient merchant with thing I want" sitaution. It can't be helped, Sasori did create them.

But;
The first set (this set) will not function at full capacity, being that Akiko is trying to reverse engineer and create one from scratch. She's bound to make a mistake until she fully understands the device.
"For every Age, there is a time of trial. The rocks faced such a fire before they were the ground beneath out feet. The plants braved vast winds before their roots could give us life"
"In the end it comes down to endorphins and genitalia"
"I thought killing people would make them like me.... It just makes them dead..."

Image
"No wealth, No ruin, No silver, No gold nothing satisfies me but your Soul"
07/24 15:37:10 Tomoushii: well one of them has to be the small skinny one who's good with her tongue
07/24 18:58:11 Tomoushii: Tomoushii stars in 'A Lesbian TOO FAR!!!"
07/24 19:25:33 Ryu: Aubs took my NC virginity
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Sun Mar 14, 2010 10:02 pm

As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Aporo » Fri Mar 19, 2010 5:18 pm

You missed one spot for the amplifier, I know it is applied to the other areas but you do mention amplifier in the Time Coffin but didn't put on the new addition.

Giving this another glance over but everything seems to be in order, aside from a few misspellings here and there, which is totally normal for your long lists of stuff XD
"For every Age, there is a time of trial. The rocks faced such a fire before they were the ground beneath out feet. The plants braved vast winds before their roots could give us life"
"In the end it comes down to endorphins and genitalia"
"I thought killing people would make them like me.... It just makes them dead..."

Image
"No wealth, No ruin, No silver, No gold nothing satisfies me but your Soul"
07/24 15:37:10 Tomoushii: well one of them has to be the small skinny one who's good with her tongue
07/24 18:58:11 Tomoushii: Tomoushii stars in 'A Lesbian TOO FAR!!!"
07/24 19:25:33 Ryu: Aubs took my NC virginity
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Fri Mar 19, 2010 11:06 pm

...
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Re: Akiko Megami | Puppet Mistress

PostPosted by Aporo » Fri Mar 19, 2010 11:10 pm

Love wrote:Puppet Mistress
[ | Seikugutsu † Regular Puppets | ]


Puppet Name: Sasori'Kusa [ | Scorpion Grass | ]
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description: [X] Sasori'Kusa is a rather large offensive puppet, and because of its size a Genin level puppeteer can only use this puppet on its own, meaning of course that if the Genin is using Sasori'Kusa she cannot be controlling any other puppet along side it. The puppet itself is designed to look like a giant scorpion, measuring 10 feet in length form the beginning of its head to the beginning of its curling tail. The puppet body is composed of compressed blackened wood, with a plated structure of wood forming up the outer shell to not only add to the toughness of the outer body, but also give the puppet the looks of an exoskeleton for a scorpion. The head itself leaves nothing for eyes, but instead has a small cavity that contains a weapon launcher. This puppet has a movement that resembles that of a scorpion, its eight legs being segmented four times in order to give it a crawling like motion. Due to the size it is not meant to be a quick moving puppet. However, this puppet still classifies as a offensive due to its abilities and weaponry, though it will take longer for this puppet to get into place for attacks then other, smaller, ones. The realistic appearance of this puppet comes through Akiko's own advanced knowledge of the physical makeup of a scorpion she gained through her clans ability to decipher genetic codes.

Weapons:
Chelicerae: Where the "face" should be on a scorpion, in the chelicerae [mouth parts], there is instead a hollowed out cavity that features two rapid fire senbon launchers mounted beside each other. While both of these launchers can only shoot in a straightforward path the duel launchers increase the rate that a single senbon launcher could achieve. The remainder of the cephalothoraxes ["head"], meaning the interior part, is left without any other weapons so as to fit the gears needed for the scorpion arms along with the required space for storing the mass amount of senbon this puppet can carry. These senbon have been specially treated with a toxin developed through Akiko"s own genetic manipulation so that they carry the effects of low level dried cicuta plant toxin, which cases nausea, vomiting, and painful convulsions in the target.

Pedipalps: The scorpion claws, or pedipalps, are designed with a gagged pincher interior that is made of metal, which are very sharp. However, the beauty of this design is that the top and bottom potions of these pincers fit perfectly together, allow the scorpion to easily crush objects caught between the upper lower portions of the claw. In order to give this creature a strong crushing force for its pinchers, the normal gears of a puppet that would be used in this large portion of the claws have been replaced with larger pneumatic gears that allow the pinchers to easily crush stones, let alone bones. However, in doing this the arms of the puppet moves out slower then if this had not been done. The tips of these claws are coated in metal that make them sharp enough to pierce flesh either opened or closed.

Mesosoma: This is the main body potion of the scorpion from which the four pairs of walking legs extend. The center of this portion of the puppet is hollowed out so that the user can actually hide within the puppet, being protected by the armor plating found within the plated exterior of the puppets upper side. In order to get into this cavity the plating on top sides forward, the lower plating on the back moving under the upper plating that slightly covers it in order to reveal the hollow cavity and allow the user to lay within the puppet. Of course the downside to this is that Akiko will be restricted to using her doujutsu abilities for sight, meaning that she cannot fully distinguish between people as she will just see the genetic collection of DNA instead of the actual form of the person. The plats that make up the upper protection of this puppet has within them metal sheets in order to further increase the protection they give.

Metasoma: The Metasoma, or scorpion's tail, is comprised of six segments of wood that allow for the tail to extend out past the head of the scorpion when fully extended, similar to a true scorpion. The last of these segments contains the telson, stinger, of the tail which is why this final segment is longer then the others because it contains a sack that carries the venom used for the metal signers, which not only delivers this venom, but also pierces in the same manner of a sword so that even when the user is not sending the venom along the blade, the stinger alone can form a weapon. The poison carried in the venom sack works in the same manner of the venom found in most scorpions, being a neurotoxin that can paralyze the target if a direct injection is made.

[Weapon / Weapon Location]
[ Compressed Blacked Wood | Entire Body ]
[ Duel Toxic Senbon Launchers | Cephalothoraxes ]
[ Sharpened Metal Claw Tips | Pedipalps ]
[ Jagged Pincher Grip | Pedipalps ]
[ Enhanced Crushing Strength | Pedipalps ]
[ Metal Sheeted Plating | Within the Plates on the Mesosoma ]
[ Bladed Stinger | Metasoma ]
[ Neurotoxin Venom Sack | Metasoma ]


Puppet Name: Kusa'Sasori [ | Grass Scorpion | ]
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] As a striking contrast to Akiko's last puppet, Sasori-Kusa, this puppet, Kusa'Sasori is meant as a counterpart. While it is true that she cannot control both puppets at once, since Sasori-kusa is so intricate that at Genin ten fingers, Kusa'Sasori takes on advantages that the other, more bulky puppet cannot, while keeping with a similar theme in the realm of puppetry. Kusa'Sasori can best be described as a reaper puppet, as its appearance is that of a grim reaper. As a result of this the puppet appears far more humanoid then its scorpion counterpart. Its head is rounded at the top, but grows narrow at the bottom, forming into two fang-like points at the chin with an upside down "V" between them. Just above this are two slips for the nostrils, and then above that are the sockets for the eyes, which are round, but dip out like tomeo towards the inner face. The eyes of the puppet are red, with black slits. Furthermore, the vertical lines that run down the face through the sockets are red. The rest of the puppet is black, as that is the color of the wood the puppet is composed of. To the side of the face can be seen vents, which then connect to the long, slender vertebra neck. The neck feeds into the main torso of the body, attached to which are the long arms. However, once you get just passed the abdomen of the puppet, the humanoid aspects of the puppet give out into nothing but a long spinal cord. The entire puppet is cloaked in a tattered gray cloth, save for the face of it. Furthermore, upon it's back is holster for the scythe the puppet carries. Because the puppet does not have legs, and because it's lower region is cloaked, the use of this puppet makes it seem as though it were flying feet from the grounds surface. However, this is a illusion created by the skilled puppeteer. The light-weight construction and lack of a full body allows this puppet to move very fast compared with other puppets, though at the cost of loosing some strength and durability. Kusa'Sasori is kept within the same scroll as Sasori-Kusa.
Weapons:
Poison Vents: Just visible behind the reaper mask, at the location of the cheeks, there are two vents that can be seen that look something like vertical gills on the puppet. Within these vents are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Deadly Nightshade poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, along with the nostril holes, creating a cloud of poisonous gas around the puppet.

Scythe: The humanoid torso and arms of the puppet were designed for holding onto and wielding a large scythe. The blade of the weapon is roughly three feet long, and is sharp and pointy. There is also a less sharp smaller end to the blade on the other side of where it goes into its staff. The staff is composed of the same wood as the puppet, and has a white skull at the bottom, plus a white bone sticking out from the top. The puppet's hands are complete with jointed fingers that wrap around the handle, along with a locking mechanism in the palm so that the scythe does not come loose unwillingly.

Senbon Launcher: There is a senbon launcher contained within the chest cavity of the puppet, located in the center. The storage capacity is not very large, and so not many senbon can be carried or launched by the puppet. However, this is useful for a surprise quick attack. The senbon launcher has within it a small seed cavity, so that a Foxglove seed can be activated. However, since the senbon rapidly shoot through the poison coating stage, any target hit with a poison coated senbon will only receive up to a level 3 Foxglove dose, the poison not reaching its full effect.

Spine: The spine of the puppet is segmented [think the tail of Sasori's puppet]. This spine is roughly 2-3 inches in width, and it's full length is 6 feet. However, only about 4 feet appear out of it's chest cavity without the spine being extended outward. Because of the segments the spine can move very snake-like, stabbing at the opponent. The segments are balled between them, with sharp slender sides to the left and right, and a end segment with a pointed tip. This spine can be used for stabbing and whipping.

Grass Seed: This is a special seed that is not within the typical seedling collection. The seed is designed to work well with the swift movement and scythe of Kusa'Sasori. The seed is deployed from the bottom of his chest, and when Mokuton chakra is channeled into it, it rapidly takes root upon the ground, covering a 5m by 5m area in 6 foot tall grass. The aim is to have the opponent within the area of the grass, and then use the tall grass to impair sight enough that a chopping slash of the scythe can deliver an effective blow, as scythes were originally intended for chopping tall crops.

[Weapon | Weapon Location]
[ Compressed Blackened Wood | Entire Puppet ]
[ Metal Frame | Skeleton ]
[ Poison Vents | Cheeks ]
[ Scythe | Back//Hands ]
[ Senbon Laucher | Chest ]
[ Segmented Bladed Spine | Spine ]
[ Grass Seed | Bottom Chest ]


Puppet Name: Same'Kouji [ | Shark Bait | ]
Rank: C
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Initially looking at this puppet anyone could tell that it was inspired by the creature known as a shark. However, the second thought about it is usually that it looks like one messed up shark. Akiko found that creating a shark puppet that resembled its original design perfectly, much like how Sasori'Kusa matches to a scorpion nicely, was relatively ineffective, at least enough to turn her away from the idea for a time. The body of a real shark was just no good for weaponry purposes, thusly, Akiko improved on the design. The head has a very shark-like look, with a mouth that doesn't closes with any sort of lips. The teeth in the head are shark, and multi-rowed. There are large read eyes on it, and large vents that can pop out of the cheeks. One the back of the head is a bladed dorsal fin, which leads down into a segmented body that permits for the puppet to flexibly bend. The arms are connected to the large shoulder area adjacent to the dorsal fin. The arms are slender, at least till they meet the wrists, at which point they turned into bladed sickles. The feet of the puppet are also slender until they reach the bottom portion of the leg, at which point they get rather bulky as they follow down to the three towed foot. The rail ends in a tip.
Weapons:
Poison Vents: To the side of the head, at the location of the cheeks, there are two vents that can be seen that look something like extendable gills on the puppet. Within these vents are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Opium poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, creating a cloud of poisonous gas around the puppet.

Propulsion Vents: These are the same vents as before. The vents themselves are hidden in the cheeks, only being exposed from them when the puppet prepares to attack. However, when they are not exposed, they can be seen when the shark opens its mouth. The fan in the vents works both ways, and so when kept within the mouth, the vents plow backwards instead of forwards. What this does is creates a propulsion system through water, allowing the shark to 'swim' at a fast pace when submerged.

Blades: This puppet has many areas that are made of metal blades. For one, the teeth in the puppet, which possess two rows to them, are bladed. The teeth make for a more effective bite, which is good in combination with the mechanism that strengthens the bite of the shark so that it could bite through wood. Furthermore, the dorsal fin, while wood in the back, has a front edge made of a crescent blade. The arms are also bladed, but are sickle like, making them good only for piercing and praying mantis style slashes.

Seaweed Seed: This is something only really effective in water, and when the water is shallow in most cases, since it is unlikely for Akiko to ever battle at the true depths of an ocean. However, the shark has a tiny, downward facing hole on the right leg, which is just small enough for a seed to fall out of. Within this hole is a specialized seed of seaweed, which, when activated by Mokuton chakra, can cause a 5m underwater area to become filled with 6 foot tall seaweed, which helps entangle the opponent, as well as potentially the puppet.

Transformation: Though it has a very non-shark appearance, the puppet can take on the looks of a white shark, something kept from Akiko's original design. For this, the cheeks are kept into the mouth, the arms fold back, and the bladed forearms extend to from the fins, and the legs fold in and back, creating the body and finishing the tail of the creature. When like this, it is hard for a Genin level puppeteer to use the puppet above land, as they must lift the weight of the puppet with nothing but their chakra strings. However, the puppet becomes more efficient in water.

