Custom Character Template [Read] [Updated: 01-08-2011]

★This is a replacement for the original section. Below you can find a link to the original Characters Section. But please use this section for any New creations.
Link : forum218.html

Custom Character Template [Read] [Updated: 01-08-2011]

PostPosted by Physalis |0083| » Sat Jul 25, 2009 8:06 pm

|| Character Creation Template ||

The Character Creation Template is relatively simple and straightforward, requiring little to no effort in actually filling it out. Unlike the previous template which prohibited sections like personality and appearance, this is no longer the case, meaning that you can customize your character profile however you please so long as you place a spoiler containing the template. A sample character profile will be listed in the following post.

|| Character Template Breakdown ||

Name: No explanation really needed. However, we are roleplaying in the Naruto Universe, so Japanese names are generally the best way to go. This, by no means, limits your choice to use other names. It is merely a suggestion.

Gender: Male or female. Can't go wrong here.

Age: Self-explanatory so long as it is kept within reason. You are not going to have a five year old Jounin or an eighty-six year old Genin. There are, of course, exceptions to this rule.

Bloodline: Bloodline is a fancy word for your character's Kekkai Genkai. If your character possesses a bloodline, then place the link for the approved clan here. If your charater does not have a bloodline, then either leave the section blank or use a "-".

Village: This shows the village that your character is allied with. You are limited to Konoha, Kasai, Oto, Iwa, Kumo, Suna, and Yuki. If you character does not have an allegiance to a particular village, then they are considered to be a wanderer.

Rank: This indicates the rank of your character. New characters must begin as a Genin or a Genin ranked wanderer. There is no arguing this. Chuunin+ characters are required to post a link to their approved exams.

Specialty: This is, perhaps, the most difficult section of the template. Your specialty will determine the area that your character is most proficient in. Genin are allowed to have one specialty. Upon reaching Chuunin, they gain another specialty, bring the total to two. Jounin are allowed to have three specialties and S-ranked are given four.

In addition, please specify which specialty corresponds with which rank using brackets.

An example of this would be:

Specialty: Ninjutsu [Genin] - Taijutsu [Chuunin] - Genjutsu [Jounin]

In the spoiler below are a list of specialties that you are able to choose from. Remember that these are guidelines and the bonuses/drawbacks can be altered with work from a mod. If you have any questions, do not hesitate to contact myself or another mod for clarification.

Spoiler:
Ninjutsu - The art of manipulating chakra in order to change reality. Genin are now required to use the Ninjutsu specialty if they wish to use an element at Genin. The reason for this is to improve specialization as well as the amount of time required in studying elements requires dedication to ninjutsu. Specializing in ninjutsu allows for more powerful and more complex ninjutsu, as well as the ability to understand and predict other ninjutsu being utilized against you. In general, a ninjutsu user will also have a more thoroughly trained chakra supply, particularly if this specialty is taken on at lower levels.

Genjutsu - The art of illusion. Genjutsu specialization allows the creation of more powerful illusions and resistance to illusions as well as identifying triggers. Genjutsu users will have a sharper mind than most. World-changing, mind-imprisoning techniques akin to Tsukiyomi will only be allowed by long-term Genjutsu users.

Taijutsu - The art of physical combat. Taijutsu specialization allows for invention of styles, increased strength, and chakra-enhanced Gai/Lee-style taijutsu attacks. Only Taijutsu specialists will be allowed to use their chakra elements in taijutsu moves. Increases overall strength and/or speed of the character and makes them resistant to physical damage (even that by ninjutsu users, assuming the attack is blunt). Taijutsu users are also better at predicting physical attacks and have an increased chance of dodging against them.

Summoning - This is very different from its previous form. A summoning specialist is good at communing with odd creatures and has the ability to create a summoning contract. These are to be "mixed" contracts, where in the summoner's personal contract can contain animals/creatures of any kind, as many as they want (within other jutsu limits). Their mixed contract will have 4 elements assigned to it, though the elements chosen may be applied to any of the creatures on the list (ex. Fire Dog, Fire Cat, Fire Cow). As an exchange, summoners themselves will not have their own element. A summoner's strength is their summons.