[Weapon | Weapon Location]
[ Compressed White Wood | Entire Puppet ]
[ Metal Frame | Skeleton ]
[ Vents | Cheeks/Mouth ]
[ Sickles | Arms ]
[ Teeth/Powerful Jaw | Mouth ]
[ Bladed Fin | Dorsal Fin ]
[ Seaweed Seed | Leg ]


Puppet Name: Katsu'Fan [ | Ripper Fan | ]
Rank: C
Range: Close-Far Range (0-25m)
Type: Defensive
Description: [X] Katsu'Fan is a very small puppet with a very unique body. It's face, torso, hips, feet, and hands are all read, save for the white areas around its eyes, toes, and three of its humanoid-like fingers. As for its arms and legs, these are white. The face of the puppet is a horse face, meaning that it is very elongated, with very small eyes and a vent-like mouth. On the upper arm portion of the puppet are two fans that cannot retract. When in movement, the fans will usually bend down to be horizontal with the arms, which can rotate in full 360 degree movements, as can the legs. The back of the puppet is exposed with and has a red cover that can open at four points. The chest cavity of the puppet also can open straight down the center revealing the internal mechanism of the puppet. However, given the small size and light framework of this puppet, it is not very study, and can potentially break. It is classified as defensive for this reason, as it can not act as a good offense. The only real defense is offers though is wind-based, both with its fans and vacuum vent.
Weapons:
Poison Vent: At the mouth of this puppet there is a vent that can be seen. Within this vent are small mechanisms that act as fans, along with a small intended holder carries a seed, part of Akiko's seedling collection. The vents are usually stocked with the Nectar of Jassamine poison, though Akiko can switch out the seed for a different poison. When activated, the poison spreads out of these vents, creating a cloud of poisonous gas around the puppet.

Fans: At the shoulders this puppet as gears that can cause the arms to rapidly rotate in three hundred and sixty degree cycles. When held horizontally this causes the fans to generate a moving wind. While this would be nothing other then a mild to rough breeze on its own, it can generate enough force to blow the poison smoke the puppet can release in a given direction, or even to clear the air of a foreign contaminate.

Hidden Blades: There are two 2 foot blades hidden in the legs of this puppet. The puppet is is able to move most of its limbs in any direction, and so it need only bend at the knees in order to protect these blades out like a switchblade. There are also two more hidden blades like this in the forearm sockets that can only be revealed when the arm is bent at the elbow.

Vacuum Vent: By open both the chest blade and the back plates the puppet reveals an intricate internal mechanism. The specialized gears of this machine creates a vacuum force that is sucked through the puppet, centered upon a Kanji that reads "Wind" - Kaze. When activated a small tornado force becomes visible in the air around the puppet. The vacuum offers some defense against Fuuton based attacks, as it can suck in and effectively neutralize manipulated wind. For this, however, the puppet must be placed in front of the oncoming attack and the vent activated. This vent can only be activated once every two posts for the user, and can only be effective on C-ranked wind based attacks. Anything higher will cause severe damage to the unit, as can any other element. Further, the gears can become jammed if they suck in debris, which can prove an issue given the loose flying sand in Suna. On average, this fan is good for five uses because of this, unless if Akiko is not in an environment like Suna, or even Kasai with its ash, in order to damage the gears, in which case the vent is good for eight uses.

[Weapon | Weapon Location]
[ Wooden Exterior | Entire Puppet ]
[ Metal Frame | Arms//Legs ]
[ Removable Limbs | Shoulder//Elbow//Hips//Knees ]
[ Poison Vent | Mouth ]
[ Fans | Upper Arms ]
[ Hidden Blades | Knees//Elbows ]
[ Vacuum Vent | Chest ]


Puppet Name: Pea'Me [ | Pear Eye | ]
Rank: C
Range: Close-Far Range (0-25m)
Type: Recon | Supplementary
Description: [X] The Pea'Me puppet is one designed for steal and recon operations. its wooden body has a somewhat rounded head complete with six yellow eyes in the form of circular indents. The chest cavity is also circular. The arms are attached to the direct size in grooved sockets that allow for them rotate in complete circular swings at the shoulders. The waist of the puppet also allows for rotation, causing the hips and below to spin in full circles if needed. The legs of the puppet are exceptionally longer then the upper body. Furthermore, unlike other puppets, there are many visible gears on the puppet, being found at the knees, foot, elbow, forearm, and even on the hunched back. While most puppets aim at not exposing their gears, as they can be targeted in battle if left expose, this recon puppet is not intended for battle-use, and only has a limited number of weapons to rely upon if needed. What is unique about the physiology of this puppet is that it has three, not two, legs with a triangular hip unit.
Weapons:
Memory Seal: The head piece of this puppet is specifically design to work as a visual recorder for information. The eyes are able to record everything they perceive through the use of special optic lenses along with a special Fuuinjutsu written inside of the head unit. The lenses each have a different depth range, giving a accurate recording at three different ranges, though only in the direction that the puppet's head is facing. The first range records clearly at the range of average sight. The second one reaches out to 20 meters. While this can be seen with the naked eye, the at this range the first lenses cannot pick up clearly on most details, which this second lenses can. Lastly, the furthest reaching lenses covers 40 meters from the location of the head to give a clear vision at this location. The recording seal is activated by a gear within the head, that reveals the seal towards the eyes which then start to record. There are wires that connect from the back of the head into the chest cavity that then feed into a larger Fuuinjutsu seal capable of storing the recorded date. In all, the puppet my record for an entire week before needing the seal wiped from it. To review this recording, the user needs to maintain contact with the chest of the puppet. While they can speed up or rewind the recording as it plays in their minds, the puppet, unlike a living creature, has no intellectual capacity, and thus it is up to the user to find and identify any specific information they are looking for.

Claws: The fingers and toes of this puppet are complete with sharpened metal blades that can draw blood when slashed.

Nature Cloak: This is a clock specially designed to work with Akiko's abilities to grow plants. The cloak, which is worn like a cap on the puppet's back, was made form fabric specially grown to accept Mokuton natured chakra, as the hybrid cotton it is composed of is itself a plant. When Mokuton chakra is channeled into it, the cloak can spout a variety of plant foliage. It can be made to look like a bush, or other form of small plant, even looking like a bunch of leaves on a tree. The puppet's eyes can see through the cloak, and so it allows for the puppet to potentially record when hidden from view.

[Weapon | Weapon Location]
[ Wooden Body | Entire Body ]
[ Metal Framework | Various Parts along the Skeleton ]
[ Memory/Recorder Seal | Eyes//Head//Chest ]
[ Metal Claws | Hands//Feet ]
[ Nature Cloak | Back ]


Puppet Name: Kuro'Goke [ | Black Widow | ]
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Kuro'Goke is a very intricate puppet designed based off of the inspiration of the Black Widow spider. In all, the puppet has a very hybrid figure, being a mix between the physiology of a spider and a human. This puppet has four legs, two on each side, that are sectioned liked those of a spider, but wide enough to support the extended weight of the puppet. The arms and torso of the puppet are proportional to that of a human, though be it slightly more curved and smooth then normal humans are. As for the head of the puppet, it is larger then normal with two black eyes, along with four more red spheres to resemble eyes. The body of the puppet is mixed between black and gray. The puppet has a very large back section to it filled with several weapons. Kuro'Goke is a heavier puppet, but has the advantage of a detachable abominable unit, which can help to decrease its weight.
Weapons:
Staff: This staff is composed of a two part weapon system. The first is the pointed spikes at the tip, and outer ring of the large headed staff. These spikes can impale the opponent to draw blood. Furthermore, there is a hidden seed on the inside of the staff that can be activated to coat the Black Lotus poison, though this can be switched out for others. The second part of this weapon is chakra-based, the chakra for which is derived from the user of the puppet. When chakra is channeled into the mechanism in the puppet, a visible red sphere of energy appears in the center of the staff's head. When this happens, the sphere delivers a strike similar to the Strong Arm technique, though not as effective as the true technique. However, a direct his to the opponent could cause serious damage, as well as knock them back. Though, a comparable amount of chakra as a B-rank technique is needed from the puppet master every turn this mechanism is active in order to keep the technique in effect.

Kunai Launcher: There is a kunai launcher that reveals itself when the triangular slot at the puppet's belly button opens. The latch will open and kunai can rapidly shoot out of the opening in a straight path. These kunai are loaded into the front upper section of the puppet's large abdominal section. These kunia are coated in the Cicuta poison.

Abdominal Chamber: The lower half of this puppet's abdominal section is hallow with panels that open down the middle sliding open to in order to sallow an opponent whole. Once shut, the reinforced chakra treated wood can prove extremely effective at hold the opponent. However, it is usually not intended for the opponent to remain in there for long, as there are total of four blades to the sides of the puppet that slide across the planks of the lower section to slash apart anything within the chamber. This is a lethal trap chamber.

Web Launcher: Through the genetic study of spiders now that Akiko is able to incoperate animalistic qualities into her plants, Akiko has deigned a unique budding plant able to produce a spider-web like sap. This sap can then be launched form mechanisms in the puppet. There are two of these web launcher, one located in the head of the puppet, and the other in the back abominable section. The unit in the head is smaller, but can be used to shoot either strings of webbing, or single blasts of net-like webbing. The unit in the back can shoot both of these kinds, with the nets being larger. However, since it is also a larger shooter, it can also shoot webbing in gunk balls that impact and stick to the target. For instance, were one of these spheres to hit the opponent as they through a fist, the entire hand of the opponent would become incased in the sticky web. Further, the unit in the back could be used to mummify a subdued opponent in web similar to how spider goes about capturing pray. The head unit uses only a single bud, while the back unit uses a larger plant with four buds on it. To produce this web the plants must be acted upon by Mokuton chakra supplied by Akiko. [For comparison purpose, if Kidoumaru's web is to be considered Chuunin level in strength, the web created by this puppet is comparatively at Genin level.]

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Staff | Hands ]
[ Poison Kunai Launcher | Torso ]
[ Death Chamber | Lower Abdominal Chamber ]
[ Web Launcers | Head//Abdominal Tail ]
Spoiler:
Name: Kanadzuchi Kiji [ | Hammer Mechanism | ]
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that involves a specialized mechanism in some puppets. When activated, the mechanism, which displays itself by glowing red. The result of this technique is a strike similar to that of Strong Arm, though not at such a point where it could tear apart the ground beneath the strike into large chunks. Instead, this technique has enough strength behind it to cause a crack in the ground or to bash through boulders. Considerable damage could be done to an opponent if a direct hit is landed, especially if delivered to the ribcage. The chakra for this technique is derived entirely from the user if used with a normal puppet, but can be shared to supplied by the chakra within a puppet if used with a human puppet.



Puppet Name: To'Kiba [ | Gang Fang | ]
Rank: B
Range: Close-Far Range (0-25m)
Type: Offenseive
Description: [X] To'Kiba is a unique puppet having a total of two faces. At its head is a large maw complete with many razor sharp teeth, and larger tusk like teeth on the outside of the mouth. The face at head as a tiered system of eyes, three set in all, that gives this puppet an ogre like face. Out of this face to the top rises a katana-like blade, and to the back is a large hairy main. The second face is on the chest, this being larger and canine in appearance, with a far larger maw and teeth. Other then this the puppet has a very humanoid appearance. The right arm side is coated in metallic armor, and while this slows the puppet down some, it provides excellent protection to the right. A fabric robe and pants is worn below the waste on the puppet, more so on the left.
Weapons:
Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

Kanata Blades: The puppet is designed with intricate hands so that it may hold and wield blades in its hands. The puppet is equipment with two katana blades worn on the left side of the hip. While these are normal blades, the sheaths of the blades have an interior coating of poison in them that allow for the blades to take on an exterior coat of poison. If cleaned through water, or some other means, the blades need only be returned and then pulled from their sheaths to re-coat the weapons. The poison in the sheaths it he Angle Wings poison.

Jaws//Teeth: Both of the jaws on the unit have gears at their mandibles allow them to have strong biting strength. The jaw on the chest has a larger unit of gears, giving it enough strength to crush boulders it can hold in its mouth. The teeth in both jaws are razor shape and metal coated.

Fireball Shooter: On the interior side of the chest jaw is a special fire Fuuinjutsu seal that words in combination with a mechanical shooter in the puppet. To activate this requires more chakra then most gears a puppet is known to have, but the end result is that a substantial fire blast is launched from the puppet. The blast can be up to four feet in diameter. The seal contains enough flames for only a limited number of shots, averaging at around 8. However, more can be created if the fireballs are kept smaller in size then their max size. [Half-sized fireballs would result in 16, ect.]

Flame Thrower: Fuel canisters that are located in the large head of the puppet hidden by the hairy mane of the puppet. This fuel leads to the mouth of the puppet, which can release a flame thrower breath that can extend out nearly six feet from the mouth of the puppet. Their is enough fuel in this the canister for this to hold an extended flame thrower blast [4 straight post] or to activate it for the same amount of time only spread out at different intervals [4 separate uses on 1 post each]

Senbon Launcher: On the right arm the hand is able to dispatch downward at the wrist to reveal a miniature senbon launcher. The gears and weapons are hidden in the forearm, so there is not room for an abundance of the needles. Still, it is effective at delivering a hidden attack when needed. These senbon are coated in the Opium poison.

Exploding Kunai Launcher: The metal cover on the right thigh is able to lift up, stacking upon itself, to reveal a hidden kunai launcher in the right thigh. There are only five kunai, each that can be launched separately, in this unit. While this is not much, any more would sacrifice movement in the leg. Each kunai, however, has an explosive note attached to it.

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Venus Flytrap Genetic Recombination | Entire Puppet ]
[ Metal Armor | Various Locations ]
[ Poison Katana | Left Hip//Hands ] x2
[ Jaw//Teeth | Head//Chest ]
[ Fire Blast Shooter | Chest ]
[ Flame Thrower | Head ]
[ Poison Senbon Launcher | Right Forearm ]
[ Exploding Kunai Launcher | Right Thigh ]


Puppet Name: Ten'yo [ | Heaven's Gift | Godsend | ]
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive | Defensive
Description: [X] Ten'yo is an exceptionally large puppets filled with many weapons. This makes the puppet heavy, and weighs it down substantially. However, Akiko has a great deal of experience working with larger puppets, as her fist puppet measured ten feet in length. Because of its size, Ten'yo cannot be lifted in the air and remains firmly planted on the ground. This fact slows it down, but makes it a study defense because of its size and armaments. A Chuunin level puppeteer can apply enough force to yank the puppet out of the way. However, to do so requires more chakra strings then normal, essentially making the puppet cost two B-ranked puppets if being jerked around like this. Over the face of the puppet is a Fuuinjutsu tag that covers down to what neck there is on the heavily armored puppet. There is a chain that runs between the two shoulders, and both are covered in decorative plates, the right having the figure of a large cat, and the other with the face of a demon. The right forearm of the puppet has a massive bladed claw that also holds a chained spiked mass. The large belt buckle on the puppet also looks like the head of a demon. While the puppet is made of wood, much of the puppet also coated in metal armor.
Weapons:
Claw: This right hand of this massive puppet is a sophisticated claw of three blades large enough to hold a human skull in it, along with enough force to crush such a skull. The wire on the outside of the blade retract when the claw opens. While it is a potential risk having these exposed, as cutting them can effect the movement of the corresponding blade, this is a downside form having such a large puppet.

Spiked Mace: The claw on the right side also hold the extendable mace on the puppet's right arm. The mace is a large metal ball, making it extremely heavy and able to bash into things like a wrecking ball. However, the ball also has retractable spikes on it, along with a seed compartment on the inside of it that can be activated to coat these spikes with poison. The poison these spikes can be coated in is the Angel's Trumpet poison. The mace is attached to a chain that coils in the interior part of the forearm. The chain has enough footage on it to extend up to 5 meters.

Chakra Shield: On the left arm, just before the spikes found on the knuckles, where the armor is at is built in a chakra shield. This deploys by opening in four directions, after which a visible blue chakra glow will emit from the arm to defend against various attacks. However, the chakra for this shield is derived from the user of the puppet.

Flash Grenade: The tag covering the face of the puppet has a Kanji for "Light" on it. There is only a single one of these flash bomb tags on the puppet. Furthermore, there is no propulsion mechanism for this tag, meaning that it does not shoot off from the puppet. Instead, the user will activate it with a chakra string while usually standing behind the puppet, using the shadow the puppet creates to protect them, as this is the safest area from the bright blinding flash that results from this bomb.

Cleaver Hug: On the back of the puppet are two cleaver swords that can be detached from from the mechanism of the puppet if needed. However, if left slotted into the mechanism, which is built into the side of the backs on each side, the blades will quickly swing loose. These cleavers will swoop down and then turned horizontally to deliver a hugging grab in front of the puppet with enough force to sever an opponent in two. However, for this to work with lethal force the opponent must first be drawn in to extreme close range with this puppet.

Senbon Launcher: There are two parts on the upper chest that lead to a triple-slotted senbon launcher in each unit. When activated the mechanism rotates firing three senbon at once in a slightly staggered path to cover a wide are in front of the puppet. These senbon are coated in the Deadly Nightshade poison.

Exploding Kunai Launcher: In the right leg of the puppet is a slot that hold five kunai complete with explosive tags attached. A panel on the shin opens to reveal these kunai that can then be launched individually, or all at once, depending on the size of the explosion needed.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor | Exterior Plating ]
[ Claw | Right Forearm ]
[ Poison Spiked Mace | Right Forearm ]
[ Chakra Shield | Left Arm ]
[ Flash Grenade | Face ]
[ Cleaver Hug | Back//Sides ]
[ Poison Senbon Launcher | Chest ]
[ Exploding Kunai Launcher | Right Lower Leg ]
Spoiler:
Name: Kikou Junpuu [ | Light Shield Seal Mechanism | ]
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a special puppet technique that uses the device known as a Chakra Shield built into various puppets. In most cases, this shield is equipped into the arms of the puppet, activating when panels on the arms open up to extent their field while blue chakra becomes visible across the area the shield extends. This chakra disk can block many deadly attacks, both chakra-based and physical in nature. However, in some cases, as the shield absorbs the hit from the techniques it blocks, the shield and puppet can become clogged with gunk depending on the nature of the attack this shield is defending against. In the case of normal puppets the chakra for this shield derives itself entirely from the user. However, in the case of human puppets the chakra cost can be split, or completely drawn from, the chakra within the human puppets.



Puppet Name: Kuro'Heki [ | Black Tear | ]
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Kuro'Heki is Akiko's second reaper-theme puppet, but is stronger then the first. The puppet has two heads, the outer most is simply for show as both are located in the same location. Realistically, the first head is nothing other then a wooden mask that makes the head of the puppet look like a jack-o-lantern, while the actual puppet head with gears in it is in the shape of a skull. Puppet head can peal back down the middle creating a look similar to a cobra hood. The pupet has a very natural looking skull complete with a full set of fake teeth. The large portion of this puppet is covered by a black cloak, though the large skeleton like arms extend outside of the cloak with long boney fingers.
Weapons:
Scythe: This puppet has on it a double bladed scythe, with one serrated blade curving out from each end in opposite directions. The blades are metal and are extremely sharp due to their jagged nature, having a cutting edge on each side of the blade itself. The handle of the large staff is made from wood. This scythe is not normally equipped with a poison, but Akiko can quickly apply one with use of her poison seeds.

Poison Vent: The mouth unit of the puppet contains a slot for a seed spore along with a fan mechanism in order to create a cloud of poisonous gas when activated. This gas can be spewed when either face is covering the puppet, as the jack-o-lantern skulls has holes in it in front of the mouth and eyes of the puppet. The seed normally in this slot is the Nightshade poison, though this can be switched out for others.

Multi-Arm Seal: Located on the forearm of the right arm, a seal is revealed here when the ulna bone opens a hidden latch. This seal contains countless more arms for the puppet, all of which are segmented and aim as stretching out and grappling or binding the opponent in a miniature forest of puppet arms. The chakra needed for this seal is derived from the user, and the increased number of arms will slow this puppet down.

Earth Drill Seal: On the left hand of this puppet is a seal for Akiko's Doton: Chikiri no Jutsu [ | Earth Release: Earth Drill Technique | ]. When activated, the jutsu will take effect. The chakra cost for the technique is derived from the user, and there will need to be sufficient earth around the area to draw upon for this technique.

Entangling Vines Seal: On the chest of the puppet is a seal for Akiko's Mokuton: Houshi no Matsuri [ | Plant Life Release: Vines of Enshrinement | ] technique. When activated by use of a chakra sings, and no hand-signs, a plethora of spiked vines will shoot out of the chest of the puppet and attempt to entangle the opponent. Though Organic Puppetry the user can manipulate these vines further after the initial release of the technique. The chakra for this technique is derived from the user and the vines shoot out of the cloak, ripping the black cloak slightly as a result.

Bladed Spine: Much like the original reaper puppet, there are not legs on this puppet, but only a long segmented tail that extends out to attack and defend. However, the tail on this puppet is larger, measuring around eight inches in width and with a reach of 5 meters when fully extended. Furthermore, the tail is always coated in a poison, this being the Black Nightshade poison.

[Weapon | Weapon Location]
[ Double Bladed Scythe | Back//Hands ]
[ Poison Vent | Mouth ]
[ Multi-Arm Seal | Right Arm ]
[ Earth Drill Seal | Left Hand ]
[ Entangling Vines Seal | Chest ]
[ Poison Bladed Spine | Spine//Tail ]
Spoiler:
Name: Senju Soubu [ | Thousand Hands Manipulation Military Art | ]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu | Fuuinjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that takes advantage of a specialized seal found on some puppets. The Kanji on this seal reads "Arm" and glows blue slightly when activated. Once activated countless multi-segmented arms will extend out of the seal. These wooden appendages can be used to attempt to grapple and cage the opponent with these arms. However, the more arms that are created, the heavier the puppet will become, which an potentially slow the puppet down substantially. When placed onto a normal puppet the chakra for this technique, which is substantially high as far as the rank of the technique goes, comes purely from the user. However, if used with a human puppet the chakra can derive from chakra from that contained within the human puppet.

Name: Mokuton: Houshi no Matsuri [ | Plant Life Release: Vines of Enshrinement | ]
Rank: C
Range: Close-Mid Range (0-10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Mokuton [ | Plant Life | ]
Clan: Megami
Description: This is an effective technique that aims at immobilizing the opponent through the use of vines. After forming several hand-signs, the user will channel Mokuton chakra into the area the vines rapidly spout from, which can be the soil, other plant life, or even the user’s skin. Given the plant biology of the Megami clan, the user is able to apply these vines to their skin, as the vines are able to grow from other plant life given that vines usually have somewhat of a parasitic aspect to them. These vines, which number anywhere between 10-20 for Genin [21-50 for Chuunin and 51-100 for Jounin] shoot out quickly, wrapping around the opponent and constricting with a fair degree of force, though not enough to cut off circulation at Genin. Since these vines remain attached to the location they grow from, they are able to pull back once they have grappled onto something, acting like chains in the ground to hold their target down. It is possible also to combine the Megami aspects to this technique, combining these vines with other plants through genetic manipulation, such as making throne or flowering vines. However, as a plant these vines are susceptible to being cut, or lit on fire like normal plant life is.

Name: Doton: Chikiri no Jutsu [ | Earth Release: Earth Drill Technique | ]**
Rank: C
Range: Close Range (0-5m) | Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [ | Earth | ]
Clan: --
Description: After performing several hand-signs, the use will slam either one or both of their forearms within the ground, causing mud and solid earth to form up around their entire forearm in the shape of a drill. This drill is jagged, and is not only sharp at its tip, but also all around it from the solidified and sharpened earth. Using softened earth in the form of mud, within the interior of the drill, the user will utilize their Doton chakra to rapidly spin the outer, harder surface of the drill, creating a powerful drilling force that can pierce through many materials, usually having to be held with a sustained impact on denser materials such as steel or diamond. However, higher-level users can use this technique again most other obstacles, increasing the velocity of the spin that can even add a deadly effect to this drill, though this can only be done by a skilled user. Akiko, being a puppet master by nature, is able to use this technique with her puppets, performing the hand-signs, but using a chakra string to attach the Doton chakra to a limb of a puppet instead of her own limb. However, using this method slightly increases the chakra cost of the overall technique unless if being used with a prepared seal on the puppet its.



Puppet Name: Ken'Odoriko [ | Blade Dancer | ]
Rank: B
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Ken'Odoriko is one of Akiko's favorite puppets, which is saying a lot as it competes for affection with the Pets the puppeteer has collected. The puppet is wooden, and possesses a very smooth and rounded head. The head fits into a turtleneck-like slotting that leads down to broad shoulders being covered in folded fabric sleeves. To the right the shoulder is longer in order to account for the unique arm on that side. While the upper arm is the sam as normal, at the elbow arm splits into two puppet arms, humanoid in shape and capable of rotating at the elbow. On the left side, while the shoulder appears more close to normal size on this puppet that stands at about 7 foot in height, the upper arm and forearm are larger to account for the large blade held on this die of the puppet. The forearm on the left is covered in metal plating. The chest of the puppet leads down into a rope wrapped waist. While these wood planks extend lower then this, they die off into a green fabric skirt that covers the legs of this puppet all the way down to the feet which are exposed at the bottom.
Weapons:
Staff Blades: Attached to the robe sashes of the puppet are three metal casings, two of which measure two feet in length while the other measures three. Two blades, each the length of the case, extend from either side of these unites which can be held in the puppet hands to attack with. These two smaller staff blades are coated in the Bittersweet Nightshade poison while the larger of the three staff blades are coated in the Deadly Nightshade poison.

Large Sword: To support the weight of this sword it must either be held in the larger left hand, or held in both of the hands on the right side. The sword itself is large, being a cleaver sword that measures 6 feet in length, usually held at the middle of the blade, as there is no clear hilt. Because of this, it would be dangerous for the blade to be held in human hands, as the puppet does not have to worry about cutting itself, especially since the metal coated left arm has on it the armor it does. To one side is a double edged sword ending in the point, while the other has a double sided blade complete with several spikes.

Scythe Blades: When these blades are not in use they rise up behind the puppet to create two curved arches that nearly come to a meeting point above the puppet. However, which activated the blades fold out like a demon wind shuriken to reveal five blades on each end the extra limb that these are attached to then extend down, connecting with the puppet at the waist while these blades begin to rapidly spin. These blades are coated in the Horse-Chestnut poison.

Hammer Mechanism: On the right side of the puppet on the higher of the two right forearms is equiped with a mechanism that emits a blast of chakra similar to the Strong Arm technique, though weaker in effectiveness. When activated the corresponding hand pulsates with visible red chakra, though the chakra for this technique is derived from the user of the puppet.

Hidden Blade: In the lower right forearm is a hidden blade that extends out of the opening on the palm that is created when the wrist folds down on the puppet. The blade is a little more then two feet in length and is coated in the Black Lotus poison. The blade pops out quickly to allow for a hidden attack.

[Weapon | Weapon Location]
[ Compressed Wood | Entire Puppet ]
[ Poison Staff Blades | Hanging from the Waste ]
[ Cleaver Sword | Hands//Back ]
[ Poison Scythe Blades | Back ]
[ Hammer Mechanism | High Right Forearm ]
[ Poison Hidden Blade | Lower Right Forearm ]
Spoiler:
Name: Kanadzuchi Kiji [ | Hammer Mechanism | ]
Rank: B
Range: Close Range (0-5m)
Jutsu Type: Ninjutsu
Elemental Affinity: --
Clan: --
Description: This is a technique that involves a specialized mechanism in some puppets. When activated, the mechanism, which displays itself by glowing red. The result of this technique is a strike similar to that of Strong Arm, though not at such a point where it could tear apart the ground beneath the strike into large chunks. Instead, this technique has enough strength behind it to cause a crack in the ground or to bash through boulders. Considerable damage could be done to an opponent if a direct hit is landed, especially if delivered to the ribcage. The chakra for this technique is derived entirely from the user if used with a normal puppet, but can be shared to supplied by the chakra within a puppet if used with a human puppet.