Kenjutsu/Weaponry - Previously different specialties, now merged into one. A Kenjutsu/Weaponry expert understands how weapons are used and how the body can wield them, allowing them to create and defend against complicated attacks. This specialty allows for higher ranked weapons as well a elemental inspired moves involving the ninja's weapon of choice. Physical conditioning is also improved, but more importantly the ability to dodge and block (as absorbing a blow in a sword fight isn't usually an option). Weapon experts can also create scrolls capable of unleashing devastating attacks. Kenjutsu/Weapon experts tend to be tactical.

Fuuinjutsu - The art of sealing. Fuuinjutsu specialization allows for more powerful and complex seals, the ability to quick apply seals, and increased understanding of them, allowing for removal and adjustment, as well as duplication. Characters without this specialization may not apply such seals to themselves or other characters. Not having a Fuuinjutsu specialty earlier may limit your acess to more powerful and complex creations. Fuuinjutsu users can be very cerebral and intelligent.

Medical Arts - The art of healing. Medical ninjutsu are limited to Chuunin and above, however the most powerful medical techniques can only be unlocked by those who have held the Medical Art specialty since the beginning. This makes the Genin years very hard since there is no element to fall back on and only physical healing to help their comrades. Still, the most determined and skilled medical-nin will find ways around these problems to become great life-bringers. Medics tend to be caring.

Puppetry - The art of using combat puppets. Puppetry specialization unlocks the Chakra String technique and allows them to create puppets in the equipment section. Higher ranked puppets are reserved for those who have held the puppetry specialization for longer periods of time. This also allows for prediction of other puppet weaponry and actions. Puppeteers tend to be very strategic.

Chakra Control - Now locked at Chuunin, increases control over chakra. This lessens cost of chakra-based techniques, and allows for the potential of creating close-range chakra attacks. Also allows for control of chakra within the body to improve certain body functions. "Sensor" type shinobi (those who can sense the presence of other chakra signatures like Karin) are also chakra control specialists. Chakra Control specialists tend to have higher stamina and a greater grasp on the controlling aspects of their jutsu.

Advanced Element, Non-Bloodline - Locked to Jounin. If a character has two elements when they reach Jounin, they may choose to use this specialty instead of another to activate the choice of Advanced Elements. This prevents every character from having them, and creates different specialization amongst Jounin. Jounin who choose not to use the AE specialty can have 3 basic elements, or wait until they reach S-rank to select it and have their advanced element. This does not need to be used if your character has a KG that allows for an advanced element. You in essence, get that one for free. Advanced Element users have extreme control over their elemental abilities and will have an easier time creating more powerful techniques.


Element: This will determine the element that your character possesses. You can choose from the five basic elements [fire, earth, wind, water, lightning] or an advanced element if you belong to a clan. All shinobi are allowed one element, which is the one they have a natural affinity for. In order for a Genin to have an element, they must have a ninjutsu specialty [read the specialty guidelines for more details, read all of it not just the ninjutus part or you'll be pretty confused]. Additional elements are also granted as a result of that specialty.

In the spoiler below is a handy chart further explaining element rules. If you any questions, do not hesitate to contact myself or another mod for clarification.

Spoiler:
Genin, (No Ninjutsu Specialty) - no Element
Genin (Ninjutsu Specialty) - 1 Element.

Chuunin (Carrying over Ninjutsu specialty from Genin) - 2 Elements
Chuunin (adding ninjutsu specialty at Chuunin) - 2 Elements
Chuunin (no Ninjutsu specialty at Genin, no Ninjutsu specialty at Chuunin) - 1 Element.

Jounin (Carrying over Ninjutsu specialty from Genin/Chuunin) - 3 Elements
Jounin (adding ninjutsu specialty at Jounin, did not have at Chuunin or Genin) - 2 Elements
Jounin (no Ninjutsu specialty) - 1 Element

Additional elements are not granted for obtaining a Kage/S-rank/Sennin rank up.

If that was confusing, here's a flow chart: http://imgur.com/5rUC2.png

If this is still confusing, read the adorable story below.

If the above was confusing, let this group of Academy youngsters show you how it's done!