Puppet Name: Oootoko [ | Giant Man | ]
Rank: A
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description: [X] Oootoko is an extremely large puppet, and for that reason it is also slow as far as puppets go. However, if used by a skilled user the puppet can have the speed of a large summons, though even from a Jounin it requires a high level of concentration, thus restricting the number of A-ranked puppets that can be used along side it. For a Chuunin user, it is impossible to control by normal means of puppetry. While a Jounin could control the puppet with strings, even this could prove testing. The only means that Akiko has for controlling this massive puppet is her Artificial Puppetry Technique, which allow for her to control the puppet through constant contact, rather then string use. However, as the puppet is built with a station to stand on, the contact is normally maintained through the feet, and chakra strings are used on the puppet's more intricate parts to provide for slightly smoother functioning. Though at Chuunin it will always be somewhat jarred in its movements. This is a puppet so large it cannot be lifted from the ground by chakra strings. It stands at just over the size of two full sized men. Each limb is even thicker then most men are in girth. The puppet has an intricate wooden haul that would have been difficult to shape had it not been for Akiko's skill at wood generation, allowing her to mold and grow wood to the exact shape she required. However, throughout this puppet there are also armor platted areas an intricate attack devices.
Weapons:
Shields: On the outer surface of both forearms are metallic shields attached to the wooden arm pieces of this puppet. The shields have Kanji written on the outside of them the read "Falling Mountain" on the right and "Rising Valley" on the left, as there are two Kanji on each of the massive units. Going passed this, the metal of the shields, capable of blocking against many strong forces, extends further then the elbow coming to form a large blade useful in elbow strikes.

Hands: While there are only three fingers, including thumbs, on each hand, all of which are extremely thick, the units have hydraulic mechanism in them to increase the gripping and crushing strength in them. These hands can turn boulders into rubble.

Snaking Spine: Attached to the shoulder blade location of this puppet are large bladed tails that are segmented to allow for movement, but come to a concise point at the end. There is a metal coating on the edge of these blades, but the interiors are kept wood in order to maintain control over them for Akiko. Connecting to the puppet at the shoulders, the two spines feed down into a "V" shape on the back when they are not in use. These tails have enough length were they can strike to both the back and the front of the puppet, though they cannot target things in the front of the puppet as far as the arms can reach. Each spine is roughly 7 meters in length when in use, but the segments stack on each other when not in use, making their resting length at about 3-4 meters. These tails are not normally coated in poison, but by using her seeds Akiko can quickly apply a coating of any one of her poisons to these weapons.

Kunai Launcher: This is a larger shooter that delivers many kunai at once. The shooter has kunai in individual stacks that then fires them out in a wall of kunia fashion. Located in the right leg, the panel on the front will open at several slots to reveal the mechanism. There are sixty kunai in each set, with rows set up as 6X10, and there are five rows in each leg. By activating one of her poison seeds inside of this chamber closed Akiko can quickly coat all these kunais in one of her poisons.

Senbon Launcher: In the large forearms of the puppet are senbon launching units. The senbon launch out of the palm of the puppet at a rapid rate that can scatter then across a wide area to attempt and secure a hit from multiplicity. The senbon are not normally poisonous, but much like the kunai launchers, they can be quickly coated in poison by Akiko releasing one of her poison seeds within the clouds chamber of the puppet.

Flammable Gas Vent: In the front of the unit is a small opening between the two segments at the bottom that contains a the outlet for a gas vent. The vent is fed with gas from canisters within the puppet that when activated release a misty flammable gas that can extent out in front of the puppet up to and fill a wide area, similar to the Burnish Ash Accumulation technique. To make an explosion as large as the example technique all of the fuel from the chamber is sprayed, meaning that the gas itself would have to be activated by a different source then the flame-thrower, such as an explosive note. However, if kept smaller, the gas can be split between this mechanism and the flame-thrower for an average of two sprays, and 6 fire-breaths. Upon introducing a flame to this gas it will explode.

Flame Thrower: Drawing from the same gas canisters as the mist generator, the mouth unit in the puppet is set up to sew out a flame thrower that can extend up to 5 meters in front of the puppet's wide mouth. The average number of uses 6 for this mechanism. However, if the gas vent is never used this can easily increase to 10 uses.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor & Skeletal Supports | Various Parts ]
[ Bladed Shields | Outer Forearms ]
[ Crushing Gauntlets | Hands ]
[ Snaking Spines | Back ]
[ Mass Kunai Launchers | Shines ]
[ Senbon Launchers | Forearms ]
[ Flammable Gas Vent | Lower Torso ]
[ Flame Thrower | Mouth ]

[ | Hitokugutsu † Human Puppets | ]



Puppet Name: Grace Cordel
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] G.C. has a creamy baby-soft skin along with long peach orange colored hair and orange eyes. She stands to a 5'7" and weighs around a 104 lbs. Her shirt is a black tangtop with whiteish peach sides that make the tangtop look like a dress, over top of it she wears a whitish-peach jacket with tangy orange stripes down the sleeves. Her pants start out in the whitish peach color and turn to black in the middle of her thigh, whitish peach stripes going down the sides of her pants till the end of them; which the edges are black ruffles at the end. Her boots are combat boots that are the whitish peach color with black laces--though the top part of her shoes are covered by her pants. G.C. wears goggles that are the whitish peach color and have a black rim and black bracelets and necklace. In between her side and backside are orange ribbons that cover two card carriers. One is black and with whitesh peach swirls and the other is whitish peach with black swirls.
Weapons:
Saw Arm: This is a sophisticated mechanism built into the right arm of this puppet. When activated the upper half of the forearm on this side peel back on all for sides to cover the lower half. From the opening, forward facing blades stretch out as they move forward like like an umbrella as they move forward down the track until these blades are perpendicular with the lowest part of the wrist. After this, that portion of the wrist and the hand attached will bend up so that the blades are now parallel with the arm as they begin to spin. The mechanism attached to these five blades, is capable of spinning these foot long blades at a rapid pace to create a buzz saw effect. In addition to this, the upper portion of this arm is attached with grappling mechanism. At the elbow the forearm disconnects to three steel wires that feed into the upper arm. When activated, the arm can extend out five meters to create a farther reaching buzz saw.

Shrapnel Bomb: Within the left forearm of this puppet is a mechanism for launching a sphere that is just about the size of a baseball. This weapon is a shrapnel bomb that activates similar to an explosive note, only when activated it explodes in all direction to unleash violent shrapnel across the area. There are two of these bombs contained within the arm. If the puppet if caught in the explosion the bits of metal will be nailed into the wood. However, the piercing strength will prove much more effective against human flesh and muscle.

Summoners Seal: G.C. was a summoning specialist. While specific techniques she knew were lost do to trauma to the brain during the transformation into a human puppet, her body and chakra were kept intact. Because it was a fitting attachment to this puppet, Akiko outfitted a large summoners seal on the stomach of this puppet beneath the shirt. By swiping an arm across this seal, multiple regular weapons can be unleashed from it ranging from kunai, shuriken, explosive notes, to even katanas. These weapons do not shoot out towards the target once unsealed, but can be swooped up by the puppet and flung or simply held in the hand for a weapon.

Smoke Screen Seal: G.C. was a summoning specialist. While specific techniques she knew were lost do to trauma to the brain during the transformation into a human puppet, her body and chakra were kept intact. Because it was a fitting attachment to this puppet, Akiko outfitted a specialized seal onto the left palm of the puppet. This seal is used to create a quick smokescreen. By slamming the palm against something, the seal activates to result in a large cloud of summoners smoke to come forth. The smoke is white, and can obscure vision. While some coughing may be induced, the smoke does not burn as bad as normal smoke that stems off of a fire would, and so it is a very low level irritant.

Scroll Storage: The upper portion of each leg has a container for storing multiple small scrolls. To access these scrolls, a hatch on the outer leg, not covered by the pants, unlatches so the puppeteer can pull the scrolls out. Usually, these scrolls are either basic weaponry scrolls, or even other puppet scrolls to reduce the number Akiko needs to carry on her own person.

Hidden Blades: For both of the legs, a hidden blade is able to extend out of the bottom of the foot. The blades, when not in use, hide within the lower portions of the legs, and measure just over two feet in leg. Popping out like switchblades, the weapons can slashed as the puppet kicks. These blades are normally coated in the Angel Wing poison.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Extendable Buzz Saw Arm | Right Arm ]
[ Shrapnel Bomb | Left Forearm ]
[ Summoners Seal | Stomach ]
[ Smoke Screen Seal | Left Palm ]
[ Scroll Storage | Thighs ]
[ Poison Hidden Blades | Feet//Lower Legs ]
Spoiler:
No Jutsu: - The creator of this character never got jutsu approved for the character itself. The specialty was listed as "Summoning" but without any jutsu made by the creator the character there is nothing to go off of.

I am justifying the lack of jutsu for this puppet as being a result of this puppet being the first created from Akiko's method. While the body and chakra was saved, the brain received considerable damage, thus blanking jutsu from the puppet.



Puppet Name: Tystu Kokugen
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] A young boy with a very serious looking face with, though he has very bright, green eyes that have the sparkle of innocence and genius, or so the elders of his clan used to say before he joined Iwa.He has very bright silver hair, that are very common from his clan. He has a very wiry body and not a extremly strong body, but has pretty powerful legs due to his partialness to running and training his speed. He wears a brown t-shirt that has a silver hourglass on the back, to represent his ability to manipulate time. He wears black pants and wields a single sword, that has the hourglass pattern up and down both sides of the sword and a very silver gleam on it, with a black hilt. Akiko has added to this apparel by giving this puppet a green trench coat.
Weapons:
Blade of Time: This was the sword that belonged to Tystu before he was captured by Akiko and converted into a puppet. This is a long silver blade that features an hour glass pattern all the way from the hilt to the tip of the blade on either side. This hour glass pattern is a slightly darker gray then the rest of the blade and glows slightly whenever used for jutsu. This blade was made by the elders of Tystu's clan and is composed of Star Iron, crafted to combine perfectly with the Time Natured chakra of the Kokugen clan. The blade can be infused with some of the chakra from this puppet and then used to conduct time jutsu similar to how the chakra amplifier works on the puppet. [X]

Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer. In the case of Tystu, the element in consideration is not of the traditional sort. Instead, this unique chakra affects time steams, and when the chakra amplifier is active, which will be seen by a bulge in the puppet's shirt from where the latch opened on the amplifier, the puppet can utilize its known jutsu. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Time Chamber: This is a special addition that Akiko made for her puppet to work alongside him. The chamber looks like a oval shaped coffin that is gray in color. there are chains across this piece of equipment that are also attached to leather straps so it can be carried like a backpack. The outside of the case also has gray puppet hands attached to it along with a series of four eye-like formation. This coffin can prove heavy, and so when Tystu is used in a fight, it is usually laid at the side of the battlefield until the opponent can be lured toward it. However, if moved, either with Tystu or on its own with chakra strings, the coffin will consume a slot for a C-ranked puppet, lowering the overall number of puppets that can actually be used. The chains on the case unlatch were the skulls along the chains are located. When this happens, the chains fall to the ground, allowing the case to open at the wide seem down the middle. The aim is to trap an opponent in the case and seal it shut. Being made of chakra compressed wood with a metal layer in the middle, the case can prove difficult to break out of form the blackness inside. However, instead of killing the opponent through stabbing, the case creates a contained area in which Tystu's jutsu can be unleashed. The four eye-like shapes on the outside work similar to chakra amplifies, pulsating when in use, so that all of Tystu's manipulation is focused into the chamber, resulting in a rapid speed up or slowing down of time depending on the technique being used. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Hidden Blade: On the right arm of the puppet is a hidden blade. This blade partially sticks out of the puppet, but is hard to see given the sleeve of the trench coat the puppet wears. When not extended, this blade acts as a sharpened guard on the arm. However, the mechanism in the arm extends downward, causing the blade to reveal itself from the sleeve and extend farther then the arm itself to create a piercing point. This blade is coated in the Bittersweet Nightshade poison.

Poison Vent: Like many of Akiko's puppets, this one is equipped with a poison cloud generator in the mouth. When activated, the fans will create a cloud of poisonous glass that is spewed from the puppet's mouth. The seed containing the poison to be released is usually outfitted with the Deadly Nightshade poison.

Stomach Cable: Coiled within the stomach area of this puppet is a long black cable complete with pointed metal tip. The cable is filled with poison, and attacks like a serpent. A single scratch from the tip is enough to deliver the poison in the cable. This poison is the Nightshade poison.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Blade of Time | Back//Hands ]
[ Chakra Amplifier | Chest In Front of Heart ]
[ Time Chamber | Carried Item ]
[ Hidden Poison Blade | Right Forearm ]
[ Poison Vent | Mouth ]
[ Poison Stomach Cable | Stomach ]
Spoiler:
Jutsu:
Name: Time Release: Frozen Past
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: Using this jutsu Ty uses his elemental chakra of time, send it into any part of the body and freeze it in time, so when a attack comes at it, it will just look like it passed right through it, since the piece of Ty's body doesn't exist in that part of time, untill he unfreezes it. Once he creates the handsigns he can do it any number of times, though it still cost a bit of chakra and right now for Ty that is a medium sized amount. The only thing he needs to do to deactivate the jutsu is make one handsign. Then the jutsu will not work unless reactivated. It cost chakra to initially start up the jutsu anyway, so it is not a jutsu he uses, every time he is attacked, if he can dodge it, or lessen the damage considerably, than he will and avoid using the jutsu, since the chakra cost is almost pointless.

Name: Ninja Art ~ Speed Reduction Jutsu
Rank: D
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Slows down a moving item or person by trapping them in a violet aura in which time moves much slower than normal. The effectiveness is inversely related to the size of the target. Smaller items will move slower, and larger items will not move as slowly. Costs little chakra, quick handsigns. Used as defense (against thrown items) or as a set-up technique (against people). The jutsu dissipates when penetrated from the outside.

Name: Ninja Art ~ Velocity Jutsu
Rank: D
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu affects items thrown by the user, encasing them in a violet aura. The jutsu super-accelerates the attack, making it much more difficult to dodge. This can be used on multiple projectiles at once, as long as the objects are close together. Because the speed increases, the weapons will also hit more powerfully.

Name: Ninja Art ~ Tranquility Jutsu
Rank: D
Range: Long
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Sends out waves of low-level but highly erratic time alteration in the form of a violet dome. The waves are too weak to affect anything strong or solid, but they disrupt low-level energy transmissions. This shuts off static electricity, non-telepathic communication, low-level sound attacks, and chakra strings like Kankuro's. This affects a ~30 yard radius. The User's communication is also shut off during this technique. The effect lasts for a short time.

Name: Ninja Art ~ Metabolic Enhancement Jutsu
Rank: C
Range: Contact
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: Boosts the target's biological functions. If used on a poison, this accelerates it, making it more lethal. Time consuming, and the boost wears off a short time after the touch is disconnected . Average chakra consumption. At Chuunin level, this ability can be used on a wound to speed up the production and performance of platelets and healing cells, effectively healing the target.

Name: Ninja Art ~ Temporal Encasement Jutsu
Rank: C
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: The target, be it a person or object, is completely encased in a violet aura in which time does not change. The target cannot move until the aura is penetrated from the outside, or the user discontinues the jutsu. This jutsu requires average chakra consumption, but takes the entire focus of the user so that they cannot do anything else.

Name: Ninja Art ~ Movement of Lightning
Rank: C
Range: Self
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: The user encases themself in a violet aura in which time moves at twice the rate it does outside. This allows them to move much faster than normal, but drains a lot of chakra and damages the user's muscles and dissipates when the aura is broken from the outside. Any objects that they throw during this time also move twice as fast as normal. This jutsu also enhances any poisons that the user is suffering from, so precautions must be taken.

Name: Ninja Art ~ Temporal Rift
Rank: B (Reserved for Chuunin)
Range: Medium
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu temporarily removes the user from the battle and allows them to return to the immediate past (their last post) and affect something there so that when they return to normal time situations may have changed. (For RP purposes, changes made to the previous post will be in purple and posted as well in the turn when the jutsu was used.)

Name: Ninja Art ~ Teleportation Jutsu
Rank: B (Chuunin)
Range: Very Long
Jutsu Type: Ninjutsu
Clan: Kokugen originally
Description: This jutsu teleports the user and any solid objects they are in contact with up to three hundred feet away, but must be used to get to a location that the user has already been to or has seen. At Chuunin level, this is increased to allow the user to teleport to any place that they have been to before, regardless of distance. This jutsu consumes much chakra and requires much time.

Name: Ninja Art-Time's Burden
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:
Clan: Kokugen

Description: The user will use there chakra and spread it along the selected area and then use the chakra to form a complete slow down of time in the selected area. Most genin can only use this jutsu to slow down time for maybe a full minute In a small 10-15 yard circumference. It is a kekkai genkai used soley by the Kokugen clan so the users of it are usually very profficent in it, no matter the rank though the more experiance an chakra the longer it will work.

Name: Ninja Art-Time's Boost
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: The user will use this jutsu by spreading their chakra through out the selected area and then using that chakra to speed up time in the selected area or on the selected person as it can be used to speed up time in a bubble around a selected person. This jutsu requires less chakra than its counter-part since it is simply speeding up time in a small area which is a lot easier than slowing it down. It still costs a bit of chakra.

Name: Ninja Art: Time's Past
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: None
Clan: Kokugen

Description: This jutsu takes the user's selected weapon, forcing the affinity for the Element of Time and some chakra through the weapon and then cutting with the weapon(s) and if the weapon(s) come in contact with a body part or projectile the item/body part will be useless till the chakra wears off which is usally 10-20 minutes, while Jounin can make it last up to a hour. The item/body part hit will stay frozen, as if from in time, in the position frozen in.



Puppet Name: Mitari Akazukin
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X | X] Mitari, the main body, is actually the youngest to the girls and it is assumed that the nickname was originally given to her. Mitari has short, brown hair with bangs covering her face most of the time, she has very light brown eyes, almost orange, with dark circles under her eyes and when she gets extremely angry her eyes get extremely bloodshot but she usually carries a mean and angry expression on her pale face. She wears her trademark red hood and cape all the time even though it is already very ragged on the edges, the hood is tied around her neck by a yellow bow also with ragged edges. Under the cape she wears a sleeveless blue dress that used to reach her ankles but now it just goes a little bellow the knees and is while the edge is completely ragged like the rest of her clothing. Over the dress she as two leather straps that cross in the chest, go over the shoulders and connect to the belt both on the front and on the back, her belt is also weird as in it is really thick brown leather with a tabard like piece of leather that almost reaches down to her knees. Strangely enough she doesn’t have anything on her arms except the old handcuffs with the cut chains that she never took off after she escaped. Finally she wears white socks covering her shins and light brown shoes.
Weapons:
Shard Summoning: As a natural part of the Kekkei Genkai this puppet's body possesses, the main L.R.R.H. puppet, Mitari, is able to summon the other puppets of this collection. Though the other puppets can be used without Mitari in use, this allows for Akiko to store these puppets more easily and use the collection more effectively. The shards of Mitari were all captured alongside their main body, creating for a Performance of Riding Hood battle formation.

Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

Steel Wire Formation: This is a unique puppetry weapon in that it is only used when partnered with another puppet, in this case one of Mitari's counterparts, Seiki. To use this device, the fingers on Mitari's right hand must meet with those of Seiki's left hand. The steel wire stored in the hand will unravel and connected between all the fingers of the puppets, creating five separate cords of tightly strung steel wire between the two puppets. The wire can stretch up to three meters, and so long as enough tension is held between the puppets and the wires remain intact they have a powerful cutting strength, being able to cut through wood, flesh, and muscle. The wires won't be able to cut fully through bone, but they could potentially reach the bone and leave marks on it to create a severe wound.

Big Bad Wolf Sword: This was the sword Mitari used when living. It is a normal sword, but can used rather effectively in a puppet's hands by a skilled puppeteer. The sword is a large board sword, but not disproportionately large like some.

Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer similar to a basic release technique of that particular element. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Katon Seal: This seal works with the natural Katon natured chakra of Mitari. Written on the left palm, this seal can be used to seal away Katon techniques and neutralize their their effects. This seal cannot work on anything higher then a C-ranked technique, and can only be used 3 times in any given thread. Equivalent chakra to the technique being sealed must be given, this being taken from the chakra within the Mitari puppet. Fire captured by this seal can be released in a flame-thrower style attack.

Senbon Launcher: Mounted in the stomach of the puppet, this mechanism releases a spray of poison coated senbon from the belly-button region of the puppet. The launcher of these senbon is mounted on a gyro, meaning that the senbon are not launched in a purely straight path, but spray across the front of the puppet to try and increase the chance for landing a hit. These senbon are coated in the Wolfsbane poison.

Explosive Note Scrolls: Stored within the thighs of this puppet there are two of these scrolls in total. These scrolls are slightly larger then typical small scrolls, and all across the interior side of these scrolls is a line of explosive notes. If activated, either through a separate explosive note or by a blast of flames, the explosion that results form a rolled scroll will be several times larger then a normal explosive note could create. However, if rolled out across a surface, this scroll can be used to create a chain of explosions down a line.

[Weapon | Weapon Location]
[ Compressed Petrified Wood | Entire Puppet ]
[ Venus Flytrap Genetic Recombination | Entire Puppet ]
[ Hardened Internal Frame | Former Skeleton ]
[ Shard Summoning | Ability ]
[ Steel Wire Formation | Right Hand ]
[ Big Bad Wolf Sword | Carried//Hands ]
[ Chakra Amplifier | Chest over Heart ]
[ Katon Seal | Left Palm ]
[ Poison Senbon Launcher | Stomach ]
[ Explosive Note Scrolls | 1 in Each Thigh ]
Spoiler:
Jutsu:
Mitari Jutsus

Name: Aura of Wrath
Rank: C-Rank
Range: 20 Meters
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: Truly a jutsu worthy of the Sin of Wrath and only Misora can use it. This jutsu is constantly active and uses no chakra but Mitari cannot turn it off ever again so the effects will show even if she doesn’t want them too. This jutsu or “aura” if you will, is quite simple, it acts according to Mitari’s two most powerful emotions, Rage/Wrath and Hatred, increasing or decreasing the temperature of all flames, from friend or foe, in a 20 meter area around her. The angrier and the more Mitari hates the stronger the flames become, while in contrast the calmer she is the weaker they are. While Mitari is in her normal state of mind the flames are a normal red/orange color at around 1200°C (2190°F) but as she gets angrier and angrier the flames can reach a blue color, as the highest temperature recorded from this jutsu so far is 2000°C (3645°F). Again, this jutsu makes any flame in the 20 meter area hotter, be it from Mitari’s jutsus, the opponent’s, her shard’s or other already existing flames.

Name: Katon: Kaenhoushaki (Fire Release: Flame Thrower)
Rank: C-Rank
Range: Short to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: A basic elemental ninjutsu utilizing the fire element. One of the easiest jutsus for one to do, the user first does a short string of handseals ending in the tiger handseal, the user then takes a deep breath gathering fire based chakra in their lungs and exhales while putting their hand next to their mouth and shooting a tongue of flames towards the direction the user is aiming, in a straight line.

Name: Katon: Kakon (Fire Release: Fire Spirits)
Rank: C-Rank
Range: Any
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: One of Mitari’s ninjutsus utilizing the fire element. Mitari starts by making a set of handseals and taking a deep breath and gathering chakra in her lungs, she will then exhale towards the ground in front of her releasing fire from her mouth. The fire will flow in front of her and form into a kind of human silhouette. These fire spirits don’t last more than a few seconds but they can attack with rustic taijutsu moves but they have the plus of exploding in a ball of flames when they “die”. Mitari can create up to 3 at the same time.

Name: Katon: Hinowa (Fire Release: Ring of Fire)
Rank: C-Rank
Range: Any
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: One of Mitari’s ninjutsus utilizing the fire element. Mitari starts by making a set of handseals and taking a deep breath and gathering chakra in her lungs, she will then exhale towards the ground releasing fire from her mouth, the flames will split and form a ring of fire around Mitari and the target each of them being on opposite edges of the ring. If stronger flames hit the flames of the ring those flames will become stronger making it harder to exit the ring and using up more oxygen. If the ring is too small it will start eating up the oxygen inside the ring area making it harder to breath as time progresses.

Combination Jutsus

Name: Hell Gate
Rank: A-Rank
Range: Short to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: None
Description: A powerful jutsu that requires atleast four genins to use it at the same time. First they get into position, two get infront while the other two stay back in the location between the other two. The users do the handseals at the same time and activate the jutsu, everything that enters the area will be incinerated, the area between them is so hot that turns almost everything into ashes. When the jutsu is over three out of the four genins will pass out because of the chakra loss while Mitari, the main user will still be conscious.



    Puppet Name: Nouri Akazukin
    Rank: Genin
    Range: Close-Far Range (0-25m)
    Type: Offensive | Supplementary
    Description: [X | X] Nouri (Mind) has the simplest attire of the girls and is the second youngest. Nouri has long, dirty blond hair, reaching halfway down her back, she also has red eyes and always carries a sad expression on her face. Nouri doesn’t have much in the clothing department but she does have the trademark red hood and a very shredded cape, this hood actually has sleeves that reach down to her elbows, so it is more like a jacket. Under the “jacket” she wears a dark blue dress, almost black, that reaches down to her shins. She wears Greek like brown sandals. Strangely enough she and Misora look like sisters judging by appearance. Like her “sisters” she hides her wolf ears and tail using her hood and cloak.
    Weapons:
    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Genjutsu Emitters: In essence, these are chakra amplifiers, though ones that are different then the normal variety as they are prone to work with the Genjutsu the Nouri puppet knows. The main emitters are situated in the head. When activated, the puppet eyebrow portion of the face and the lower curve of the socket open up, sliding so they are now situated at the side of the head sticking out. This reveals the emitters, which pulsate when in use. A similar emitter is also located in the left palm of this puppet. Since the Genjutsu this puppet knows is based around either eye contact or touch, they can be casted on an opponent to looks at these emitters, or is touched with the one on the palm.

    Praying Mantis Blades: These are a pair of blades attached to each forearm on this puppet. The blades are attached to the underarm, but are longer then the forearm, meaning that when these blades are retracted, the pointed tip of the blade will extend several inches passed the elbow pointed towards the upper arm. The blades are roughly two feet in length, and are bladed on both sides. Mechanisms in the wrists quickly drops these blades down out of the grooves in the forearm, resulting in praying mantis like blades held perpendicular with the arms. The blades are coated in the Foxglove Poison.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Chakra Emitters | Eyes & Left Palm ]
    [ Poison Praying Mantis Blades | Both Forearms ]
    Spoiler:
    Jutsu:
    Nouri’s Jutsus

    Name: Akakase (Blazing Shackles)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Nouri will first make a string of handseals, when she is done she needs to make direct eye contact with the target for the jutsu to activate. If the genjutsu is activated the target will see fire erupt from the ground and wrap around his arms and legs and finally his torso and neck, they will feel the fire like normal but they won’t be able to do many movements and they will not be able to move from that spot leaving him open to attacks from other sources.