Kana - Kana afraid of scary elements when she was young, so she didn't take a ninjutsu specialty at all throughout her shinobi career. However, when she got to Jounin, she decided it was okay, and mastered her one innate element.

Kari - Kari, like Kana, did not like elements, so she never took on a ninjutsu specialty. However, she decided at Chuunin that maybe having one wouldn't hurt, so she added her 1 innate element at Chuunin. She kept her 1 at Jounin, since she didn't add on the specialty.

Taro - Taro liked to burn things, so at Genin he picked ninjutsu specialty so he could learn to use fire. Since he had his ninjutsu specialty for the rest of his career, he gained an element at Chuunin and then a third at Jounin. He still likes to burn things.

Aki - Aki didn't like elements when he was a Genin, so he went with a Taijutsu specialty. However, after getting burned one too many times in fights with Taro, he decided he needed to learn, so he learned his Ninjutsu specialty at Chuunin. He studied both his innate element, as well as an extra element. When he got to Jounin, he mastered his third element.

Han - Han never quite knew what he wanted. He thought he could be a master swordsman, so he chose a Kenjutsu specialty at Genin, but then wanted to be a healer so picked Medical Arts at Chuunin. Now with a weird skill set, Han chose Ninjutsu specialty at Jounin, gaining 2 elements to cover his weaknesses.


|| Miscellaneous Information ||

If you have questions regarding the character creation template or really anything in general, you can contact raiza or Ketsu. Other than that, have fun creating your character~

Copy and paste the following into your character's topic.

Code: Select all
[b][u]Name[/u]:[/b] [Character Name]
[b][u]Gender[/u]:[/b] [Gender of Character, Male or Female]
[b][u]Age[/u]:[/b] [Character's Age]
[b][u]Bloodline[/u]:[/b] [None, or a Link to your Approved Clan. The Clan must be accepted before the profile can be accepted. Note: If the clan is from the old boards then you must transfer it and get it re-approved here.]
[b][u]Village[/u]:[/b] [Wanderer, Konoha, Kasai, Oto, Iwa, Kumo, Suna, or Yuki]
[b][u]Rank[/u]:[/b] [Genin, Genin Ranked Wanderer, or D-Ranked Missing Nin]
[b][u]Specialty[/u]:[/b] [Your specialty here] [Genin]
[b][u]Element[/u]:[/b] [Your one basic element, or one that is allowed by you clan]
.

Image

Spoiler:
BECAUSE
Image
I'M HAPPY



Tsuuki wrote:I took the Fluoxetine, not for the wounds but so I won't give a shit when I sneak past the person trapped in the car.



Since Youtube has so deemed it to be a travesty to host this video on it's site. I give you this link to enjoy this beautiful piece of artwork.
http://www.ebaumsworld.com/video/watch/82733824/
http://gifsound.com/?gif=replygif.net/i ... CLoZ2Q&s=3
User avatar
Physalis |0083|
▷0083◁
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Posts: 2252
Joined: Sat Jul 25, 2009 7:22 am
Location: Lost in his Gundam Fantasies
Gender: Male

Re: Custom Character Template [Read]

PostPosted by Physalis |0083| » Fri Mar 20, 2015 9:42 pm

|| Sample Character Profile ||

Name: Bob
Gender: [M]ale
Age: Twelve
Bloodline: -
Village: Konoha
Rank: Genin
Specialty: Ninjutsu
Element: Fire


Last bumped by Physalis |0083| on Fri Mar 20, 2015 9:42 pm.
.

Image

Spoiler:
BECAUSE
Image
I'M HAPPY



Tsuuki wrote:I took the Fluoxetine, not for the wounds but so I won't give a shit when I sneak past the person trapped in the car.



Since Youtube has so deemed it to be a travesty to host this video on it's site. I give you this link to enjoy this beautiful piece of artwork.
http://www.ebaumsworld.com/video/watch/82733824/
http://gifsound.com/?gif=replygif.net/i ... CLoZ2Q&s=3
User avatar
Physalis |0083|
▷0083◁
▷0083◁
 
Posts: 2252
Joined: Sat Jul 25, 2009 7:22 am
Location: Lost in his Gundam Fantasies
Gender: Male


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