    Name: Nagare Bure-ka (Flow Breaker)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Genjutsus are in a nutshell jutsus that alter the target’s chakra flow in a way that makes them see, hear, smell and feel things that aren’t real, illusions. What this jutsu does it stop the target’s flow of chakra for a second at the right moment, making the target unable to use a jutsu they are preparing. For this jutsu to work Nouri must make the handseals and make direct eye contact with the target or touch him the moment he make the last handseal. This will leave the target wondering what happened, why his jutsu didn’t work.

    Name: Kommei (Confusion/Turmoil)
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Nouri starts by making a set of handseals, when the set is done she needs to either make direct eye contact with the target or touch him, skin with skin, the user’s vision will start getting blurry, and distorted, the world will start spinning before his eyes and his balance will be completely off and he will hear a kind of buzzing sound in his ears. This jutsu doesn’t have a long affect time wise but in a short period of time could put the target in trouble.



    Puppet Name: Misora Akazukin
    Rank: C
    Range: Close-Far Range (0-25m)
    Type: Defensive
    Description: [X | X] Misora (Body), the second oldest has a more daring attire then the rest. She has shoulder length blond hair, beautiful green eyes and her expression is one of indifference. Misora has the trademark red hood and a red cape but instead of having a cloak that covers her whole body it forms into a kind of poncho that just reaches down to her elbows, her hood and front of the poncho has a kind of zipper design that is simply for decoration also a black strong around her neck to tighten the collar. Under the poncho like clothing she has a black tight fitting mini tank top, she wears brown leather gloves and for bottoms she has beige short shorts and very big brown leathery boots that almost reach her short shorts almost serving as pants, also she has a pouch for her medical gear. She has her wolf ears hidden but it’s kind of hard to hide her tail so she usually wraps it around her waist like a belt.
    Weapons:
    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Multi-Arm Seal: Located on the shoulder of the left side, this seal is revealed here when a hidden hatch opens and the arms extend out from under the short cloak dawned by the puppet. This seal contains countless more arms for the puppet, all of which are segmented and aim as stretching out and grappling or binding the opponent in a miniature forest of puppet arms. The chakra needed for this seal is derived from the user, and the increased number of arms will slow this puppet down.

    Chakra Shield: Located in both of the forearms for this puppet the upper and lower portions of the arm lift up to boarded the area they cover. When activated the shield pulsates with visible blue chakra. If used with the normal chakra of this technique, then the human puppet cannot perform this technique without chakra from the puppet master, as the technique is higher then this Genin puppet allows for. However, as Misora knew her own version of a chakra shield that is lower in level, this shield can also serve to form this weaker technique, in which case the chakra for it stems from the puppet itself.

    Mud Overturn Seal: This is a seal created by Akiko with a jutsu contained within it. By exerting the same amount of chakra needed for the technique it will activate, but from the position of the puppet instead of where the user is at. This seal unleashes the protective wall of the Mud Overturn Technique. The seal is located on the right palm of the puppet.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Multi-Arm Seal | Left Shoulder ]
    [ Chakra Shield | Forearms ]
    [ Mud Overturn Seal | Right Palm ]
    Spoiler:
    Jutsu:
    Misora Jutsus

    Name: Chakratate (Chakra Shield)
    Rank: C-Rank
    Range: Short
    Jutsu Type: Ninjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a technique that only Misora can use out of the four girls. Misora was created to protect Mitari so it’s only natural that she is good at both defensive jutsus and medical jutsus. Misora starts out by making a set of handseals and gathers chakra in her hands, she then quickly slams both palms together and places her palms facing forward, a chakra shield about 1 meter wide and two meters high will form in front of Misora, she can move around as she pleases and keep the shield in place or make it move around with her. The shield can hold most C-Rank jutsus but will shatter if it takes too much damage.

    Puppet Jutsu

    Name: Senju Soubu [ | Thousand Hands Manipulation Military Art | ]
    Rank: C
    Range: Close-Mid Range (0-10m)
    Jutsu Type: Ninjutsu | Fuuinjutsu
    Elemental Affinity: --
    Clan: --
    Description: This is a technique that takes advantage of a specialized seal found on some puppets. The Kanji on this seal reads "Arm" and glows blue slightly when activated. Once activated countless multi-segmented arms will extend out of the seal. These wooden appendages can be used to attempt to grapple and cage the opponent with these arms. However, the more arms that are created, the heavier the puppet will become, which an potentially slow the puppet down substantially. When placed onto a normal puppet the chakra for this technique, which is substantially high as far as the rank of the technique goes, comes purely from the user. However, if used with a human puppet the chakra can derive from chakra from that contained within the human puppet.

    Name: Kikou Junpuu [ | Light Shield Seal Mechanism | ]
    Rank: B
    Range: Close Range (0-5m)
    Jutsu Type: Ninjutsu
    Elemental Affinity: --
    Clan: --
    Description: This is a special puppet technique that uses the device known as a Chakra Shield built into various puppets. In most cases, this shield is equipped into the arms of the puppet, activating when panels on the arms open up to extent their field while blue chakra becomes visible across the area the shield extends. This chakra disk can block many deadly attacks, both chakra-based and physical in nature. However, in some cases, as the shield absorbs the hit from the techniques it blocks, the shield and puppet can become clogged with gunk depending on the nature of the attack this shield is defending against. In the case of normal puppets the chakra for this shield derives itself entirely from the user. However, in the case of human puppets the chakra cost can be split, or completely drawn from, the chakra within the human puppets.

    Sealed Jutsu

    Name: Doton: Doro Gaeshi [ | Earth Release: Mud Overturn | ]
    Rank: C
    Range: Close Range (0-5m)
    Jutsu Type: Ninjutsu
    Elemental Affinity: Doton [ | Earth | ]
    Clan: --
    Description: After performing the boar hand-sign and slamming their palms or feet upon the earth in front of them the user will cause a massive wall of earth to rise to protect them. The wall arises as a square cut out of the earth, the chakra used in this technique quickly ripping through the earth to outline the size and thickness of this wall before the wall rises to stand vertically upon the ground to protect the user. Higher-level users are also able to keep Doton chakra within this wall as a means fortifying it so as to give the wall a greater amount of endurance. Even if this wall is destroyed, it can provide an obstacle between the user and opponent’s that can provide for a good distraction. The typical thickness of this wall is no more then one foot, except for perhaps a Jounin level user who could crease a thicker wall, and the perimeter usually extends to a maximum of three squared meters.



    Puppet Name: Seiki Akazukin
    Rank: C
    Range: Close-Far Range (0-25m)
    Type: Offensive
    Description: [X | X] Seiki (Spirit) is the oldest of the four and the wildest, which is shown in her attire. Seiki looks allot like Hanako, the woman helped Mitari, so she has an older body being around 19 years old. Seiki has black hair naturally, it is shorter on the front of her face then on the sides, she dyed red locks on her left side white she dyed white locks on the right side, she also has yellow/golden eyes and very pale skin. Seiki wears a red jumpsuit with the trademark red hood, but on her hood she pinned a series of pins including a smiley, a white wing and a series of other pins, one also has Mitari’s name in it while another is a exact replica of Hanako’s security card but with no picture. One thing that stands out about the jumpsuit is the big, thick and yellow zipper that looks more like a necklace then a zipper. Seiki has a loose white belt around her waist with her sword strapped to it, the sword is a long katana with a blue hilt, blue sheath and the words “Big Bad Wolf” carved into the blade. Finally she wears black high heals. Unlike her “sisters” she pays no attention to her ears and tail and doesn’t hide them, the ears are naturally hidden by the hood.
    Weapons:
    Twin Katana: These are a pair of twin katana blades attached in hilts on either hip of this puppet. These are straight blade Katana swords, meaning they do not have the curve that some blades can have. Only a single side has a bladed edge on it and these slender blades come to a fine point. There are blood drips down the course of the blade.

    Venus Flytrap Recombination: This is a special trait of the wood composing this puppet brought on by the genetic recombination of the DNA within the wood. Such a trait results from the Megami clan's ability to manipulate the genetics of plant life. The wood this puppet is composed of is fire resistance, a trait it gains from the natural defenses of the Venus Flytrap plant, which tolerates fire exceptionally well. The wood of this puppet is resistant to burns brought on through fire devices, though the puppet is still susceptible to impact damage from such attacks.

    Steel Wire Formation: This is a unique puppetry weapon in that it is only used when partnered with another puppet, in this case one of Seiki's main counterparts, Mitari. To use this device, the fingers on Mitari's right hand must meet with those of Seiki's left hand. The steel wire stored in the hand will unravel and connected between all the fingers of the puppets, creating five separate cords of tightly strung steel wire between the two puppets. The wire can stretch up to three meters, and so long as enough tension is held between the puppets and the wires remain intact they have a powerful cutting strength, being able to cut through wood, flesh, and muscle. The wires won't be able to cut fully through bone, but they could potentially reach the bone and leave marks on it to create a severe wound.

    Explosive Pedal Storm: The right forearm of this puppet is filled with small, flower pedal size explosive notes. These notes are expelled by a mechanism towards the front, shooting out of the palm like the bits that fly from a snow machine so that they are floating gently in the air. When activated, the pedals will result in a large explosion that can prove devastating towards anyone caught within the 'cloud' of falling explosive notes.

    [Weapon | Weapon Location]
    [ Compressed Petrified Wood | Entire Puppet ]
    [ Venus Flytrap Genetic Recombination | Entire Puppet ]
    [ Hardened Internal Frame | Former Skeleton ]
    [ Twin Katana | Hips//Hands ]
    [ Steel Wire Formation | Left Hand ]
    [ Explosive Pedal Storm | Right Forearm ]
    Spoiler:
    Jutsu:
    Seiki Jutsus

    Name: Burning Big Bad Wolf
    Rank: C-Rank
    Range: Short to Mid
    Jutsu Type: Genjutsu
    Elemental Affinity: None
    Clan: None
    Description: This is a jutsu that only Nouri can use out of the four girls. Big Bad Wolf is Seiki and Mitari’s sword, so the jutsu is named after the sword but it can be used on any sword. Seiki starts by making a couple of handseals and placing her index and her middle finger on the handguard of the sword, she then slides her fingers along the big sword and ignites the blade in flames. These flames do not heat up or damage the blade because of a small chakra layer between the blade and flames.


Non-Weapon Related:


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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Sun Dec 18, 2011 11:29 pm

Thanks to Hanya, another human puppet is being added to Akiko's arsenal. However, in what appears to be a slight of continued irony, it's another female puppet. Ownership of the character was garnered here: topic12517.html.


Puppet Name: Titirishi Hoshifuji
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Titirishi was a pretty normal girl still within her prime. She stood at 5'7" and none of the puppet enhancements have done anything to affects her height. Her hair is black, and if left loose it goes down to about her shoulders. Titirishi puppet is a bit more scantily clade then the rest of Akiko's puppets, however that works well for the deployment of the special 'Goat Bugs' the puppet draws its strength from. The exposed back from the green halter top the puppet wears is littered with holes that the insects as exits from the body. The exposed shoulders also act as wide access points. The puppet arms are arranged in a four-step sliding cover that retracts up to create a wide whole that the swarm can exit from. A similar mechanism has been incorporated into the exposed thighs of the puppet between the short green shorts and the long legging boots. The forearms are also covered in long green sleeves, as is the mouth of the puppet covered in a green cloth.

Weapons:
Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer. In the case of Titirshi, the element in consideration is not of the traditional sort. Instead, this unique chakra affects the control of the Satetsu Kikaichuu, Iron Sand Destruction Bugs, otherwise known as "Goat Bugs" because of their unique ability to devour most any material like a swarm of termites. Because this puppet draws its strength from living creatures under its command, it is a very dangerous puppet for Akiko to deploy. The swarm holds not allegiance to the puppet mistress, but to the puppet itself, meaning that the chakra amplifier on the Titirishi puppet must constantly be streaming at least a low level of chakra to keep the swarm controlled. This leads to the chakra in the puppet being used up at a greater rate, and should the chakra be depleted before the swarm as been returned and the puppet resealed, the "Goat Bugs" are likely to turn on Akiko with vengeance for their fallen master. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Stream-Lined Framework & Hallowed Interior: In comparison with the other human puppets Akiko has created, the skeletal structure of this puppet is weaker to make for as much internal room as possible in order to house the swarm of "Goat Bugs". Some pathways for the creatures have been cutoff because of the gears that go into a puppet, and so to compensate the framing had to be descaled from the norm. It is ill advised for the puppet to be placed in the path of destructive techniques since it can prove less then sturdy when in combat. The exception to this rule comes from when the puppet is still filled with its swarm, for if the bugs have not been ordered out from its internal hive, the exoskeletons of the insects can form a internal backing for the puppet itself.

Poison Cloud Vents: This is a failsafe incorporated into the puppet to attempt to subvert a hostile turning of the "Goat Bugs". The mechanism is incorporated into the internal casey of the puppet, located in the torso. Activation of this poison emitter results in the release of a cloud of Horse-Chestnut toxin. The poisonous cloud not only fills the internal volume of the puppet, but also escapes out of the holes in the back and along the shoulders and thighs of the creatures to create a purple gas cloud surrounding the puppet in a 5 meter diameter. If an opponent breaths in the gas they can be affected by the toxin through this method of delivery, but the point purpose of this mechanism is to deliver a dose of the paralyzing poison to the bugs, which are effected at a faster rate then humans in order to drop still where they were. Effective gassing of the bugs was how Akiko achieved the puppet conversion on this victim without being devoured herself.

Pincer Arm: This is an exposed weapon mounted onto the right arm of the puppet. Designed with memory of the puppet's connection with insects, the weapon is a series of two jagged blades that form a clamping pincer towards the inner arm of the puppet. The blades are about three feet long and are always exposed. Within the forearm of the puppet near the wrist is the mechanism that causes the blades to rapidly clamp shut to form a powerful scissoring action that would rip apart anything within reach of the puppet's hand. A traditional trap move would be to have the puppet grab hold of the opponent before activating the device to deliver the final blow. The pincer blades are jagged on the inside, but have the cutting edge of a katana on the outside to allow for them to be used in slashing attacks as well. These blades have been coated with the Dumbcane toxin.

Extension Cable: This is a mechanism designed to increase the range of the puppet's pincer weapon. The arm can be disconnected from the body of the puppet at the upper forearm and launched forward to shoot out wards opponents. Coiled within the propulsion mechanism is a steel cable that keeps the arm secured to the puppet and feeds from the upper arm. This allow for the limb to be retracted, or to be used in swinging slashes that take advantage of the bladed exterior of the pincer blades.

Hidden Blade: Within the left forearm of the puppet is a hidden blade that extends out of the palm. This is a double-edge straight blade that can rapidly be deployed from its spring-action mechanism to create a surprise attack. The weapon measures only a foot in length, but the edges of the blade have been coated with the Black Lotus poison to add a toxic second effect to the slashing or stabbing attacks. The hole that the blade is exposed out of can also be used as an access point for the "Goat Bugs" when the blade is concealed.

[Weapon | Weapon Location]
[ Compressed Iron Wood | Entire Puppet ]
[ Stream-Lined Internal Frame | Former Skeleton ]
[ Chakra Amplifier | Chest In Front of Heart ]
[ Poison Cloud Vent | Torso ]
[ Pincer Blades | Right Forearm ]
[ Extension Cable | Right Elbow & Forearm ]
[ Hidden Blade | Left Forearm ]
Spoiler:
Jutsu:Name: Satetsu Kikaichuu No jutsu
Rank: C
Range:Close
Jutsu Type: Clan Technique
Elemental Affinity:None
Clan:Hoshifuji

Description: Satetsu Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. After being born, the clan member serves as the host nest for the goat bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to find large concentrations of metal for the bugs to feed on, or for their own techniques.

Name: Satetsu Kikaichuu Bunshin- Iron sand Destruction Bug Clone
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Satetsu Kikaichuu Bunshin no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. Using the goat bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themself to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Name: 1,000 Pins and A Cushion
Rank: C
Range: Close, Medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Spreading thr goat bugs over a large area the target urrounds the target in bugs unknowingly. Once fully surrounded, the bugs converge on a target, covering them and restricting their movement heavily. The bugs use their sharp legs to attach to the target painfully, causing a large amount of external bleeding. By buzzing their wings they can bring much more harm to the target, slashing them with their metal bodies. Strong opponents, opponents gifted in metal, magnetism, lightning, or shock are less affected by this jutsu and are more easily freed from it.

Name: Mushi Dama- Bug sphere
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Using the goat bugs as a sheild, the user will call forth an amount of bugs able to surround himself. The bugs will then spin around the user forming a protective sheild. This sheild can block incoming physical attacks, and a reasonable strength ninjutsu attack, at the cost of the bugs well being. Different attacks effect the bugs differently however this is a good general defense. Becasue of the small amount of bugs able to be summoned the user can only really make enough space to effectivley cover himself. An increased range results in decreased performance.

Name: Insect Whirlpool
Rank: C
Range: Close medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using a large amount of goat bugs, the target will become surrounded in an vortex of bugs, similar to the insect sphere technique, however these insects will converge on the target while spinning, cutting them many times. The force of the technique normally leaves a large spin print in the ground. The scale of this attack is pretty small, and due to the small number of bugs the attack isnt as strong as one would hope, however it can be linked with other techniques to make it stronger.

Name: Bug weaponry
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using the goat bug's ability to come together almost mechanically the user can create weapons from the bugs, and depending on the nature of the weapon it can either become an exact replica using the same capabilities, or a trap weapon that disperses into a cloud of bugs when struck. From this point, other techniques can be initiated, creating a good combo strategy. THough these weapons are good for slashing and making small cuts a large force will cause them to disperse anyways.

Name: Iron Maiden
Rank: B
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: After the correct seals are made, the user's bugs will begin encircling an opponent and after a moment the bugs will converge around the opponent, covering them from head to toe in bugs. These bugs will fly in legs first creating thousands of small pricks on the targets skin, causing large amounts of blood to be lost. After the correct handseals for the second phase of the technique is made, the bugs on the inside will form knives, somewhat like the bug weaponry technique, that will cause much further damage to the opponent trapped within. While not a fatal technique it is quite damaging and takes a large amount of chakra control, thus giving it its B- rank. The second step of this technique can be used at any time after the first set of seals, however is most effective after the 1st part has been accomplished.
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Re: Akiko Megami | Puppet Mistress

PostPosted by Kiyoshi » Mon Dec 19, 2011 1:37 am

Love wrote:Thanks to Hanya, another human puppet is being added to Akiko's arsenal. However, in what appears to be a slight of continued irony, it's another female puppet. Ownership of the character was garnered here: topic12517.html.


Puppet Name: Titirishi Hoshifuji
Rank: Genin
Range: Close-Far Range (0-25m)
Type: Offensive
Description: [X] Titirishi was a pretty normal girl still within her prime. She stood at 5'7" and none of the puppet enhancements have done anything to affects her height. Her hair is black, and if left loose it goes down to about her shoulders. Titirishi puppet is a bit more scantily clade then the rest of Akiko's puppets, however that works well for the deployment of the special 'Goat Bugs' the puppet draws its strength from. The exposed back from the green halter top the puppet wears is littered with holes that the insects as exits from the body. The exposed shoulders also act as wide access points. The puppet arms are arranged in a four-step sliding cover that retracts up to create a wide whole that the swarm can exit from. A similar mechanism has been incorporated into the exposed thighs of the puppet between the short green shorts and the long legging boots. The forearms are also covered in long green sleeves, as is the mouth of the puppet covered in a green cloth.

Weapons:
Chakra Amplifier: This is a specialized device built into several human puppets that helps to control the chakra of the puppet and manipulate the particular traits of that chakra. If elemental in nature, it allows for smoother molding of that element as directed by the puppeteer. In the case of Titirshi, the element in consideration is not of the traditional sort. Instead, this unique chakra affects the control of the Satetsu Kikaichuu, Iron Sand Destruction Bugs, otherwise known as "Goat Bugs" because of their unique ability to devour most any material like a swarm of termites. Because this puppet draws its strength from living creatures under its command, it is a very dangerous puppet for Akiko to deploy. The swarm holds not allegiance to the puppet mistress, but to the puppet itself, meaning that the chakra amplifier on the Titirishi puppet must constantly be streaming at least a low level of chakra to keep the swarm controlled. This leads to the chakra in the puppet being used up at a greater rate, and should the chakra be depleted before the swarm as been returned and the puppet resealed, the "Goat Bugs" are likely to turn on Akiko with vengeance for their fallen master. As the most sophisticated piece of equipment on any of these puppets this amplifier is more prone to malfunction and requires more upkeep.

Stream-Lined Framework & Hallowed Interior: In comparison with the other human puppets Akiko has created, the skeletal structure of this puppet is weaker to make for as much internal room as possible in order to house the swarm of "Goat Bugs". Some pathways for the creatures have been cutoff because of the gears that go into a puppet, and so to compensate the framing had to be descaled from the norm. It is ill advised for the puppet to be placed in the path of destructive techniques since it can prove less then sturdy when in combat. The exception to this rule comes from when the puppet is still filled with its swarm, for if the bugs have not been ordered out from its internal hive, the exoskeletons of the insects can form a internal backing for the puppet itself.

Poison Cloud Vents: This is a failsafe incorporated into the puppet to attempt to subvert a hostile turning of the "Goat Bugs". The mechanism is incorporated into the internal casey of the puppet, located in the torso. Activation of this poison emitter results in the release of a cloud of Horse-Chestnut toxin. The poisonous cloud not only fills the internal volume of the puppet, but also escapes out of the holes in the back and along the shoulders and thighs of the creatures to create a purple gas cloud surrounding the puppet in a 5 meter diameter. If an opponent breaths in the gas they can be affected by the toxin through this method of delivery, but the point purpose of this mechanism is to deliver a dose of the paralyzing poison to the bugs, which are effected at a faster rate then humans in order to drop still where they were. Effective gassing of the bugs was how Akiko achieved the puppet conversion on this victim without being devoured herself.

Pincer Arm: This is an exposed weapon mounted onto the right arm of the puppet. Designed with memory of the puppet's connection with insects, the weapon is a series of two jagged blades that form a clamping pincer towards the inner arm of the puppet. The blades are about three feet long and are always exposed. Within the forearm of the puppet near the wrist is the mechanism that causes the blades to rapidly clamp shut to form a powerful scissoring action that would rip apart anything within reach of the puppet's hand. A traditional trap move would be to have the puppet grab hold of the opponent before activating the device to deliver the final blow. The pincer blades are jagged on the inside, but have the cutting edge of a katana on the outside to allow for them to be used in slashing attacks as well. These blades have been coated with the Dumbcane toxin.

Extension Cable: This is a mechanism designed to increase the range of the puppet's pincer weapon. The arm can be disconnected from the body of the puppet at the upper forearm and launched forward to shoot out wards opponents. Coiled within the propulsion mechanism is a steel cable that keeps the arm secured to the puppet and feeds from the upper arm. This allow for the limb to be retracted, or to be used in swinging slashes that take advantage of the bladed exterior of the pincer blades.

Hidden Blade: Within the left forearm of the puppet is a hidden blade that extends out of the palm. This is a double-edge straight blade that can rapidly be deployed from its spring-action mechanism to create a surprise attack. The weapon measures only a foot in length, but the edges of the blade have been coated with the Black Lotus poison to add a toxic second effect to the slashing or stabbing attacks. The hole that the blade is exposed out of can also be used as an access point for the "Goat Bugs" when the blade is concealed.

[Weapon | Weapon Location]
[ Compressed Iron Wood | Entire Puppet ]
[ Stream-Lined Internal Frame | Former Skeleton ]
[ Chakra Amplifier | Chest In Front of Heart ]
[ Poison Cloud Vent | Torso ]
[ Pincer Blades | Right Forearm ]
[ Extension Cable | Right Elbow & Forearm ]
[ Hidden Blade | Left Forearm ]
Spoiler:
Jutsu:Name: Satetsu Kikaichuu No jutsu
Rank: C
Range:Close
Jutsu Type: Clan Technique
Elemental Affinity:None
Clan:Hoshifuji

Description: Satetsu Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. After being born, the clan member serves as the host nest for the goat bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to find large concentrations of metal for the bugs to feed on, or for their own techniques.

Name: Satetsu Kikaichuu Bunshin- Iron sand Destruction Bug Clone
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Satetsu Kikaichuu Bunshin no Jutsu is a Ninjutsu technique utilized by the Hoshifuji clan of Leaf village. Using the goat bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themself to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Name: 1,000 Pins and A Cushion
Rank: C
Range: Close, Medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Spreading thr goat bugs over a large area the target urrounds the target in bugs unknowingly. Once fully surrounded, the bugs converge on a target, covering them and restricting their movement heavily. The bugs use their sharp legs to attach to the target painfully, causing a large amount of external bleeding. By buzzing their wings they can bring much more harm to the target, slashing them with their metal bodies. Strong opponents, opponents gifted in metal, magnetism, lightning, or shock are less affected by this jutsu and are more easily freed from it.

Name: Mushi Dama- Bug sphere
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: Using the goat bugs as a sheild, the user will call forth an amount of bugs able to surround himself. The bugs will then spin around the user forming a protective sheild. This sheild can block incoming physical attacks, and a reasonable strength ninjutsu attack, at the cost of the bugs well being. Different attacks effect the bugs differently however this is a good general defense. Becasue of the small amount of bugs able to be summoned the user can only really make enough space to effectivley cover himself. An increased range results in decreased performance.

Name: Insect Whirlpool
Rank: C
Range: Close medium
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using a large amount of goat bugs, the target will become surrounded in an vortex of bugs, similar to the insect sphere technique, however these insects will converge on the target while spinning, cutting them many times. The force of the technique normally leaves a large spin print in the ground. The scale of this attack is pretty small, and due to the small number of bugs the attack isnt as strong as one would hope, however it can be linked with other techniques to make it stronger.

Name: Bug weaponry
Rank: C
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description:Using the goat bug's ability to come together almost mechanically the user can create weapons from the bugs, and depending on the nature of the weapon it can either become an exact replica using the same capabilities, or a trap weapon that disperses into a cloud of bugs when struck. From this point, other techniques can be initiated, creating a good combo strategy. THough these weapons are good for slashing and making small cuts a large force will cause them to disperse anyways.

Name: Iron Maiden
Rank: B
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity:none
Clan:Hoshifuji

Description: After the correct seals are made, the user's bugs will begin encircling an opponent and after a moment the bugs will converge around the opponent, covering them from head to toe in bugs. These bugs will fly in legs first creating thousands of small pricks on the targets skin, causing large amounts of blood to be lost. After the correct handseals for the second phase of the technique is made, the bugs on the inside will form knives, somewhat like the bug weaponry technique, that will cause much further damage to the opponent trapped within. While not a fatal technique it is quite damaging and takes a large amount of chakra control, thus giving it its B- rank. The second step of this technique can be used at any time after the first set of seals, however is most effective after the 1st part has been accomplished.


*Cries tears of joy.* I actually enjoyed reading this. Where have you been Lethe!?
Approved by the way.
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Kiyoshi
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Re: Akiko Megami | Puppet Mistress

PostPosted by Love » Fri Aug 31, 2012 7:05 pm

Making two additions to existing puppets.

To the puppet Pea'Me | Pear Eye the Seed Shooter weapon was added:


Puppet Name: Pea'Me | Pear Eye
Rank: C
Range: Close-Far Range (0-25m)
Type: Recon | Supplementary
Description:
Image
The Pea'Me puppet is one designed for steal and recon operations. its wooden body has a somewhat rounded head complete with six yellow eyes in the form of circular indents. The chest cavity is also circular. The arms are attached to the direct size in grooved sockets that allow for them rotate in complete circular swings at the shoulders. The waist of the puppet also allows for rotation, causing the hips and below to spin in full circles if needed. The legs of the puppet are exceptionally longer then the upper body. Furthermore, unlike other puppets, there are many visible gears on the puppet, being found at the knees, foot, elbow, forearm, and even on the hunched back. While most puppets aim at not exposing their gears, as they can be targeted in battle if left expose, this recon puppet is not intended for battle-use, and only has a limited number of weapons to rely upon if needed. What is unique about the physiology of this puppet is that it has three, not two, legs with a triangular hip unit.
Weapons:
Memory Seal: The head piece of this puppet is specifically design to work as a visual recorder for information. The eyes are able to record everything they perceive through the use of special optic lenses along with a special Fuuinjutsu written inside of the head unit. The lenses each have a different depth range, giving a accurate recording at three different ranges, though only in the direction that the puppet's head is facing. The first range records clearly at the range of average sight. The second one reaches out to 20 meters. While this can be seen with the naked eye, the at this range the first lenses cannot pick up clearly on most details, which this second lenses can. Lastly, the furthest reaching lenses covers 40 meters from the location of the head to give a clear vision at this location. The recording seal is activated by a gear within the head, that reveals the seal towards the eyes which then start to record. There are wires that connect from the back of the head into the chest cavity that then feed into a larger Fuuinjutsu seal capable of storing the recorded date. In all, the puppet my record for an entire week before needing the seal wiped from it. To review this recording, the user needs to maintain contact with the chest of the puppet. While they can speed up or rewind the recording as it plays in their minds, the puppet, unlike a living creature, has no intellectual capacity, and thus it is up to the user to find and identify any specific information they are looking for.

Claws: The fingers and toes of this puppet are complete with sharpened metal blades that can draw blood when slashed.

Nature Cloak: This is a clock specially designed to work with Akiko's abilities to grow plants. The cloak, which is worn like a cap on the puppet's back, was made form fabric specially grown to accept Mokuton natured chakra, as the hybrid cotton it is composed of is itself a plant. When Mokuton chakra is channeled into it, the cloak can spout a variety of plant foliage. It can be made to look like a bush, or other form of small plant, even looking like a bunch of leaves on a tree. The puppet's eyes can see through the cloak, and so it allows for the puppet to potentially record when hidden from view.

Seed Shooter: This is a modified senbon shooters mounted onto the right shoulder of the puppet. The device is a turret gun that is capable of launching a barrage of pellets at an opponent that sting like the flesh, but don't actually piece it like the typical shinobi needle would. This device doesn't shoot senbon, but instead launches plant seeds once activated. Though rather ineffective as a weapon without medication, with the addition of Mokuton chakra to the strings activating the seed, and direct loading into the chamber, the seeds can be modified to any type of the seeds found in Akiko's Seedling collection. This can extent the range Akiko can throw her seeds normally, though can provide a potential distraction in trying to defend against the opponent and prepare a shot. Not to mention, since the chamber of the mechanism has to remain clear, being too hasty with the device will most likely lead to a jamb if not a catastrophic failure, i.e. backfiring explosion.

[Weapon | Weapon Location]
[ Wooden Body | Entire Body ]
[ Metal Framework | Various Parts along the Skeleton ]
[ Memory/Recorder Seal | Eyes//Head//Chest ]
[ Metal Claws | Hands//Feet ]
[ Nature Cloak | Back ]
[ Seed Shooter | Right Shoulder ]


And to the puppet Oootoko | Giant Man the Propulsion Drive mechanism was added:


Puppet Name: Oootoko | Giant Man
Rank: A
Range: Close-Far Range (0-25m)
Type: Offensive | Supplementary
Description:
Image
Oootoko is an extremely large puppet, and for that reason it is also slow as far as puppets go. However, if used by a skilled user the puppet can have the speed of a large summons, though even from a Jounin it requires a high level of concentration, thus restricting the number of A-ranked puppets that can be used along side it. For a Chuunin user, it is impossible to control by normal means of puppetry. While a Jounin could control the puppet with strings, even this could prove testing. The only means that Akiko has for controlling this massive puppet is her Artificial Puppetry Technique, which allow for her to control the puppet through constant contact, rather then string use. However, as the puppet is built with a station to stand on, the contact is normally maintained through the feet, and chakra strings are used on the puppet's more intricate parts to provide for slightly smoother functioning. Though at Chuunin it will always be somewhat jarred in its movements. This is a puppet so large it cannot be lifted from the ground by chakra strings. It stands at just over the size of two full sized men. Each limb is even thicker then most men are in girth. The puppet has an intricate wooden haul that would have been difficult to shape had it not been for Akiko's skill at wood generation, allowing her to mold and grow wood to the exact shape she required. However, throughout this puppet there are also armor platted areas an intricate attack devices.
Weapons:
Shields: On the outer surface of both forearms are metallic shields attached to the wooden arm pieces of this puppet. The shields have Kanji written on the outside of them the read "Falling Mountain" on the right and "Rising Valley" on the left, as there are two Kanji on each of the massive units. Going passed this, the metal of the shields, capable of blocking against many strong forces, extends further then the elbow coming to form a large blade useful in elbow strikes.

Hands: While there are only three fingers, including thumbs, on each hand, all of which are extremely thick, the units have hydraulic mechanism in them to increase the gripping and crushing strength in them. These hands can turn boulders into rubble.

Snaking Spine: Attached to the shoulder blade location of this puppet are large bladed tails that are segmented to allow for movement, but come to a concise point at the end. There is a metal coating on the edge of these blades, but the interiors are kept wood in order to maintain control over them for Akiko. Connecting to the puppet at the shoulders, the two spines feed down into a "V" shape on the back when they are not in use. These tails have enough length were they can strike to both the back and the front of the puppet, though they cannot target things in the front of the puppet as far as the arms can reach. Each spine is roughly 7 meters in length when in use, but the segments stack on each other when not in use, making their resting length at about 3-4 meters. These tails are not normally coated in poison, but by using her seeds Akiko can quickly apply a coating of any one of her poisons to these weapons.

Kunai Launcher: This is a larger shooter that delivers many kunai at once. The shooter has kunai in individual stacks that then fires them out in a wall of kunia fashion. Located in the right leg, the panel on the front will open at several slots to reveal the mechanism. There are sixty kunai in each set, with rows set up as 6X10, and there are five rows in each leg. By activating one of her poison seeds inside of this chamber closed Akiko can quickly coat all these kunais in one of her poisons.

Senbon Launcher: In the large forearms of the puppet are senbon launching units. The senbon launch out of the palm of the puppet at a rapid rate that can scatter then across a wide area to attempt and secure a hit from multiplicity. The senbon are not normally poisonous, but much like the kunai launchers, they can be quickly coated in poison by Akiko releasing one of her poison seeds within the clouds chamber of the puppet.

Flammable Gas Vent: In the front of the unit is a small opening between the two segments at the bottom that contains a the outlet for a gas vent. The vent is fed with gas from canisters within the puppet that when activated release a misty flammable gas that can extent out in front of the puppet up to and fill a wide area, similar to the Burnish Ash Accumulation technique. To make an explosion as large as the example technique all of the fuel from the chamber is sprayed, meaning that the gas itself would have to be activated by a different source then the flame-thrower, such as an explosive note. However, if kept smaller, the gas can be split between this mechanism and the flame-thrower for an average of two sprays, and 6 fire-breaths. Upon introducing a flame to this gas it will explode.

Flame Thrower: Drawing from the same gas canisters as the mist generator, the mouth unit in the puppet is set up to sew out a flame thrower that can extend up to 5 meters in front of the puppet's wide mouth. The average number of uses 6 for this mechanism. However, if the gas vent is never used this can easily increase to 10 uses.

Propulsion Drive: This addition to the puppet was added after its original creation. This is a modification to the back legs of the puppet in order to improve mobility of the grounded humanoid creation. These are a set of treaded wheels, which each set having a total of four cylinders covered in an all-terrain track, similar to those seen on a thank. These treads rest on the backside of the legs when not in use. However, once deployed, the back heel of the puppet pops further out from the foot to allow for the treads to slide down beneath the puppet like a pair of roller skates. The mechanics of this creation are powered by mounted in the ankles of the puppet. However, because of this being an addition, the gears are actually partially exposed when the heel pops out, which creates a potential weakness in the design. Once activated, the propulsion system will rapidly drive the puppet forward to make it easier to move the puppet. However, this design, along with the overall weight of the puppet, makes it impossible to turn whilst in motion. Attempting such a thing would tip the top heavy creation into a crashing stall. However, this mechanism makes it much easier to propel the puppet into a battle charge.

[Weapon | Weapon Location]
[ Compressed Wooden Haul | Entire Puppet ]
[ Metal Armor & Skeletal Supports | Various Parts ]
[ Bladed Shields | Outer Forearms ]
[ Crushing Gauntlets | Hands ]
[ Snaking Spines | Back ]
[ Mass Kunai Launchers | Shines ]
[ Senbon Launchers | Forearms ]
[ Flammable Gas Vent | Lower Torso ]
[ Flame Thrower | Mouth ]
[ Propulsion Drive | Ankels//Feet ]


Also a new puppet has been added to compensate for Akiko's new need to travel back and forth from her two homes.

Puppet Name: Oka'Denrei | Dune Runner
Rank: B
Range: Close Range (0-5m)
Type: Travel | Supplementary
Description:
Image
Oka'Denrei is a specialized puppet that was created for improved mobility between Akiko's two homes. The birth lands of the Megami clan have always been held in the Land of Grass, and though the country's boarder is close to the Land of Wind, the capital of Akiko's adoptive home has moved drastically further away. After the fall of Sunagakure and the civil war that raged through the country, the new capital of the newly founded republic became Hanabira City. However, this great city is located on the far side of the Wind Country set behind the lines of the Westland for protection from foreign invaders. The journey by foot would take several days, even weeks given the shifting terrain of the Wind Country and threat of sandstorms. To cut down on this route, Akiko created this puppet modeled from newer technologies.

The puppet is comprised of a wooden frame that was grown to specifications with Akiko's Mokuton element. It would have been difficult to craft the shape of the puppet otherwise. The puppet is essentially a three wheeled bike powered by various gears and plant innovations. The back wheel is larger then the two front, and the overall shape of the puppet is modeled loosely on Akiko's first puppet creation of a scorpion, the two front wheels looking like how a scorpion could hold its front claws. Overall weaponry built into the puppet is minimum, as this is not a battle puppet. Furthermore, this puppet has a close range restriction, as the puppet cannot be manipulated without the Megami directly in contact with it.
Weapons:
Solar Engine: There have been massive advances in steam powered technologies in recent years, even to the extent that powerful airships have been created running on the stuff. Akiko, being from a Mokuton centered clan, has innovated a different power source then steam, however. Plants naturally create energy drawn from photosynthesis, and as the entire framework of the bike is a living plant, this device was been set up to draw from this power. When in motion, mosslike threads along the bark of the creation with turn green from Mokuton chakra channeled into it by the Megami rider. Because of this, the creation cannot be used by anyone but a Mokuton trained shinobi. Connecting chakra strings to the two wing-shaped handles in the front, the user can activate the gears that turn the puppet's wheels and fuel the bike through the process of photosynthesis. Because of this, Oka'Denrei is very ineffective at night, as it would run purely on the user's own Mokuton chakra, weakening the rider and slowing the vehicle. The exhaust the comes out of this system is the same that is produced by all plants, oxygen. However, because of the quantify produced, it can be very dangerous if a fire is lit by the exhaust pipe as the pure oxygen is much more flammable then the natural air.

Rose Treads: The wheels of the puppet are created from a genetic combination of the rubber tree plant and roses. Because of this, they are shock absorbent to allow the suspension to function on more solid ground then the sand of the desert. More importantly, though, is the rose contribution to the wheels. With the user of Mokuton chakra strings to funnel plant natured chakra into them, the wheels can grow long and sharp red spikes across them. This can help anchor the wheels into the terrain and cross rougher land then normal.

Side Blades: This is another plant-based system of the puppet, and one of the few weapons build onto the puppet. Built onto the exhaust pipes are two branches that are normally tucked into the puppet. When activated through Mokuton chakra, the branches fold out and sword sized leaves extend to either side of the puppet. The leaves are enhanced through Mokuton chakra to be as sharp as a blade and as strong as steel. Though they do no slash out on their own, sideswiping an opponent while in motion can become a very significant strike resulting in lacerations.

Senbon Laucher: This is a classic puppet device built into the front portion of the puppet's chaise. The outlet of the senbon launcher is on the front of the puppet and can only shoot the barrage of the senbon straightforward. However, if not used in a chase where the opponent is also moving in front of the user this weapon is poor, as it accuracy is low.

[Weapon | Weapon Location]
[ Wooden Frame | Entire Puppet ]
[ Metal Framework | Interior Skeleton ]
[ Solar Engine | Chaise ]
[ Rose Treads | Wheels ]
[ Side Blades | Side Branches ]
[ Senbon Launcher | Front ]
Last edited by Love on Sun Sep 02, 2012 2:55 pm, edited 2 times in total.
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